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    Various rendering choices? -- Challenge!

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    • TaffGochT Offline
      TaffGoch
      last edited by

      I like the iridescent, mother-of-pearl appearance. I'll have to download that material pack.

      Is the graininess of the image due to the render, or to post-render compression?

      -Taff

      "Information is not knowledge." -- Albert Einstein

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      • EscapeArtistE Offline
        EscapeArtist
        last edited by

        @taffgoch said:

        So, you used chrome, eh?

        No chrome. Anisotropic metal. Wanted a sort of "extruded" look to make it look more like wire instead of some kind of "prefect" material.

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        • GaieusG Offline
          Gaieus
          last edited by

          @taffgoch said:

          Is the graininess of the image due to the render, or to post-render compression?

          That's the render preset. Like MLT and similar in KT, this unbiased preset starts with "noisy" images (that's actually the term in Podium) and clears up gradually (if ever - in case of too little light, it can take quite long)

          Gai...

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          • soloS Offline
            solo
            last edited by

            Let there be light.


            Geodesic _Weave_Class-III_10v(4,6)[1]2.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • TaffGochT Offline
              TaffGoch
              last edited by

              solo,

              It's interesting that the "seams" where the multiple "worm" components meet are visible in your render, but not the others (so far.) That's something I was glad not to see in my renderings. So, how come they're in your latest? Was it the material, or some other parameter, I have to wonder?


              gaieus,

              Thanks for the DOF link. I've not yet tried that, and it looks VERY promising.

              [EDIT Wonderful! I played with the DOF mask, and really like the results. The same mask can be used for changing the lighting (fog) and depth-of-field blurring. Just what I needed, for post-processing in Photoshop. Thanks, again, Gai...]

              -Taff

              "Information is not knowledge." -- Albert Einstein

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              • GaieusG Offline
                Gaieus
                last edited by

                Welcome Taff, not as if I would have ever used those techniques myself - just knew about those tuts.
                πŸ˜„

                This DOF render is cool however to experiment with the various blending modes of the two layers. This is about 50% with "Glow" mode.


                geo-test-glow.jpg

                Gai...

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                • R Offline
                  Rico91
                  last edited by

                  nice object!

                  Render from hypershot
                  rendertime 1:08 h

                  http://lh5.ggpht.com/_rMc47FEl0fA/TCyF3aa7xiI/AAAAAAAACE4/2kYDRPEUz9g/untitled.11.jpg

                  [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                  • soloS Offline
                    solo
                    last edited by

                    Taffgoch, I overlayed the SU lines (exploded) hence the joins are visible.

                    Another quick play.


                    geometal.jpg


                    taffball.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • olisheaO Offline
                      olishea
                      last edited by

                      nice renders here.

                      Gaieus is right, you don't strictly need the smoky glass/fog materials. just use the depth render and play with different blending modes....overlay and multiply can be used to emphasize foreground/darken background. also try inverting your depth render to change what is/isn't in focus etc if you are using it as a depth mask (for DOF)

                      will have a go at this soon hopefully, nice model πŸ‘

                      oli

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                      • daleD Offline
                        dale
                        last edited by

                        Although a little difficult to carve out of Jade, I'm sure there is a Chinese Master carver out there who would be tempted.
                        Thea, IBL,SSS,TR1,1Hr 10 Min


                        Geodesic orb 1.png

                        Just monkeying around....like Monsanto

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          Every good photographer takes advantage of the depth-of-field, for sharp/blur and close/distant distortion. I used to be okay at it, back when I was in college. Your latest renders, solo, really demonstrate the extremes.

                          I just have to get used to the Kerkythea settings. I only wish I had more time to play with KT.

                          Without these effects, the distinction between close and distant elements "gets lost."
                          No DOF adjustments
                          With DOF blurring & darkening, the depth is more apparent:
                          DOF blur & darken

                          -Taff

                          "Information is not knowledge." -- Albert Einstein

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                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            dale,

                            I was thinking of, eventually, trying a sub-surface-scattering jade render, with a centrally-positioned light-source globe, about half the diameter of the weave.

                            I've got to go back to the SSS discussion, and experiment some. If someone else is quicker at it than I, it would be most appreciated if you could please share the KT parameters you used.

                            -Taff

                            "Information is not knowledge." -- Albert Einstein

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                            • daleD Offline
                              dale
                              last edited by

                              Taff
                              I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
                              I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
                              I'm really enjoying the dof discussion, as it is another area I really don't know much about.
                              Great challenge.

                              Just monkeying around....like Monsanto

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                              • HieruH Offline
                                Hieru
                                last edited by

                                Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                                Here's just a bit of sci-fi fun:


                                monolith.jpg

                                www.davidhier.co.uk

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                                • david_hD Offline
                                  david_h
                                  last edited by

                                  i did one for fun here. Looks like candy.


                                  colored spheres.jpg

                                  If I make it look easy...It is probably easy

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

                                    http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

                                    I haven't really played with Octane that much yet, but it's fast πŸ˜„

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                                    • R Offline
                                      remon_v
                                      last edited by

                                      I left it for 20:01 min now:

                                      http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

                                      I do see the difference

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        @hieru said:

                                        Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                                        I think it's already popping up πŸ˜„


                                        Picture 583.png

                                        Just monkeying around....like Monsanto

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                                        • TaffGochT Offline
                                          TaffGoch
                                          last edited by

                                          @unknownuser said:

                                          i did one for fun here. Looks like candy.

                                          Yum!

                                          I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                                          ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                                          Hieru,

                                          Soccer? Really?

                                          ...sepak takraw, maybe...

                                          ...but, soccer ?? πŸ˜†

                                          -Taff

                                          "Information is not knowledge." -- Albert Einstein

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                                          • daleD Offline
                                            dale
                                            last edited by

                                            I thought they both looked rather surprised πŸ˜„

                                            Just monkeying around....like Monsanto

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