Model and render this: Glass brick/block
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Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?
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As expected SU grinds and groans under the strain. Even the Thea exporter has trouble when using my preferred settings.
For this exercise I'll stick with the high poly model, but I've already modelled something simpler for real-world situations.
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I'm not quite happy with this, but I think this will be my last attempt at the challenge.
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@hieru said:
I'm not quite happy with this, but I think this will be my last attempt at the challenge.
What render engine did you used? I like the caustics very much!
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The whole idea was based around the caustics, so I'm glad you like the effect.
The scene was rendered using Thea.
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The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.
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@roger said:
The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.
And a chick !! (be sure is not the kind with feathers )
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@hieru said:
I'm not quite happy with this, but I think this will be my last attempt at the challenge.
Excellent model and rendering!
Best,
Jason. -
Thanks Jason
I know it could do with a bit more work (mostly on the design of the room), but it was a fun exercise.
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My try, using Lumion. Glass was warped using good old Sandbox tools. I created two variations, distributed them in a checkerboard pattern and then randomly rotated most blocks.
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Sorry for refloating this topic, but I'm wondering if it could be possible to gather the skp files of each entry in order to download them :-9
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