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    Arlantis test renders

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    • D Offline
      davidh
      last edited by

      Attached are a few Artlantis test renders playing around with depth of field and lighting.I previously used Artlantis and went on to use other rendering engines,but recently I find myself gravitating back as the set up is so quick.In these images,most of the floors are Arroway Textures and the lighting is either a low evening sun with soft shadows
      or an overcast sky with no sun.


      chairs red room1.jpg


      chairs red room2.jpg


      chairs red room3.jpg


      chairs red room 4.jpg


      chairs red room5.jpg


      tunnel water2.jpg


      water feature 01.jpg


      water feature 02.jpg

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      • srxS Offline
        srx
        last edited by

        ๐Ÿ˜ฒ What version of Artlantis is this? 10.0?

        www.saurus.rs

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        • soloS Offline
          solo
          last edited by

          ๐Ÿ‘ pretty cool stuff, never expected this quality from Artlantis.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • FrederikF Offline
            Frederik
            last edited by

            I'm also really impressed... ๐Ÿ‘
            From their gallery I can see Coen Naninck are using it and have posted some nice renders as well...

            Cheers
            Kim Frederik

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            • D Offline
              davidh
              last edited by

              Thanks for the comments guys.The Artlantis version I use is Artlantis studio 2.0.I have attached the shader settings for the floor for the low eye level image.It is based from an Arroway floor texture 041 that can be downloaded with bump and reflection maps from arroway.Also attached is the lighting set up for this image.The shadows are soft shadows,which can take longer to render but are much better for evening lighting(The 4th image is the depth of field settings for this view.)
              The third image is a set up for a low level horizon sun which will give a very warm light.I prefer using only the stratus clouds for externals as the others can very quickly become overpowering.the sun here is set to manual,moved to the horizon line and a lens flare at 0.43 added.
              Regarding the lighting in Artlantis,I normally use low level sunlight as not only is it warmer as I said ,but it also creates much more interesting shadows from the simplest of geometries.


              floor shader settings .jpg


              sun settings.jpg


              sky sunset settings.jpg


              depth of field.jpg

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              • D Offline
                davidh
                last edited by

                Attached are 3 more images playing with lighting.The model isn't mine,It was downloaded from a website offering tips on using vray,so I tried to see what I could do with artlantis.the name of the model is "study hall",I dont know if it is still available to download as it was quite some time ago when originally downloaded.(the trees are artlantis vegetation)


                study hall ARTLANTIS 2.jpg


                study hall ARTLANTIS 3.jpg


                study hall ARTLANTIS 1.jpg

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                • D Offline
                  davidh
                  last edited by

                  2 more study hall images with different materials


                  study hall ARTLANTIS 4.jpg


                  study hall ARTLANTIS 5.jpg

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