Sculpture_updated
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Hey karinaGM is this the right place to talk about it? PM to me. Its about blender not about SU. I started to write a small tut and just stopped.
In general, you have to construct a cage (via retopo low definition) you have to subdivide it (3-4 time) you have to import the triangulated mesh from (lets say sculptris) and use shrinkwrap in bender to capture details. This way you'll have a multi res model, a low res for viewer and highres for renderer. This is the basic idea. I wrote this, sorry SU users, it doesn't belong here. -
IS THIS MADE BY SKETCHUP ????
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Can you be more specific interarchi? This is a SU scene, podium renderer is used here. Sculpts using zbrush. I think I already wrote about these.
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Some rock studies, a low poly mesh is used, you can download it and use it as you like.
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And Colossus of course All these in half an hour (the rocks), render time included.
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Haha, Colossos looks great! Thanks for the model, I am a huge fan of your rocks
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Ha nice... all it needs is some birds and birdpoo...
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Thanks sura, you need a more detailed model than this.
Thanks martha you should try one, the skp is in the previous page. So "for the birds". -
yep, wish I could find the time to learn how to make my own rocks. I once modeled a human head and used the new UV Tools plugin to do the unwrapping. worked pretty good to model from photos and use the same photos to paint the UV-map. (When using other pictures on the same model it failed miserably.)
hm, I wonder if this can work on rocks too. Is your tutorial out already? -
lol, all i like 'sit'. Its simple. A least my name is not starting with an Xe (xenophon) which could make things difficult. You know that this X pronounce sounds like access
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