Scooby Doo and Shaggy
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Awesome work as usual.
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Brilliant!
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excellent, very good, you really are a talented modeling
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I am just amazed !!!!
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so so goood. Brilliant
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Bravo, maestro!
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wow. small but perfectly formed!
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Well done Pete!
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Pete, please refrain from posting your imports here. It's a disgusting habit.
Your organic models are insane!
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There're better tools for sculpting pete.
But the whole scene is brilliant. A fine composition from a talented man. Great use of simple texture on wood only. I love the SU 2d layout. -
Looks great! Marvin is still my favorite, but hard to believe this is in SketchUp.
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You're having way too much fun! Wow
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Dynamic animal!
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Thanks guys, it's always appreciated to get positive feedback.
Michal said:
@unknownuser said:
There're better tools for sculpting pete.
I agree,there are many great apps out there, some even free. However I really enjoy the challenge of using SU, I know it can be clunky and awkward to create organic models but SU is so much fun.
Today as I await new work (more like hope all my bids get accepted) I decided Scooby needs Shaggy.
All the same tools were used.
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Shaggy has an amazing resemblance to you Pete. Great work.
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Thanks guys.
The head was a little higher poly than I hoped to achieve as I needed to use the sculpt tools to get a likeness then reduce, as much as I could with 'smooth selection' and polyreduce.
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ZOINKS!
Rice Rob RETE! RI'm RO Ronored! *use your scooby voice as you read this. .. itll make sense.
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Question for you Pete
How do start out on one of these masterpieces ? Start like you showed us with the evil mouse, or make a block and then sculpt away at it
I'm getting better but have trouble with the sculpt and smooth tools -
@unknownuser said:
How do start out on one of these masterpieces ? Start like you showed us with the evil mouse, or make a block and then sculpt away at it
Another difficult question, I spend a lot of time pondering this also every time I get an idea for a new model. If it's a cartoon character I usually start with an initial pose, I have a bunch of saved proxy's that I reuse, like the one below, where I have the arm, leg, foot, abdomen and head in separate groups for posing, then stitching and manipulating. The proxy's are created in a way that I have the ability to bend them at certain points without destroying them.
I then subdivide, add detail, simplify (Artisan reduce poly or just use Artisan smooth feature) Then add more detail and repeat the reduction until I have what I'm looking for.
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