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    Build Rome

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    • H Offline
      Hepf
      last edited by

      Yes, it's kerkythea. And yes, I am afraid I am exceeding in detail, the poly count is not that high for the main structure, but I suspect the round colums weigh in, and that I'll have to replace them with hexagonal ones. Same for the Meta Sudans, even if the profile I used is very simple, revolving it over a circle generates a lot of polygons.
      I made a component out of the first column, and then replicated it, which should lower the overall weight, but I am not too sure ...
      The image is the simplified arch of Constantine ... I am now building the last organization of the area, let's say IVth century, and that's the relatively easy part. Going backwards in time will be more difficult. The idea is to put all the models in the project, and hide or make them visible in the successive scenes ...


      cos_a.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Making similar geometry into instances of components is definitely a good idea (if you want to replace with lower poly versions for instance, you need to change only one). However unfortunately it won't lower the weight as the computer still needs to display the geometry.

        There are two useful plugins however;

        • TIG's Matrix Proximity Plugin - that can replace componets with simpler versions depending on the scenes (say when something is far from camera 1, it is very simple, when mid-distance from camera 2, mid-poly while more detailed for camera 3 that is near to it)
        • and Fredo's Ghost Component Plugin that can easily and interactively replace components with "proxies".
          Now these can help you when modelling but when interactively displaying it (like the RomeReborn in GE) or when rendering, they of course do not work (although Kerkythea can handle billions of poly's so that won't be that much of a problem there than in SU).

        Gai...

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        • H Offline
          Hepf
          last edited by

          As a matter of fact it's pretty light, the file .skp is just 100k. seems that replicating components helps a lot. Here it goes ...


          Venrom.skp

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          • H Offline
            Hepf
            last edited by

            Sorry, I posted before reading your very helpful hints. I'll have to try all those ... and I suppose that in the end it will be a matter of trial and error to find the right solution ...

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            • GaieusG Offline
              Gaieus
              last edited by

              Hey, you said you used components for the columns! No, they are groups!

              I have converted them into instances of components and also fixed a bunch of reversed faces. Interestingly, the file size is now bigger a bit but I guess only because it is a fairly simple model yet. Later it will yield to have those components.


              Venrom.skp

              Gai...

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              • H Offline
                Hepf
                last edited by

                Thanks a lot, Csaba. I have to go through the tutorials about groups and components again. Did you use some plugin to set the faces in the right direction?
                Well, I am now getting to Nero's golden house. Some explanation needed, I suppose. Excavations have shown that Nero's atrium was about 24 m. longer than the base of Venus and Rome, and we have some good hints for the plan, even if the broadness of the lake is not sure, it might be a little narrower. We'll try to get our hands on some recent excavations for that. The location of the colossus is pretty sure, the axis of the Via Sacra is at an angle with the axis of the atrium, and of course the colossus had to be seen central to both axes.
                I was intrigued by the fact that by extending the base of V&R the southern cell gets to be almost exactly in the center. I thought it could be an interesting hipotesis that Nero had a temple at the center, that it was left off center by the shortening, and that Hadrian, once removed the colossus, had restored simmetry by mirroring the temple. This would also explain the tipology of the twin temples, rather unusual. But the archaeologist (my wife, can't argue with her) decided that that was not OK for an atrium. So I settled for a pond.
                There are some more speculations on the back side, excavations show a wedge that was meant to hide the difference in the two axes, but it's not sure if the front was in line with the front of V&R or further back ...


                base of V&R and Nero's Golden House plan

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                • H Offline
                  Hepf
                  last edited by

                  more images


                  Extended base, with central southern cell of V&R


                  How the colossus had to be viewed from the Via


                  The crossing of the two axes


                  The atrium with the central temple


                  Atrium and lake, probably more or less final

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                  • H Offline
                    Hepf
                    last edited by

                    I don't quite understand what happens with file size. I eliminated the heavy elements I had used for rendering, and file size when saved remained at about 6 Mb. I tried several things, in the end I exported to dxf and imported back, and it went down to 500 kb. Then I inverted a couple of faces and some colors, and it jumped back to 1 Mb. ?????


                    dom_au.skp

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I still see a bunch of back faces. Here is a plugin which (when activated from the Plugins menu) you can "sweep through" your model and no matter if a face is inside a group/component, it will reverse back faces to front faces.

                      Otherwise it is getting nice shape, indeed. Have I already told you that I am an archaeologist myself? (And top of all, a Roman age one - although admittedly here, in the semi-barbarian Pannonia Inferior, we have more military architecture than anything else - especially not like those spectacular buildings in Rome itself although the World Heritage site of my city is Roman archaeology).

                      Anyway, about your file size issue. Once you import any components (like a "heavy" statue), it will still be kept in your model after you delete it from model space. The same with materials, unused styles and layers that do not contain anything.

                      All in the dialogs of these four, when you go to "In model" there is a fly-out menu on the right where you can "purge" unused items.

                      If you want to purge everything (all four together), you can also do it from Window > Model info > Statistics.

                      Gai...

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                      • H Offline
                        Hepf
                        last edited by

                        Thanks again, Csaba. I did as you said and, miracle! The size dropped to 300 k.
                        Yes, you told me you are an archaeologist. Our contact in Pannonia is Tamas Besetzky, with whom we are frequently in touch and who comes to Rome from time to time, suppose you know him. Well, if you do come to Rome sometime you now have a contact too.

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          πŸ‘
                          I'll make sure to remind you!
                          πŸ˜„

                          Gai...

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            Hey, good start. Hope we can see it as it progresses.

                            One thing you might want to do is rescale the whole model to actual size. Believe me, it will avoid hassle later.

                            Its current 46 kilometres long which I think even the Romans would struggle building. πŸ˜„

                            FYI. You can use the tape measure tool by measuring an edge in your model, and then typing in the length you want that edge and SketchUp will prompt you as to whether you wish the whole model scaled.

                            Developer of LightUp Click for website

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                            • H Offline
                              Hepf
                              last edited by

                              @adamb said:

                              Hey, good start. Hope we can see it as it progresses.

                              One thing you might want to do is rescale the whole model to actual size. Believe me, it will avoid hassle later.

                              Its current 46 kilometres long which I think even the Romans would struggle building. πŸ˜„

                              FYI. You can use the tape measure tool by measuring an edge in your model, and then typing in the length you want that edge and SketchUp will prompt you as to whether you wish the whole model scaled.

                              Thanks, but as a matter of fact the models are in scale, only that it's centimeters ...

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                              • BepB Offline
                                Bep
                                last edited by

                                AdamB is right the man in the model is 171 meters .
                                Your model is probable scaled up 100x i think.

                                Bep

                                "History is written by the winners"

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                                • H Offline
                                  Hepf
                                  last edited by

                                  You are right, these were the starting measures. Somewhere along the line I must have done something wrong, and the scale went askew ...


                                  Scala.jpg

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                                  • H Offline
                                    Hepf
                                    last edited by

                                    On the other hand I reopened the file, and it's ok, I am a bit confused ...


                                    da_2pp.skp

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                                    • H Offline
                                      Hepf
                                      last edited by

                                      Ok, I started playing with the wing of the Domus Aurea on the Oppio hill ... I'll need to think it over, it's not easy ... The plan is known, more or less, there might be other bits and pieces.


                                      Image13.jpg


                                      Image14.jpg

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                                      • H Offline
                                        Hepf
                                        last edited by

                                        Ok, this is what I got now. I took in account most of the archaeological evidence I found ...


                                        oppio_a.skp


                                        Image17.jpg


                                        Image16.jpg

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Some comments (only regarding modelling)

                                          • you still use groups for the columns instead of components (where you group at all - see below)
                                          • Many of the columns are not even groups - anything that is repetitive should be made components
                                          • What's worse, the above groups are not even copies of the same group definition (which would allow quick transformation into components) but made independently.
                                          • The whole structure seems to be perfectly symmetrical. In this case you could make one half into a component and only model that and mirror the whole half onto the other side.
                                          • I can still see some back faces but of course they can easily be fixed with Tomasz' plugin
                                          • If you used components, Kerkythea could (I think) handle them as "instances" which would allow faster rendering, too. Not a big deal at the moment but with more complex geometry, the difference could already be noticeable
                                            Nice model however. πŸ‘

                                          Gai...

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                                          • H Offline
                                            Hepf
                                            last edited by

                                            Thanks, Csaba.
                                            I've been using the plug ins for backfaces and mirroring that you gave me, and they are very useful. Of course I built only half and then mirrored. I am still trying to figure out exactly how components and groups work, I promise I'll take my time and go through the tutorials again ...

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