Lastest work (Thea4Su 13 May)
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great images . first one is my favorite . how did you make that gravel?
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Nice work.
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Great work. Love 'em all! The exteriors are exceptional. Is the roof and siding displaced or modeled? My only critique would be adding more in the way of plants and landscape as it's a bit boring. Love the deck material and the details down to the screws.
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all really bright, clean, and beautiful... very impressive!
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@unknownuser said:
These are great images and I would have to be critical to find fault but there are a few things (minor) that I see:
First image
The furniture wood looks flat and without any shine
The flip flops dont look groundedSecond Image
Can't find anything wrongThird Image
At first glance the clear chairs throw me off for some reason.
I would change the angle of the shot just a bit to get more seperation between the island and the back counter. currently they look to blend a bit.
The lemons are blown out a bit
The placement of the cooktop seems odd to me (under cabinets?)Last image
The BMW....The side skirting is way to low and is incorrect. The paint almost come off as chrome or aluminum. I would not add to bright of a color but some color would look better.
The flare on the street light looks forced.Again, great images!
Scott
Thanks so much for your time.
Third image
The kitchen has been built as Ive designed it. The cupboards over the bench are alittle higher. The cupboard over the
stove top is actually mock. There is an extactor fan there. As for the chairs, I agree totally over the top. But like I said was playing with refraction.Thanks so much for your other comments. At some point I would like to go back and clean them up. Addressing the crits you have pointed out.
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@dvd63 said:
Hi Jonathan,
congratulations, I would be interested to know your settings for the external renders.
Thanks
Davidhi David
My settings are actually standard for the first two images. I just
popped up the hSph Subdiv's to 80 in the Irradiance Map options.For the last image I used an HDRI.
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@earthmover said:
Great work. Love 'em all! The exteriors are exceptional. Is the roof and siding displaced or modeled? My only critique would be adding more in the way of plants and landscape as it's a bit boring. Love the deck material and the details down to the screws.
Thanks, glad you like them. The Roofing and Sliding are all modeled. Ive just had better results using modeled cladding than displacement. Your totally right about the planting. I have had mixed results on using clipmaps. The model was getting pretty heavy using models. I really need to improve my PS skills.
The Landscaping architect took over after me. Im sure he was alot more creative than I was. -
Very nice work.
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Plz share ur setting for night render
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@imabzeous said:
Plz share ur setting for night render
My settings are standard. In the Environment tab, I used an HDRI image in the GI and reflection slot.
I left the Backgound slot empty. So that in PS i could include the HDRI backgound and have more control of
it. -
Design wise Im not so proud of this one. The client watched far to much TV home improvement shows and thought she was a designer.
Oh well some jobs are bread and butter. As always crits welcome. -
@unknownuser said:
The client watched far to much TV home improvement shows and thought she was a designer.
I have the same problems -
Great work!
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nice render HOLMES
for night render
have you used vray rectangle light or omni light into the building
and can you show setting for vray light plz -
@robert111 said:
nice render HOLMES
for night render
have you used vray rectangle light or omni light into the building
and can you show setting for vray light plzHi Robert
All my settings are standard. I used a HDRI to light the environment. I used omni's lights to illuminate
inside and outside the building. Cheers for your comments. -
good holmes
can you share you nice night hdri plz -
@robert111 said:
good holmes
can you share you nice night hdri plzCheck this site out http://vknt.be/free/skies/
TIP
You can use the HDRI in the GI environment and reflection slot. Leave the BG slot empty. This way you will
have a rendered image with the lighting and reflections from your HDRI, but with no background.Make sure in the VFB channel you have the alpha mask on. I would then save your image as a PNG.
Now in PS you can include your HDRI in the background and control the Brightness/colour/exposure....etc
Hope this helps.
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thanks holmes
but in this site it's image jpeg is not hdri? -
@robert111 said:
thanks holmes
but in this site it's image jpeg is not hdri?Whoops my mistake. I must have used a hi res jepg. It was awhile ago now.
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