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    Attaching surfaces without actually attaching them

    Scheduled Pinned Locked Moved SketchyPhysics
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    • opalO Offline
      opal
      last edited by

      Hi,
      I hope this isn't too bad of a newb question. Is there a way to attach.. connect a surface, flat or curved to an anchor piece and give it weight in it's attachment?
      I've seen some of the animations done with sketchup and am wondering if they can be rigged to move but not exactly with the base model.. say if you wanted to put cans on the back of a just married car and have them trail along behind but not stiffly.. or an avatar skirt that goes over a body form and moves with it but doesn't stay stuck to one point... or spider webs hanging from a tree and have them float on imaginary breezes randomly, but not blow off the tree.
      I wouldn't even know what to call such a tool or function but it would be fun to use.

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      • mitcorbM Offline
        mitcorb
        last edited by

        Well this sounds somewhat like something Sketchyphysics would do. Look on YouTube with this keyword.

        I take the slow, deliberate approach in my aimless wandering.

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        • opalO Offline
          opal
          last edited by

          @mitcorb said:

          Well this sounds somewhat like something Sketchyphysics would do. Look on YouTube with this keyword.

          ooo ooo.. gets excited and scoots off to youtube

          ty

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          • opalO Offline
            opal
            last edited by

            Ok.. now I've watched a bunch of the tutorials on skethcyphysics and was all set to go in and start experimenting. I got my floor and a couple of grouped shapes all set to mess with and when I hit play I got an error message

            this"sketchuphysicserror001.png

            Anyone know what I might be doing to get this error?

            Intel i7 cpu
            860 @ 2.80 GHz (8 CPUs), ~2.8Ghz
            4096 MB RAM
            DirectX 11
            Nvidia GeForce 250 vid card
            Win 7 ultimate x64

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            • M Offline
              Mr.K.1
              last edited by

              The error is unknown to me, usually things like this are fixed by copy/pasting all the elements into a new model so it gets a clean slate.

              As for movable geometry, yes it can be done but SU has a pretty severe bottle neck on drawing geometry so it will cause alot of extra lag.
              Wacov's cloth example

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