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Using an observer to delete a screen note

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  • C Offline
    Chris Fullmer
    last edited by 30 Jun 2010, 21:44

    I really don't blame you, that is a sensible way to do it I think.

    @Dan R., there is a free command line encoder called mencoder that will take a series of still images and turn it into any video format. It is Win, Mac, Linus capable too. I have thought to write a ruby to test out its capabilities half a dozeon times, and jhust never fully sat down and done it. If anyone ever does look at it, it would be awesomw if they posted their code snippet that interacts with that command line encoder.

    Chris

    Lately you've been tan, suspicious for the winter.
    All my Plugins I've written

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    • P Offline
      pvbuero
      last edited by 1 Jul 2010, 06:30

      @danbig said:

      Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.
      I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

      I made it that way and it works:

       
      shadowtime_on_screen = [sunrise..sunset]
      
       for hour in sunrise..sunset
        time = Time.gm(2010,month,day,hour,minute,00)
        shadowinfo["ShadowTime"]= time
        shadowinfo["DisplayShadows"]= true 
        shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
        shadowtime_on_screen[hour].hidden = true
       end
        for hour in sunrise..sunset
         time = Time.gm(2010,month,day,hour,minute,00)
         shadowinfo["ShadowTime"]= time
         shadowtime_on_screen[hour].hidden = false
         page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
         shadowtime_on_screen[hour].hidden = true
         page.delay_time= 0
         page.transition_time= 3
       end
      

      First I create all the notes on the screen and hide them, then I unhide one by one and create the corresponding pages.

      My next step will be to allow steps which are different from one hour... and as I learnd here I have to deal with jquery (sigh) to enter the start and the end time...

      Matthias

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      • D Offline
        danbig
        last edited by 1 Jul 2010, 18:06

        @unknownuser said:

        I made it that way and it works:

         
        shadowtime_on_screen = [sunrise..sunset]
        
         for hour in sunrise..sunset
          time = Time.gm(2010,month,day,hour,minute,00)
          shadowinfo["ShadowTime"]= time
          shadowinfo["DisplayShadows"]= true 
          shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
          shadowtime_on_screen[hour].hidden = true
         end
          for hour in sunrise..sunset
           time = Time.gm(2010,month,day,hour,minute,00)
           shadowinfo["ShadowTime"]= time
           shadowtime_on_screen[hour].hidden = false
           page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
           shadowtime_on_screen[hour].hidden = true
           page.delay_time= 0
           page.transition_time= 3
         end
        

        Is this code ready to execute through the console or webconsole? I get an "undefined local variable" error for sunrise when I evaluate it.

        What I'd like to do is merge your code, above, with this script (Chris essentially wrote this, and I have simply tweeked it to suit my needs):
        I'm not as concerned with sunrise and sunset, if those values are used in your script. I prefer to set the start and stop times myself, and create the screen notes associated with the times and intervals I have chosen.

        model = Sketchup.active_model
        si = model.shadow_info
        ps = model.pages
        si["DisplayShadows"]= true
        #set the year, month, day, and time of first shading scene as follows; (year,month,day,hour,min,sec)
        t = Time.gm(2010,"dec",1,9,0,0).to_i
        
        
        #set number of days to repeat
        31.times do |day|
        si["ShadowTime_time_t"]=t
        page = ps.add
        #set scenes to save camera position (true or false)
        status = page.use_camera=false
        #set scene transition time to 0 from PM of previous day to AM of next day
        page.transition_time = 0.0
        #set hours from first scene for day until second scene for the same day (sec*min*hours)
        t= t+(60 * 60 * 6)
        si["ShadowTime_time_t"]=t
        page = ps.add
        status = page.use_camera=false
        page.transition_time = -1
        #set hours from second scene for day, until first scene of next day (sec*min*hours)
        t= t+(60 * 60 * 18)
        end
        
        
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        • D Offline
          Dan Rathbun
          last edited by 1 Jul 2010, 20:44

          @danbig said:

          Is this code ready to execute through the console or webconsole?
          NO.. because it is NOT wrapped in a module. When you run code like this in the console (or webconsole,) it runs INSIDE class Object. EVERYTHING in Ruby is a subclass of class Object, and inherits all of it's methods, constants and most important, it's local variables. (Say "Reference clashes, boys and girls!")
          When you declare a sunrise var (or any other var using a common word like start and stop,) in the console (ie, in Object,) you run the risk of clashing (overwriting,) a var of the same name, by another script (if it is also not module wrapped.)

          @danbig said:

          I get an "undefined local variable" error for sunrise when I evaluate it.
          You'd get the same for sunset.
          It's obviously a snippet from a larger script, where these local vars are predefined, most likely grabbing them from the model's ShadowInfo settings.

          Stay within YOUR namespace, YOUR namespace is your friend. It protects your code from the rest of the world, and visa versa.
          Don't have a namespace?
          Let's invent one, how about Danbig ?? (..you can chose another, but for example's sake..)

          In EACH and EVERYONE of your Ruby script files, all your code will be wrapped inside a Danbig module block, like:
          ` module Danbig

          code goes here.

          end # Danbig`
          Then for each separate plugin, you create a submodule inside YOUR Danbig namespace, so that YOUR plugins do not clash with each other. Like:

          module Danbig
            module ShadowAnim
              #
              # code goes here.
              #
            end # ShadowAnim
          end # Danbig
          

          The beauty is that module and class definitions can span across multiple files (but method defs cannot, a method def will totally redefine any method that is already defined***.)

          *** This is why you should NOT define methods in the console (inside Object,) as they will often end up redefining someone else's method, or worse (and it's happened,) one of the important Ruby methods of Object or Kernel [which is mixed-into Object,] causing problems for EVERYONE.)

          Anyhow.. you'd refer to your animation start method as:
          Danbig::ShadowAnim.start
          using the **::** scope operator.

          Now you don't need $global vars to share settings or info among your plugins. Just create either CONSTANTS, @@class vars or @attributes inside the Danbig module.
          Constants can be refered to (in individual plugin submodules,) as Danbig::CONSTANTNAME
          For @@ or @ vars you'd make getter and setter methods inside Danbig. It's easy to make @vars with the attr_accessor method.
          ` module Danbig

          setup common @vars for ALL my plugins

          attr_accessor(:time,:starttime,:endtime,:danbigmenu) #etc.
          endcreates attribute vars: @time @starttime @endtime @danbigmenuand methods: Danbig.time Danbig.starttime Danbig.endtime Danbig.danbigmenu Danbig.time= Danbig.starttime= Danbig.endtime= Danbig.danbigmenu=After attr_accessorthe @vars will all be nil, but you can (below that in code,) set them to an initial value inside the Danbig initialize` method.

          Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...
          http://forums.sketchucation.com/viewtopic.php?f=180&t=24356&p=255792#p254458
          and beginning post 4 at:
          http://groups.google.com/group/sketchupruby/browse_frm/thread/4f22a3ac2c3a8603/4d538051fc7cbf75?lnk=gst&q=File+spanning#4d538051fc7cbf75

          I'm not here much anymore.

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          • P Offline
            pvbuero
            last edited by 1 Jul 2010, 20:48

            it 's just an extract of the script with the part where the notes are added and where the pages are added with the corresponding note unhidden...
            My script is far from perfect therefore I'didn't want to post it here.

            If you keep in mind, that it's the work of a beginner you can see it here complete:

            require 'sketchup'
            
            Sketchup.send_action "showRubyPanel;"
            
            class ShadowInformation
             @@shadowinfo = Sketchup.active_model.shadow_info
             def sunrisetxt
               @sunrisetext = @@shadowinfo["SunRise"].gmtime.strftime("Sonnenaufgang;  %H;%M Uhr")
             end
            
             def sunsettxt
               @sunsettext = @@shadowinfo["SunSet"].gmtime.strftime("Sonnenuntergang;  %H;%M Uhr")
             end
             def shadowdatetxt
              @shadowdatetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Tag des Jahres;  %d.%b")
             end
            
            def shadowtimetxt
              @shadowtimetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Uhrzeit;  %H;%M")
             end
            end
            
            
            UI.menu("Plugins").add_item("Shadowanimation"){create_scenes}
            
            def create_scenes
            
             shadInf = ShadowInformation.new
             #UI.messagebox shadInf.shadowtimetxt
             @xpos_shadowtime = 0.1
             @ypos_shadowtime = 0.2
            
             shadowinfo = Sketchup.active_model.shadow_info
             #Stunde des Sonnenauf- und Untergang ermitteln
             von_Stunde = (shadowinfo["SunRise"].gmtime.hour.to_s)
             bis_Stunde = ((shadowinfo["SunSet"].gmtime.hour + 1).to_s)
            
            
             # Hier werden die Parameter für die Verschattungsanimation abgefragt
             prompts = ["von-Stunde", "bis-Stunde"]
             defaults = [von_Stunde,bis_Stunde]
             list = ["1|2|3|4|5|6|7|8|9|10|11|12|","12|13|14|15|16|17|18|19|20|21|22|23|24"]
             input = UI.inputbox prompts, defaults, list, "Verschattungsanimation Voreinstellungen"
            
             sunrise = input[0].to_i
             sunset = input[1].to_i
             minute = 00
             day = shadowinfo["ShadowTime"].gmtime.day
             month = shadowinfo["ShadowTime"].gmtime.month
            
             shadowtime_on_screen = [sunrise..sunset]
            
             for hour in sunrise..sunset
              time = Time.gm(2010,month,day,hour,minute,00)
              shadowinfo["ShadowTime"]= time
              shadowinfo["DisplayShadows"]= true 
              shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
              shadowtime_on_screen[hour].hidden = true
             end
              for hour in sunrise..sunset
              time = Time.gm(2010,month,day,hour,minute,00)
              shadowinfo["ShadowTime"]= time
              shadowtime_on_screen[hour].hidden = false
              page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
              shadowtime_on_screen[hour].hidden = true
              page.delay_time= 0
              page.transition_time= 3
             end
            Sketchup.active_model.add_note (shadInf.sunrisetxt,0.1,0.05)
            Sketchup.active_model.add_note (shadInf.sunsettxt,0.1,0.1)
            Sketchup.active_model.add_note (shadInf.shadowdatetxt,0.1,0.15)
            end
            

            The idea is, that you can choose the starting- and the end-hour and that sunrise-hour and sunset-hour are the default values...

            The next step would be the input of a start- and a end-time (instead of only the hour) and a that the time between the scenes could be choosen free. (instead of one hour steps).

            Matthias

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            • D Offline
              Dan Rathbun
              last edited by 1 Jul 2010, 21:00

              @pvbuero said:

              If you keep in mind, that it's the work of a beginner you can see it here complete:

              A few issues I see at first glance:

              It's NOT wrapped in a module with YOUR namespace name.

              ONLY Ruby base classes should ever be defined at the top level. "Base class" means a generic global class used by the entire Ruby world (not just the Sketchup scripting realm.)

              If you only need one copy of the code, it should probably be a module.
              But if say (on a Mac where there can be more than 1 model open,) if each model needs it's own 'copy' (called an instance,) then a class is the thing to write (probably within a module that tracks and controls the instances of your class.)
              ie:

              
              module Pvbuero
                module ShadowAnimManager
                  class ShadowInformation
                    # instance methods
                  end #class
                  # menu setup code
                  # other run once code
                  def create_scenes
                    # code here
                  end #def
                end #mod
              end #mod
              
              

              call it as: Pvbuero::ShadowAnimManager.create_scenes
              (you can name your submodules whatever you wish, it's YOUR namespace.)

              I'm not here much anymore.

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              • P Offline
                pvbuero
                last edited by 1 Jul 2010, 21:19

                @unknownuser said:

                Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...

                that's not ranting. Thats most valuable information for beginners like me, who don't see the wood for the trees...

                Great help.

                Matthias

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                • D Offline
                  Dan Rathbun
                  last edited by 1 Jul 2010, 22:28

                  @dan rathbun said:

                  call it as: Pvbuero::ShadowAnimManager.create_scenes

                  A little more on calling from scope to scope.

                  If your outside Pvbuero (in another module, or at the TOPLEVEL,) call it as:
                  Pvbuero::ShadowAnimManager.create_scenes

                  If your inside Pvbuero call it as:
                  ShadowAnimManager.create_scenes

                  If your inside ShadowAnimManager call it as:
                  create_scenes

                  Also there is the TOPLEVEL scope operator, that you can use so your nesting specification begins at the TOPLEVEL, no matter where your calling the code from, is called as:
                  ::Pvbuero::ShadowAnimManager.create_scenes

                  I'm not here much anymore.

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                  • D Offline
                    danbig
                    last edited by 1 Jul 2010, 23:49

                    Hi Dan -

                    Thank you for the rant; this is very helpful information for ruby explorers like myself.

                    Let me ask you a question about namespaces:

                    If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

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                    • D Offline
                      Dan Rathbun
                      last edited by 2 Jul 2010, 00:08

                      @danbig said:

                      If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

                      YES because module (and class,) definitions can span more than one file.

                      BAD if everyone is trying to share the same namespace, such as Object (aka the TOPLEVEL namespace.)

                      GOOD because you can define your OWN namespace (as I showed,) and define ALL your plugins inside it, within submodules, or subclasses. Then your code can in no way clash with other people's code, and their code cannot clash with yours.
                      BUT, you can still cause your code to clash with itself. However, it's a lot easier to control and keep track of what YOU do, when you no longer have to worry about what the rest of the Sketchup Ruby coding realm is do wrong.

                      See my post at Google Groups on File Spanning:
                      File Spanning (start at post 4)

                      I'm not here much anymore.

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                      • P Offline
                        pvbuero
                        last edited by 4 Jul 2010, 13:50

                        Hello,

                        I experimented a little with modules now and I think (hope) I now understand the use of them.

                        Despite all your great help it took me several hours till I found this:

                        @unknownuser said:

                        Like class methods, whenever you define a method in a module, you specify the module name followed by a dot and then the method name.

                        Before that I used the method name without the module name in front and nothing worked...

                        Matthias

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