Sculpture_updated
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 Hey karinaGM is this the right place to talk about it? PM to me. Its about blender not about SU. I started to write a small tut and just stopped. 
 In general, you have to construct a cage (via retopo low definition) you have to subdivide it (3-4 time) you have to import the triangulated mesh from (lets say sculptris) and use shrinkwrap in bender to capture details. This way you'll have a multi res model, a low res for viewer and highres for renderer. This is the basic idea. I wrote this, sorry SU users, it doesn't belong here.
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 IS THIS MADE BY SKETCHUP ???? 
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 Can you be more specific interarchi? This is a SU scene, podium renderer is used here. Sculpts using zbrush. I think I already wrote about these. 
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 Some rock studies, a low poly mesh is used, you can download it and use it as you like. 
  
  
  
 
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 And Colossus of course  All these in half an hour (the rocks), render time included. All these in half an hour (the rocks), render time included.
  
  
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 Haha, Colossos looks great! Thanks for the model, I am a huge fan of your rocks 
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 Ha nice... all it needs is some birds and birdpoo... 
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 Thanks sura, you need a more detailed model than this. 
 Thanks martha you should try one, the skp is in the previous page. So "for the birds". 
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 yep, wish I could find the time to learn how to make my own rocks. I once modeled a human head and used the new UV Tools plugin to do the unwrapping. worked pretty good to model from photos and use the same photos to paint the UV-map. (When using other pictures on the same model it failed miserably.) 
 hm, I wonder if this can work on rocks too. Is your tutorial out already?
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 lol, all i like 'sit'. Its simple. A least my name is not starting with an Xe (xenophon) which could make things difficult. You know that this X pronounce sounds like access 
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