sketchucation logo sketchucation
    • Login
    🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Floating model

    Scheduled Pinned Locked Moved SketchyPhysics
    3 Posts 3 Posters 519 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tspco
      last edited by

      I am probably wasting my time here again. I have a model that will use a pin that runs in a slot on a floor, well it is supposed to. When I start the animation the model floats up until the bottom on the pin is flush with the X-Y plane, then the wheels don't touch, and the model doesn't move. Ideas?
      I tried making the wheels "taller", and the pin longer, the model now floats up further to make the pin flush, with the X-Y.

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

      1 Reply Last reply Reply Quote 0
      • J Offline
        Jim
        last edited by

        SketchyPhysics generalizes the shape of objects to make calculations quicker. It doesn't try to calculate every single vertex that defines a shape, but rather uses a simplified boundingbox to do the collision detection. There are various Shape options you can choose, and the one you likely want is the Convex Hull shape. But I am not familiar enough with SP to know the best way to construct or define the track.

        Hi

        1 Reply Last reply Reply Quote 0
        • D Offline
          DanYHKim
          last edited by

          There may be some trick about how you connect the pin to the rest of your model that is relevant. I can't remember exactly how it's done, though. The idea is that if you make your objects as regular SketchUp objects, then select them all and group them, their collision geometry will be generalized, as mentioned before. That is, SP will just envelope the entire group in a single invisible rectangle that will define its physical boundaries.

          You may want to make your main body as one group, and set its characteristics as "nocollision", then make a second group, consisting of your pin. Now group both of these together. The two groups may then retain their original collision boundaries.

          I'll do a few experiments and take notes, then post them here. It's a common problem, and I am tired of having to figure it out from scratch every time, so having it written out would be good for me, too.

          1 Reply Last reply Reply Quote 0
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement