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    • tridemT Offline
      tridem
      last edited by

      ๐Ÿ‘ Amazing!
      I'm just wondering....why sketchup as final application before rendering?

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Thank you.
        @Boofredlay @Box @Pilou (you already commented zbrush render) @majid @shura @tridem (the walls are modeled in SU ๐Ÿ˜„, @oli
        oli is right, I was just testing podium v2b, trying to show the absence of some functions like normal maps support, fake specularity, etc. I rendered the full version in some other render engines already. Lets accept the fact that 'its impossible' to model like this in SU. SU is not made for this, is made for archi sketches. It was a challenge to decimate this 2.5M faces model and import it. Good topology, nice UVs, always helps.

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        • olisheaO Offline
          olishea
          last edited by

          @unknownuser said:

          why sketchup as final application before rendering?

          so he can post it here! lol only kidding

          great work michalis, lost for words these days! please post your other tests, verdigris etc they look fantastic.

          oli

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Thanks modelhead.

            @unknownuser said:

            Don't lament SU fans there are no applications that would have made this job easy

            But I don't, SU remains the faster UI for archi sketching I know, in fact I'm trying to build a workflow from other apps to SU. Some sculpt ruby plugins or some UV ruby editors are interesting but not for this case.
            Here some more tests with P v2. I tried to bake specular effects using a second matcap texture in blender. Using normals direction. This created a similar to normal maps effect and here some more details from the original 2.5M faces sculpt. I'm cheating you see.


            p_Spec1.jpg

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            • olisheaO Offline
              olishea
              last edited by

              bloody hell! โ˜€ ๐Ÿ˜„

              oli

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              • simon le bonS Offline
                simon le bon
                last edited by

                dear Michalis
                +1 with all previous

                bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it ๐Ÿ˜‰ )
                ๐Ÿ‘ ๐Ÿ‘ simon

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  hey oli, ๐Ÿ˜„
                  @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Another one.


                    pblS.jpg

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                    • holmes1977H Offline
                      holmes1977
                      last edited by

                      FANTASTIC

                      Exaggeration makes a dull story better.

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                      • K Offline
                        KXI System
                        last edited by

                        ๐Ÿ˜ฎ

                        Getting the perfect sig is hard...

                        Google it!

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Thanks oli, holmes, KXI
                          Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project ๐Ÿ˜Ž
                          A clear workflow though, capable to handle many cases.
                          About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                          pZB.jpg

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                          • orgelfO Offline
                            orgelf
                            last edited by

                            really impressive michaliszissiou ....you have a great talent in Zbrush ๐Ÿ˜ฒ

                            and the rendering is crazy ๐Ÿ‘

                            congratulations ! โ˜€

                            http://www.orgelf.com

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              thanks orgelf.
                              Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                              • numbthumbN Offline
                                numbthumb
                                last edited by

                                ๐Ÿ˜ฒ
                                Absolutely beautiful.

                                Comfortably numb...

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?

                                  oli

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!

                                    http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/ski004.gif

                                    How many tools are you mastering this way dear Michaliszissiou???
                                    (When I labor to explore the potential of SU and can manage two or three little things in Kerkythea ๐Ÿ˜• )


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/michaliszissiou001.jpg

                                    This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!

                                    A question at least (not a kidding one)

                                    -"Have you ever tried Earth Clay...?"

                                    ++simon

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                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by

                                      Ron Mueck

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/MUEK2.jpg

                                      Jamie Salmon

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/f_Chris6m_7eadd06.jpg

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/Elder5.jpg

                                      Evan Penny

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/evanpenny_42343243243.jpg

                                      Duane Hanson (some fresh ๐Ÿ˜‰ )

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/artwork_images_1081_371104_duane-ha.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Thank you Simon.
                                        Slalom ha ha, KXI System avatar animation is more precise though, especially the end ๐Ÿคฃ

                                        @unknownuser said:

                                        When I labor to explore the potential of SU and can manage two or three little things in Kerkythea

                                        Which I don't know how. Never had the time to learn kerky.

                                        oli, dof is unreal here, you're right.

                                        Once, at Pompidou Center, I was sitting and watching an old lady, there was a fire alarm box on the wall behind her, extremely red, I said "this is modern art now". But the art was the lady lol, hyperreal sculpture...
                                        Some strong shapes are my concern, all these details don't add much IMO.

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                                        • orgelfO Offline
                                          orgelf
                                          last edited by

                                          "thanks orgelf.
                                          Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM."

                                          that's too bad ๐Ÿ˜ฒ ๐Ÿ˜ž

                                          I don't remember I received a PM from you ! where did you send it ? here or at blenderartist.org ?

                                          http://www.orgelf.com

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                                          • K Offline
                                            KXI System
                                            last edited by

                                            @michaliszissiou said:

                                            Slalom ha ha, KXI System avatar animation is more precise though, especially the end ๐Ÿคฃ

                                            Your dang right its precise!
                                            Oh I found a small flaw in your model, the man eyes seem to be closed when actually he should be a bit more of squinting.

                                            Hope this doesn't jeopardize anything.

                                            ~KXI

                                            Getting the perfect sig is hard...

                                            Google it!

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