Asterix
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Playing again.
Artisan, FFD, TOS, JPP, Fredoscale (the same old tools)
I guess next week some time I'll need to do Dogmatix, Getafix and Vitalstatistix.
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Some WIP images, I wanted to make this a tutorial but got too involved and forgot to save images on the way.
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ThatΒ΄s fantastic!
Did you make the hair as a separate mesh? -
Yes, i always make the hair seoerate (on a layer) in case I do not like and can just delete it and not have to fix head up.
I also save all my hairs in a Body part folder for future use, as well as all hands, arms, legs, etc.
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Awesome!!
What is the reasoning behind the color-coded body proxy?
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So do you just join those separate parts or do you intersect them and fix the geometry afterwards using ArtisanΒ΄s smooth brush?
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@unknownuser said:
What is the reasoning behind the color-coded body proxy?
So I can rig the pose, I select by materials then use 'move' or 'protractor' tools to move the mesh.
So say I select yellow, red and light grey, that will move the whole left leg, then if I select red and grey, I can then rig from knee down on left leg, etc.
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Gotcha...I figured it was something clever. Thanks!
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Pete, they are great. I really should try modeling different things in SU rather than sticking at the one dimentional "structures". I tried Artisan but gave up after a couple of hours!
John -
Nice Pete, you are really good at this stuffs with great proportions even with those plugins I bet it's still hard to model them in SU.
Great talent and pure Awesomeness....
allanx
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Very nice, It is instructive. If you do this again, and remember, show us the raw construction of the detailed parts before you apply Artisian. Thanks for posting.
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again very nice. really the super guru of sketchup modelling.
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Great stuff Pete. You make SU so appealing to use for character modeling .
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Brilliant ..
solo : how much time does this take ?
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@unknownuser said:
solo : how much time does this take ?
That all depends on how much detail you want and knowing when to stop.
Asterix took about 2H30, I could fiddle for another 5 hours (as I so often do) but the result would be similar just heavier.Here is a fast Thea render with feint line overlay.
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Dogmatix, around an hour to model, Today being Memorial day (read BBQ day) I had limited time with SU, family demanded my attention...sheesh!
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Good Job Pete...! you are an inspiration...
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nice work solo ..looks like i'm looking at toys in a showroom
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[quote="solo"]Dogmatix, around an hour to model, Today being Memorial day (read BBQ day) I had limited time with SU, family demanded my attention...sheesh!
Yeah Solo, I believe it's everyone's problem on this forum. .
I really like your organic SU shapes. Still don't know how you do that. and drawing that fast! very cool
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