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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update

    Toy Train

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    • tridemT Offline
      tridem
      last edited by

      actually... 😳 I even increased the ior to enhance the reflection πŸ˜†

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      • F Offline
        fabiorossi
        last edited by

        helloooo Tridem!!! amazing stuff by thearender!

        my blog
        http://progettin3d.blogspot.com/

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        • tridemT Offline
          tridem
          last edited by

          Hi Fabio, thanks πŸ˜‰

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          • boofredlayB Offline
            boofredlay
            last edited by

            πŸ‘

            http://www.coroflot.com/boofredlay

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            • david_hD Offline
              david_h
              last edited by

              HazzaH! and Kudos! πŸ‘

              If I make it look easy...It is probably easy

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              • irwanwrI Offline
                irwanwr
                last edited by

                πŸ‘ perfect.

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                • tridemT Offline
                  tridem
                  last edited by

                  not yet perfect, I guess... πŸ˜†
                  thanks Irwan, David and Eric

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                  • david_hD Offline
                    david_h
                    last edited by

                    I think it's great! I am still just learning THEA and I would love to know how you light one of those plain studio environments like that. I still struggle. As far as the little train itself goes. . .you oughta start talkin' to fisher/price.

                    (Of course, little kids would end up swallowing the marbles!)

                    Maybe you ought to make it so the marbles popor something as it rolls around. . . πŸ˜„

                    Remember this guy???mfXi1xy.jpg

                    If I make it look easy...It is probably easy

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                    • tridemT Offline
                      tridem
                      last edited by

                      I've set up it in this way

                      1.jpg
                      the lighting is provided by a little sun and a IBL environment, the background image is white in front of the camera and a little motley behind, in order to enhance the reflections.
                      the other "trick" is a scratchy noise map in the reflection channel of all materials, you can glimpse it with a close view on wide surfaces

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                      • david_hD Offline
                        david_h
                        last edited by

                        hey that's terrific. That gives me something to start playing with.

                        Thanks!

                        D

                        If I make it look easy...It is probably easy

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