Scooby Doo and Shaggy
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You're having way too much fun! Wow
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Dynamic animal!
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Thanks guys, it's always appreciated to get positive feedback.
Michal said:
@unknownuser said:
There're better tools for sculpting pete.
I agree,there are many great apps out there, some even free. However I really enjoy the challenge of using SU, I know it can be clunky and awkward to create organic models but SU is so much fun.
Today as I await new work (more like hope all my bids get accepted) I decided Scooby needs Shaggy.
All the same tools were used.
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Shaggy has an amazing resemblance to you Pete. Great work.
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Thanks guys.
The head was a little higher poly than I hoped to achieve as I needed to use the sculpt tools to get a likeness then reduce, as much as I could with 'smooth selection' and polyreduce.
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ZOINKS!
Rice Rob RETE! RI'm RO Ronored! *use your scooby voice as you read this. .. itll make sense.
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Question for you Pete
How do start out on one of these masterpieces ? Start like you showed us with the evil mouse, or make a block and then sculpt away at it
I'm getting better but have trouble with the sculpt and smooth tools -
@unknownuser said:
How do start out on one of these masterpieces ? Start like you showed us with the evil mouse, or make a block and then sculpt away at it
Another difficult question, I spend a lot of time pondering this also every time I get an idea for a new model. If it's a cartoon character I usually start with an initial pose, I have a bunch of saved proxy's that I reuse, like the one below, where I have the arm, leg, foot, abdomen and head in separate groups for posing, then stitching and manipulating. The proxy's are created in a way that I have the ability to bend them at certain points without destroying them.
I then subdivide, add detail, simplify (Artisan reduce poly or just use Artisan smooth feature) Then add more detail and repeat the reduction until I have what I'm looking for.
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An update.
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These cartoon models are great, Pete.
I appreciate the little tips about Artisan too! Hopefully in a year or two I can make something with it worth showing off
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@solo said:
Thanks guys.
The head was a little higher poly than I hoped to achieve as I needed to use the sculpt tools to get a likeness then reduce, as much as I could with 'smooth selection' and polyreduce.
Good job Solo You still can use polyreduce for cheeks and forehead as these parts are more flat than others and one question
Do you have a symmetry axis for head to make a companent and mirror? -
@unknownuser said:
Do you have a symmetry axis for head to make a component and mirror?
No, I for some reason cannot get the symmetry to work how I would like it to.
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Looks great, and yes that's about it.
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@unknownuser said:
Shaggy has an amazing resemblance to you Pete. Great work.
Just what I thought too.
Pete, they look great, but I think you should try to make a lowpoly version with nice edge loops before subdividing to get an even nicer model. Just my two cents...
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"edge loops" ? huh? what plugin is that? My mesh is so mangled I doubt I'd ever get looping.
I have a way to reduce it better... Deep Exploration, I did reduce it 30% with no loss in detail.
I even reduced my SDS version of Wiley by 60% and smoothed it with Artisan for pose rigging.
Click on image for larger view. -
That is so great!
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Can anyone tell me what plugin is FFD please...... and what it does
I'm hoping this is the tool to take me to Pete's level
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