Number 22
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House number 22 (rendered in Maxwell) C & C welcome.
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Like the nice clean style, i think the roof, glass & grass textures need a bit of work though.IMHO
John -
Nice render...
Grass doesn't look right... If you add some more details (i.e. some curtains and furnitures) it would bring more realism to your render... -
Thanks for the replies guys, i am struggling with the grass does anyone have any tips for displacement grass in maxwell ? ! I just had some feedback from the architect so i will update this thread with new images soon.
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chedda, if I was you I would forget about rendering grass and apply in in PP. Much easier and more realistic.
John
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Thanks for the tips guys. Tadema ironically the pp you did picked up the displaced grass so it was a successfull effect. I agree the grass is an extra not needed especially at this range plus without displacement my machine is a lot snappier ! Here is the updated version with some extra polishing. I found it quite interesting to see my interpretation from 2D plans compared to the architects pallette, it seems i was a mile off ! On a side note i was looking for a boot/mud scraper to place by the front door i was unable to find one yet on the warehouse anyone seen one ?
Being new to Maxwell, i can say i am still really enjoying it and i have a lot more to learn.
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Hello Chedda, looks miles better, the glass reflection and new roofing really sets it off.
John -
Thanks Tadema the ability to orientate the reflective image independently is a godsend in maxwell. The images are working as i am getting a lot of feedback from the client & architect however they are very conflicting. It looks like we are going to have to thrash it out. The off white render & window frame/door colour needs to be explored. Rear elevation next.
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The rear elevation, the colour scheme here of cream & aluminium frames was done to humour the architect, the client wants almost brilliant white with oak frames (coming next)
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Latest image of the loft bathroom:
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@chedda said:
Latest image of the loft bathroom:
Could you but the previous girl from the kitchen in that bathtub?
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She is proving very difficult i have taken her to all my exotic models but i still haven't undressed her. Even if i did i'm not sure i would share my experience (she's special). I think a 3D model with high poly breasts is needed for the water to lap around. I think the nipples should be exactly at water level ?
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Cheeda mate they are looking great!
An old tip I've used in MR for ages to cut right back on tiling of textures and I use it for about every material in scene that covers large areas: add an extra layer in the MXM weighted VERY low and apply a mottling map (PS Filter>render>clouds works well) apply a 0.2 (say) tiling repeat (meaning the map will occur 0.2 times in the SU placed map repetition. Keep the same bump map to this layer at 1:1 repeat so bump isn't lost!
Pretty much nails the tiling!
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Thankyou Richard for the tips. I must say Maxwell has been a joy to learn & use it's results are very predictable which makes a big difference in my workflow compared to biased renders. The only problem is the hardware & time needed but i believe it's worth it in the end. The public has become very exposed to 3d work and have raised there expectations accordingly Maxwell always answers that need.
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@chedda said:
She is proving very difficult i have taken her to all my exotic models but i still haven't undressed her. Even if i did i'm not sure i would share my experience (she's special). I think a 3D model with high poly breasts is needed for the water to lap around. I think the nipples should be exactly at water level ?
There's the proof - either high class or high poly chicks put a strain on your bank balance or hardware!
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Thanks Modelhead
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Dormers were added to the rear elevation enabling this loft scene:
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I like these a lot .
Are those trees 2D? I really like the loft scene... although privacy anyone? Especially when it seems like the bathroom window is on the front of the house! I think your house needs some curtains/blinds. Also, those candles... are they just an emissive material on a candle flame model?
Good stuff!
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The trees are 3D. Your right there is a privacy issue but that window is at the rear (they are the same). A screen/curtain solution will be designed. At the moment the interior is very undecided so the main job was the exterior. The candle is a modelled flame (teardrop) with a scaled smaller flame with emitter (inside). So yes just emissive. I have attached the tea-light.Thanks for the comment.
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Updated rear elevation showing dormers:
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