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    • S Offline
      Slimdog
      last edited by

      Thats to bad about the vids. I learned a lot from watching the 2008 edition.

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      • PixeroP Offline
        Pixero
        last edited by

        @chris fullmer said:

        I saw it. It is a GPU based real time walktrhough type thing. It is not for high res rendering, but real time walk throughs with reflections, accurate lighting. And it is something you can make as a distributable .exe file (not sure if it is mac capable yet?) and send to a client and they can walkthrough your design, nicely rendered, in real time. No plugin for them to download, it all comes as a single .exe file. It looked interesting. Probably nothing I would use, but I do not do a lot of Arch. Vis. for clients that want 3d walkthroughs.

        Chris

        Was it any good? Was it customisable? Did they say something about a website or anything for more info?

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        • soloS Offline
          solo
          last edited by

          Regarding LumenRT, I cannot say a thing guys, I have an NDA.

          SDS 2 however is looking frigging awesome, Whaat showed the 'alpha' version that still needs lots of work, like menu system, UI, etc. However what he showed so far was amazing as he has integrated so many sculpt tools, poly reducing options, soft select, pinching/bulging tools..I cannot even remember all the stuff he has packed into it, almost a whole app on it's own.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • PixeroP Offline
            Pixero
            last edited by

            Okay, for anyone interested in LumenRT I found this when googleing:

            http://www.e-onsoftware.com/products/lumenRT/
            http://www.cornucopia3d.com/forum/viewtopic.php?t=11857&sid=698999afd6f7e134d075cbffd2123dd3

            Halfway into the movie:
            http://www.youtube.com/watch?v=9TzVL9ws0Wg#t=7m24s

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            • shuraS Offline
              shura
              last edited by

              Holy cow! is this a fly-through with raytracing? There are big things ahead...
              thanks Jan!

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              • PixeroP Offline
                Pixero
                last edited by

                @shura said:

                Holy cow! is this a fly-through with raytracing?

                If you read the second link, (scroll down a bit to the LumenRT part) its says its lightmapped (meaning pre rendered and textured with the result) just like any other game engine. So no its NOT real time raytracing.

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                • shuraS Offline
                  shura
                  last edited by

                  😳
                  should have read it first (and should have thought first)
                  But still this is very interesting - the quality of the lighting looks kind of promising...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    That's interesting. I had understood that it was all GPU based. Perhaps the real time relfections are? maybe not....

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @chris fullmer said:

                      I'd also like to get added to the group.....Gai, when you get back, could you add us?

                      Chris

                      @mateo soletic said:

                      Csaba.
                      Add me also. I am in Atlanta at the moment,should be back home end of next week and I can upload some pics too.

                      Guys, send me your email account for your Google accounts in a PM and I will add you as well.

                      Gai...

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        @chris fullmer said:

                        Perhaps the real time relfections are?

                        Most game engines can do realtime reflections. Either "real", meaning a camera that records the view and projects a texture on the reflective surface in real time, or reflecting a prerendered cubemap which is lighter on your gpu and is what I've used for reflective materials in my Unity apartment visualisation. The mirrors are "real" reflections: http://www.govisit.se

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