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    Model and render this: Glass brick/block

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    • daleD Offline
      dale
      last edited by

      Thanks chedda.
      I also played with this diamond block, but abandoned it as I wanted to "suggest"the figure in the shower, and the diamonds just refracted the image too much.
      Even the one posted above is not quite subtle enough.
      Too me this is where it got interesting as using a straight thin glass was too clear, and using a clear glass material had mixed results. I ended up adding a thin film layer in Thea.
      Hope I get more time to play on this as it is an interesting challenge depending on what you want too see through the refractions.
      Here is the diamond block image, and the .skp if anybody can ever use it.Glass block diamond 1.pngGlass Block Diamond.skp
      And here is the wave style.


      Glass block Wave style.skp

      Just monkeying around....like Monsanto

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      • daleD Offline
        dale
        last edited by

        @hieru said:

        I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

        Seriously cool lamp! Hope you finish the model.
        I wonder how using textures v/s modeling mesh alters refracted images behind the block. hmmmm...
        Hope to get some time to play.

        Just monkeying around....like Monsanto

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        • soloS Offline
          solo
          last edited by

          Another one, this time I used a scene provided by TomDC, first is the original render (Thea BSD) with only one light source (open door) HDRI and second is when a wall is replaced with Glass bricks, incredible amount of light gets sucked through glass wall.


          glass bricks test.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS Offline
            Stinkie
            last edited by

            The first one has issues (then, so do I πŸ˜‰ ), but the second one looks great. How long did these render for?

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            • soloS Offline
              solo
              last edited by

              The first one rendered for 12 minutes plus some change at 1200x600 default BSD settings
              The second was 33 minutes with a different preset (one of my optimised for thick glass interiors)

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • StinkieS Offline
                Stinkie
                last edited by

                I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'. πŸ’š

                Wonder how long that one'll take. 😲 Ah, if only unbiased rendering were fast -we'd never have to worry about thresholds and the like again. πŸ˜‰

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                • soloS Offline
                  solo
                  last edited by

                  @unknownuser said:

                  I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'.

                  Yikes dude! That's an overkill, I'd suggest rendering at size needed and at normal super sampling, that will give a great result, or even high super sampling if you want perfection, but 6000 is crazy.

                  Unbiased is fast, if you have enough cores or a render farm. πŸ’š

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    @solo said:

                    Yikes dude! That's an overkill, I'd suggest rendering at size needed (...)

                    That is the size needed. It's a test to see how fast TR1 can deliver me images for printing. And er, you're speaking to someone who's rendered as wide as 20000. πŸ‘Ώ

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      @solo said:

                      Yikes dude! That's an overkill, I'd suggest rendering at size needed (...)

                      That is the size needed. It's a test to see how fast TR1 can deliver me images for printing. And er, you're speaking to someone who's rendered as wide as 20000. πŸ‘Ώ

                      Have you got one of those pesky 24 core 100 plus GB ram rigs? as 20000 wide it beyond anything i could imagine, planning to put a render on the side of a building?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Nope, same old Mac Pro. A test I did a few years back.

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                        • HieruH Offline
                          Hieru
                          last edited by

                          The other week I tried a 6000px by 3000px TR1 (high supersampling) render for a 360x180 panorama test. I gave up after 12 hours and realised that I needed to get my head around biased render settings.

                          Luckily your interior with thick glass preset worked really well Solo. And back on topic - really nice scene. Would be perfect if you randomly rotated and reversed some of the blocks for variation.

                          I can't wait to get back on track with my scene, but this week has been hell 😒 .

                          www.davidhier.co.uk

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                          • N Offline
                            notareal
                            last edited by

                            @solo said:

                            @unknownuser said:

                            I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'.

                            Yikes dude! That's an overkill, I'd suggest rendering at size needed and at normal super sampling, that will give a great result, or even high super sampling if you want perfection, but 6000 is crazy.

                            Unbiased is fast, if you have enough cores or a render farm. πŸ’š

                            Supersamling high is good if you are going to render something to HD sizes or smaller. Not much use with high resolution renders used in posters or if you going to down scale them later. Perhaps some high precession printing can benefit from it.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • HieruH Offline
                              Hieru
                              last edited by

                              I still haven't had chance to do much work on this, but here's a quick teaser of one of the elements I want to use in conjunction with the glass blocks.


                              BlockLamp.png

                              www.davidhier.co.uk

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                              • S Offline
                                sepo
                                last edited by

                                Very nice feel to the render...but what happened to caustics? Shouldn't be some on the floor, right?

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  I'm not sure what happened - I was expecting something like this. It'll be an issue with the lighting or the ground material (which has very little reflectivity). Hopefully I can sort it out for my final scene.

                                  www.davidhier.co.uk

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    I had a bit of time this afternoon to do some work on this. I started out modelling a basic glass block, but sort of overdid the modelling. I could have just kept things simple (push/pull, follow me and some rounded edges), but working from a 2D CAD drawing I was determined to be as accurate as possible and basic modelling was proving a pain when it came to the concave centre profile.

                                    In the end I decided that Artisan was the best tool for the job:

                                    GlassBlockSU3.jpg

                                    And here's a test render - checking the caustics and deformation:

                                    Block1.jpg

                                    I then set up a rough room/scene to test some lighting ideas:

                                    BlockRoom.jpg

                                    So with all the above shaping up, I've now got a good idea of what I want to do for my final scene.

                                    www.davidhier.co.uk

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                                    • cheddaC Offline
                                      chedda
                                      last edited by

                                      Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?

                                      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        As expected SU grinds and groans under the strain. Even the Thea exporter has trouble when using my preferred settings.

                                        For this exercise I'll stick with the high poly model, but I've already modelled something simpler for real-world situations.

                                        www.davidhier.co.uk

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          I'm not quite happy with this, but I think this will be my last attempt at the challenge.


                                          Bathroom.jpg

                                          www.davidhier.co.uk

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            @hieru said:

                                            I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                                            What render engine did you used? I like the caustics very much!

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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