Flagstone Patio & Landscaping (Real Project)
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Sorry, got busy and missed a lot of comments. Thanks to everyone.
I did use a bit of layer management to handle the large scene. The dynascape collection uses a ton of component instances, so it helps when in sketchup. The poly count of the scene in Sketchup was around 550K. However I was unable to get the scene to open in 3ds Max. How ironic is that! The reason being is that Max triangulates everything, which ballooned the scene by six times the size in Sketchup. The .dae export to get it into Lumion took separating the model into 4 pieces and then re-assembling. It was a learning experience. Next time I'll most likely just import one plant at a time and then copy and place in whatever external program I'm using. Once in Lumion though, there was absolutely no slow down in frame rate and rendering went smoothly.
Pete, I agree with the realism of the plants. However, I've found that they are pretty well organized and it's really easy to swap out leaves for foreground plants. Only takes a few minutes. I know that the Dynascape team set a file size budget for most of their plants. They had to sacrifice somewhere....usually with texturing. Really it's no different than Onyx plants, which are great, but usually need retextured for them to look realistic.
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excellent work adam. love the landscape design
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just awesssssssssssssome
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Very, very nice. I especially like the approaches to the waterfall, but would have been nicer to slow the speed down to capture it all. Thanks for sharing.
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Thanks Ben, Nomer and Dave. I agree on the animation speed. It was more a less just a test for myself that never went to the client. I was really just testing out Sketch3D plants. I may do a more serious one as portfolio piece down the road.
The waterfall and spa were existing on site. I was able to take a photo of the waterfall, mask it out and then import it into Sketchup as an image. For the rocks I essentially just traced around each stone in the image with the Freehand tool and push pulled them to varying thicknesses. Then I subdivided each stone with Artisan and projected the site photo onto them, using a corresponding normal map in the render engine. It caused stretching in the top view, but from the patio level vantage points, it looked a lot like the real thing. I used TIG's drape Cpoints and Triangulate points to make the waterfall itself, adding some thickness with ThomThom's Shell plugin. I also used the Hatch Faces plugin by jolran to quadrify the spa water plane and then sculpted it a little with Artisan to bend the reflection on the surface.
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Nice work EarthMover.
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Wow! this is some of your best work!! Really shows off the various products you used too- they should pay you to promote their products
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Thanks Gus.
Troy, wouldn't that be great! But then again what fun is an artist who isn't starvin'!
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This is great to see, I hope you post right through to completion
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@dale said:
This is great to see, I hope you post right through to completion
I second that. To tell you the truth I enjoy viewing real on-the-ground projects much more than renders or movie animations.
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