Render this: Kitchen
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Different angles this time... kinda fun to try out
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So far your first one Adam is my favorite.
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Ran it through LightUp - 25 minutes lighting time. (btw quality piece of modelling work)
And for those who want to wander around the lit model using the new LightUp Player:
http://www.light-up.co.uk/player/download.php?download_file=resources/examples/Sisters-house.luca
(You'll need to download the PC / Mac player first from here http://www.light-up.co.uk/player/)
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The disposition of this kitchen is best of the all possibilities.
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I'll throw my hat into the ring here....
This is using Shaderlight. I didn't add any artificial light at all. Just the natural light from the outside HDRI image.
I've got another view brewing now I will post in a bit.
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my result from Kerkythea
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nightscene rendered with twilight preset #11 for 10 hours 72 passes but still a bit grainy
contrast and saturation with photoshop
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Well ,Good works!
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My night time version of this kitchen, done again in Shaderlight. There are under and over cabinet lights, three cans behind the table, one under the crazy lamp, and firelight from the adjacent room.
I've got a few more Shaderlight renderings here:
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custom renderer.. quick 10 min setup
~1 hr render time
night scene
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Hello , it was I nice model to play with, I try to create two moments of the day .
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And later in the day
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Nice work, Floor! Eric also...good showing by Shaderlight!
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Thanks! I have tried my hand at quite a few render softwares, and I am having a lot of success with Shaderlight. What you are seeing is literally my fourth or fifth render from it.
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Eric, looks like you have taken to Shaderlight.
Makes me think of our little discussion on facebook a few weeks back regarding rendering Kitchens, you may have to reconsider your stance as I do think you can make your designs 'Pop' with Shaderlight without much effort and time.
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Oh yeah, this program has definitely made me reconsider my stance!
I am now just trying to figure out the best way to upgrade my machine to decrease render time. I can get an 800x600 render in about 15 minutes if its complicated. If I want something at 1080p though, it can take hours.
I have an AMD Phenom Black edition quad core 3.0ghz processor, but only 4 gig or RAM, I think the RAM is the thing that is holding me back at this point.
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We kinda OT however....
I do not know the workings of Shaderlight, I'm assuming it's multicore but not sure about 64 bit as it works within SU and that could have effect on Ram.
I'd suggest asking them what they would recommend as far as optimal rig goes for their app.
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They say RAM should do the trick. Its a separate application from Sketchup, and at this point, its not a 64 bit app (At least I am assuming because its in the x86 install folder)
If I am correct, it won't be able to use more then 3gig of RAM because its not 64 bit? So upgrading to 8 would actually help, because just having my system loaded up eats up about 1.5 gig....
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@chris fullmer said:
So far your first one Adam is my favorite.
There's a nice warmth and atmosphere to it...i'm cooking a Thea render that i hope has some of this quality...but we'll see.
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@unknownuser said:
They say RAM should do the trick. Its a separate application from Sketchup, and at this point, its not a 64 bit app (At least I am assuming because its in the x86 install folder)
If I am correct, it won't be able to use more then 3gig of RAM because its not 64 bit? So upgrading to 8 would actually help, because just having my system loaded up eats up about 1.5 gig....
Limits for 32-bit program in 64-bit windows:
@unknownuser said:
2 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE cleared (default)
4 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE sethttp://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx
Adding RAM will allow more 32-bit programs run without swapping, but the amount of memory available for each 32-bit program will stay same (2Gb or 4Gb, if large-address-aware flag is used).
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