Shooting Range - Dirty tricks
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Hi everyone, I just wanted to show you a little job I am doing, and a little trick I used (after having Insights from the Sketchup For ArchViz book by Robin De Jongh) in a view:
this is a view of the shooting range when it is open and functioning:
The wooden elements you see on the sides are part of a mobile divider that can close the opening (the shooting line is not covered by anything) so you can transform the inner space in a conference room. The problem was, those chairs you see are a bit heavy, so I came up with this view of the conference setting:
But what is really going on is this:
For the unexperienced: I exported one chair in a new file, set a front view of the rear of the chair, and then saved the resilting image. I used the image as a texture on a vertical plane, thus resulting in a "Card" that represents the rear of the chair.
I then duplicated this card, and I cut away the upper part, to have a representation of the front legs with depth in perspective. I made the two cards into a component and then distributed the "chairs" in the hall.
If you don't put your point of view too high, you can even orbit the scene and see the "chairs" shift the perspective accordingly!
I hope you like this little trick have fun!
Ciao,
Broomstick -
Nice trick, not dirty at all. Thanks for sharing.
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Very cool idea for those of us with, er, older computers. I'll have to try this sometime. Thanks!
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and as long as you don't want shadows.
Scott
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