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    Rocks again

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    • S Offline
      sepo
      last edited by

      Looks cool. Maybe some lonely tree or bush to give scale.

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      • RichardR Offline
        Richard
        last edited by

        Very nice work again mate! You really do have this rock making nailed, all the results I've seen from you are some of if not THE best.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • T Offline
          teofas
          last edited by

          great work michaliszissiou!! is there any chance to share that beautifull rock? ๐Ÿ˜ณ

          http://www.spazioarquitectura.com

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Thanks sid, teofas, Richard
            This "rock making nailed" I haven't so far. Something is missing. A more simple structure maybe. Its like abstract art.
            What I have in mind is a set of simple rocks that anybody can use like a puzzle. As these models have a decent UV structure you can use any seamless square texture you like. No visible seams and no tex stretching. This "miracle" from UVmaster zbrush plugin.

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            • RichardR Offline
              Richard
              last edited by

              Mate it is looking very much like some rock in our local area, the centre arete' in fact looks much like a section of rock I put a route up a few years back "I'd rather be dead than red"!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • R Offline
                Ross Macintosh
                last edited by

                Beautiful rock formation and render Michalis.

                Along the lines of Sepo's comment that maybe a tree or bush might add scale, I wondered about a cliff diver. I hope you don't mind that I quickly tried adding one in to test the idea. Although it messes up the fine composition of your image I think a diver would work in establishing scale.

                Regards, Ross


                diver.jpg

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                • pilouP Offline
                  pilou
                  last edited by

                  Dreaming island ๐Ÿ˜Ž

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • ken28875K Offline
                    ken28875
                    last edited by

                    Really nice rock, Michalis! ๐Ÿ‘ ๐Ÿ‘

                    You mentioned you rendered it in Sketchup with Podium, right? How did you import the textured model back to Sketchup? ๐Ÿ˜ฎ

                    Have a great day!

                    _KN

                    Follow Your Dreams.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      @richard: another reason to visit terra incognita
                      @ross macintosh, thanks, diver is a good idea but not the right scale I'm afraid. Here's my version, I'm not sure he'll survive ๐Ÿคฃ
                      @Pilou ๐Ÿ˜† Merci Pilou
                      @ken thanks, imported as 3ds, use any app you like. Just have in mind to name the textures with less than eight letters! and have them in same dir with the ***.3ds file. Unfortunately 64k tris is the limit for a single mesh. Blender for example exports a very clean 3ds and never had a problem. In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...
                      http://www.sketchupartists.org/tutorials/blender-to-sketchup-a-workaround-for-texturing-organic-shapes/


                      diver2.jpg

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                      • M Offline
                        mateo soletic
                        last edited by

                        Great work Michalis. ๐Ÿ‘

                        [Concept Illustrations](http://concept-illustrations.com/)

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                        • RichardR Offline
                          Richard
                          last edited by

                          @michaliszissiou said:

                          In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...

                          Hmmm? Now that's something interesting!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            OK, you have permissions to use this Low poly rock as you wish. Have fun.
                            I made some improvement on textures, I baked some AO. Lo-poly rocks aren't easy.
                            @richard
                            Multiply it as many times, rotate resize etc, do some scene and notice the performance of SU.

                            lodefrock.jpg


                            lodef_rock.skp.zip

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                            • RichardR Offline
                              Richard
                              last edited by

                              Wow mate I think your theory might well have some strong basis! Over 100 copies all over the place and all still nearly fine while naving!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • T Offline
                                teofas
                                last edited by

                                Heres my try, thx very much for sharing this great rocks, i love them!!!
                                about the tree i know it dosent looks good, ill take it away..(thx michalis for the feedback)


                                http://img97.imageshack.us/img97/6070/thecliff.jpg

                                http://www.spazioarquitectura.com

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  WOW, is these my rocks?
                                  Thanks teofilo. Sprays are too much for this calm water, they should look more as a line, you know.
                                  @Richard: 100 copies? wow. I may be right, I really don't know, just noticed this. The use of 1024x1024 tex does help here. A 2048x2048 is heavier but 4096 ? . Square textures you see. It helps too.

                                  Update for kerky and thea lovers ๐Ÿ˜†
                                  Use this map as "tangent normal map", you all know how, don't you? Please NEVER convert it to B&W bump, it doesn't work like this.
                                  Update#2
                                  If you like to use displacement here's the map. Its not working as a bump!


                                  rock_nmap.jpg


                                  rtHi_dis.jpg

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Cool stuff as always mate.

                                    Quick render with tree


                                    mics rock.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Another Gaudi style ๐Ÿ˜„
                                      rock.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        @pete: how did this tree grow up there? LOL
                                        Nice render, you could use some displacement on the rock. ๐Ÿ‘
                                        @pilou: it looks good, its too small. The only way to hack texture is from edit texture palette due to UVs. These particular UVs aren't seamless though, lot of islands. Zbrush - UVmaster plugin can produce a one island non-stretching almost seamless UV map. I didn't use it here trying to avoid a 2048x2048 map. Uvs using 3DCoat here as sculpture, topology and tex painting.

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Some improvement in rocks modeling, I suppose so.
                                          No pp, conversion from hdr to jpg only. A raw podium v2 export 1.30 min.


                                          rocksOct.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            beautiful scene ross !!! Similar ideas here LOL
                                            You need a higher definition model though, and a 2048x2048 version of the rock texture. I'm thinking to start a series of people by the sea, not so easy for low poly versions. Easier than the rocks. My last one is the first that doesn't look smooth

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