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    Centripetal Force

    Scheduled Pinned Locked Moved SketchyPhysics
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    • G Offline
      GoldenFrog
      last edited by

      @unknownuser said:

      Well you can display the velocity of an object by putting this code into it's Script field:
      ontick{
      vector = Geom::Vector3d.new( getVelocity )
      logLine(vector.length.to_s)
      }

      I tried selecting "OnTick" for my cone, and putting the script you wrote into the blue box that appeared below it. But it keeps saying the formula does not compile. am I doing something wrong?

      Thanks,

      --PinkSkink

      Remember, great minds think alike, and fools never differ.

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      • C Offline
        CPhillips
        last edited by

        Put the code in the Scripted field. Not the ontick field.

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        • G Offline
          GoldenFrog
          last edited by

          I hate to be so bothersome, but I can't seem to find this scripted field anywhere. 😕 Is it in the UI for the cone? Perhaps you could give me a screenshot?

          Sorry about being so annoying!

          --PinkSkink

          Remember, great minds think alike, and fools never differ.

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          • G Offline
            GoldenFrog
            last edited by

            Oh! Thanks, Jay, I need to update my Sketchyphysics, then.

            --PinkSkink

            Remember, great minds think alike, and fools never differ.

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            • G Offline
              GoldenFrog
              last edited by

              Hi everyone!

              I downloaded the latest version of SketchyPhysics, and everything works great now. I have only one problem. For things to work, my cone must be about a yard in diameter. I actually need it to be more like a few inches. But when I make it that small, the joints and things don't seem to work. It seems like SketchyPhysics is unable to sense certain objects when they are below a certain size. Is there a setting I can change to fix this?

              Thank you,

              PinkSkink

              Remember, great minds think alike, and fools never differ.

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              • C Offline
                CPhillips
                last edited by

                It is a limitation of the physics engine.

                There is a setting in the plugins->Sketchy Physics settings dialog that will allow you to adjust world scale. It is still tricky tho. Best to make models big enough so that they work with the default settings.

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                • G Offline
                  GoldenFrog
                  last edited by

                  I see. Ok, thanks.

                  --PinkSkink

                  Remember, great minds think alike, and fools never differ.

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                  • G Offline
                    GoldenFrog
                    last edited by

                    Just a little update.

                    Everything is working great, including the worldscale, which i did get to work without glitching. However, the velocities needed to expel the ball seem about 10x too big. I'm wondering, in SketchyPhysics is the default acceleration due to gravity 9.8 m/sec^2(32 ft/sec^2), or is it something else?

                    --PinkSkink

                    Remember, great minds think alike, and fools never differ.

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                    • C Offline
                      CPhillips
                      last edited by

                      That is more or less what gravity is. All other units are not in any sort of real world scale. If 10x works then its "right".

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                      • G Offline
                        GoldenFrog
                        last edited by

                        Interesting. Thanks very much!

                        --PinkSkink

                        Remember, great minds think alike, and fools never differ.

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