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    Using an observer to delete a screen note

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Oh I agree. But really exporting an image is not that hard. For me, the hardest part BY FAR was getting it recognize the location I was trying to save it. I really struggle with ruby and files/paths. Its is remarkably painful. But you might be able to use the save dialog box and let the user supply the path easier than hard coding like I think I did.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @pvbuero said:

        @chris fullmer said:

        It really is not all that difficult to make your script export a series of jpgs

        can I also export directly into an avi file somehow ?
        To make it a bit easier for the user

        A thot... 💭

        .. I wonder if MS MediaPlayer or MovieMaker or PhotoStory could be run in batch mode, to stitch a collection of image files (in a folder,) into a AVI, by calling the exe with command line parameters.

        Many of the old SlideShow executables would do similar for a slideshow. (Which is now built into XP.)

        If not, perhaps out there somewhere, is a command line "AVI maker" executable that would do the job.

        I'm not here much anymore.

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        • D Offline
          danbig
          last edited by

          Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.

          I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I really don't blame you, that is a sensible way to do it I think.

            @Dan R., there is a free command line encoder called mencoder that will take a series of still images and turn it into any video format. It is Win, Mac, Linus capable too. I have thought to write a ruby to test out its capabilities half a dozeon times, and jhust never fully sat down and done it. If anyone ever does look at it, it would be awesomw if they posted their code snippet that interacts with that command line encoder.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • P Offline
              pvbuero
              last edited by

              @danbig said:

              Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.
              I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

              I made it that way and it works:

               
              shadowtime_on_screen = [sunrise..sunset]
              
               for hour in sunrise..sunset
                time = Time.gm(2010,month,day,hour,minute,00)
                shadowinfo["ShadowTime"]= time
                shadowinfo["DisplayShadows"]= true 
                shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                shadowtime_on_screen[hour].hidden = true
               end
                for hour in sunrise..sunset
                 time = Time.gm(2010,month,day,hour,minute,00)
                 shadowinfo["ShadowTime"]= time
                 shadowtime_on_screen[hour].hidden = false
                 page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                 shadowtime_on_screen[hour].hidden = true
                 page.delay_time= 0
                 page.transition_time= 3
               end
              

              First I create all the notes on the screen and hide them, then I unhide one by one and create the corresponding pages.

              My next step will be to allow steps which are different from one hour... and as I learnd here I have to deal with jquery (sigh) to enter the start and the end time...

              Matthias

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              • D Offline
                danbig
                last edited by

                @unknownuser said:

                I made it that way and it works:

                 
                shadowtime_on_screen = [sunrise..sunset]
                
                 for hour in sunrise..sunset
                  time = Time.gm(2010,month,day,hour,minute,00)
                  shadowinfo["ShadowTime"]= time
                  shadowinfo["DisplayShadows"]= true 
                  shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                  shadowtime_on_screen[hour].hidden = true
                 end
                  for hour in sunrise..sunset
                   time = Time.gm(2010,month,day,hour,minute,00)
                   shadowinfo["ShadowTime"]= time
                   shadowtime_on_screen[hour].hidden = false
                   page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                   shadowtime_on_screen[hour].hidden = true
                   page.delay_time= 0
                   page.transition_time= 3
                 end
                

                Is this code ready to execute through the console or webconsole? I get an "undefined local variable" error for sunrise when I evaluate it.

                What I'd like to do is merge your code, above, with this script (Chris essentially wrote this, and I have simply tweeked it to suit my needs):
                I'm not as concerned with sunrise and sunset, if those values are used in your script. I prefer to set the start and stop times myself, and create the screen notes associated with the times and intervals I have chosen.

                model = Sketchup.active_model
                si = model.shadow_info
                ps = model.pages
                si["DisplayShadows"]= true
                #set the year, month, day, and time of first shading scene as follows; (year,month,day,hour,min,sec)
                t = Time.gm(2010,"dec",1,9,0,0).to_i
                
                
                #set number of days to repeat
                31.times do |day|
                si["ShadowTime_time_t"]=t
                page = ps.add
                #set scenes to save camera position (true or false)
                status = page.use_camera=false
                #set scene transition time to 0 from PM of previous day to AM of next day
                page.transition_time = 0.0
                #set hours from first scene for day until second scene for the same day (sec*min*hours)
                t= t+(60 * 60 * 6)
                si["ShadowTime_time_t"]=t
                page = ps.add
                status = page.use_camera=false
                page.transition_time = -1
                #set hours from second scene for day, until first scene of next day (sec*min*hours)
                t= t+(60 * 60 * 18)
                end
                
                
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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @danbig said:

                  Is this code ready to execute through the console or webconsole?
                  NO.. because it is NOT wrapped in a module. When you run code like this in the console (or webconsole,) it runs INSIDE class Object. EVERYTHING in Ruby is a subclass of class Object, and inherits all of it's methods, constants and most important, it's local variables. (Say "Reference clashes, boys and girls!")
                  When you declare a sunrise var (or any other var using a common word like start and stop,) in the console (ie, in Object,) you run the risk of clashing (overwriting,) a var of the same name, by another script (if it is also not module wrapped.)

                  @danbig said:

                  I get an "undefined local variable" error for sunrise when I evaluate it.
                  You'd get the same for sunset.
                  It's obviously a snippet from a larger script, where these local vars are predefined, most likely grabbing them from the model's ShadowInfo settings.

                  Stay within YOUR namespace, YOUR namespace is your friend. It protects your code from the rest of the world, and visa versa.
                  Don't have a namespace?
                  Let's invent one, how about Danbig ?? (..you can chose another, but for example's sake..)

                  In EACH and EVERYONE of your Ruby script files, all your code will be wrapped inside a Danbig module block, like:
                  ` module Danbig

                  code goes here.

                  end # Danbig`
                  Then for each separate plugin, you create a submodule inside YOUR Danbig namespace, so that YOUR plugins do not clash with each other. Like:

                  module Danbig
                    module ShadowAnim
                      #
                      # code goes here.
                      #
                    end # ShadowAnim
                  end # Danbig
                  

                  The beauty is that module and class definitions can span across multiple files (but method defs cannot, a method def will totally redefine any method that is already defined***.)

                  *** This is why you should NOT define methods in the console (inside Object,) as they will often end up redefining someone else's method, or worse (and it's happened,) one of the important Ruby methods of Object or Kernel [which is mixed-into Object,] causing problems for EVERYONE.)

                  Anyhow.. you'd refer to your animation start method as:
                  Danbig::ShadowAnim.start
                  using the **::** scope operator.

                  Now you don't need $global vars to share settings or info among your plugins. Just create either CONSTANTS, @@class vars or @attributes inside the Danbig module.
                  Constants can be refered to (in individual plugin submodules,) as Danbig::CONSTANTNAME
                  For @@ or @ vars you'd make getter and setter methods inside Danbig. It's easy to make @vars with the attr_accessor method.
                  ` module Danbig

                  setup common @vars for ALL my plugins

                  attr_accessor(:time,:starttime,:endtime,:danbigmenu) #etc.
                  endcreates attribute vars: @time @starttime @endtime @danbigmenuand methods: Danbig.time Danbig.starttime Danbig.endtime Danbig.danbigmenu Danbig.time= Danbig.starttime= Danbig.endtime= Danbig.danbigmenu=After attr_accessorthe @vars will all be nil, but you can (below that in code,) set them to an initial value inside the Danbig initialize` method.

                  Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...
                  http://forums.sketchucation.com/viewtopic.php?f=180&t=24356&p=255792#p254458
                  and beginning post 4 at:
                  http://groups.google.com/group/sketchupruby/browse_frm/thread/4f22a3ac2c3a8603/4d538051fc7cbf75?lnk=gst&q=File+spanning#4d538051fc7cbf75

                  I'm not here much anymore.

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                  • P Offline
                    pvbuero
                    last edited by

                    it 's just an extract of the script with the part where the notes are added and where the pages are added with the corresponding note unhidden...
                    My script is far from perfect therefore I'didn't want to post it here.

                    If you keep in mind, that it's the work of a beginner you can see it here complete:

                    require 'sketchup'
                    
                    Sketchup.send_action "showRubyPanel;"
                    
                    class ShadowInformation
                     @@shadowinfo = Sketchup.active_model.shadow_info
                     def sunrisetxt
                       @sunrisetext = @@shadowinfo["SunRise"].gmtime.strftime("Sonnenaufgang;  %H;%M Uhr")
                     end
                    
                     def sunsettxt
                       @sunsettext = @@shadowinfo["SunSet"].gmtime.strftime("Sonnenuntergang;  %H;%M Uhr")
                     end
                     def shadowdatetxt
                      @shadowdatetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Tag des Jahres;  %d.%b")
                     end
                    
                    def shadowtimetxt
                      @shadowtimetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Uhrzeit;  %H;%M")
                     end
                    end
                    
                    
                    UI.menu("Plugins").add_item("Shadowanimation"){create_scenes}
                    
                    def create_scenes
                    
                     shadInf = ShadowInformation.new
                     #UI.messagebox shadInf.shadowtimetxt
                     @xpos_shadowtime = 0.1
                     @ypos_shadowtime = 0.2
                    
                     shadowinfo = Sketchup.active_model.shadow_info
                     #Stunde des Sonnenauf- und Untergang ermitteln
                     von_Stunde = (shadowinfo["SunRise"].gmtime.hour.to_s)
                     bis_Stunde = ((shadowinfo["SunSet"].gmtime.hour + 1).to_s)
                    
                    
                     # Hier werden die Parameter für die Verschattungsanimation abgefragt
                     prompts = ["von-Stunde", "bis-Stunde"]
                     defaults = [von_Stunde,bis_Stunde]
                     list = ["1|2|3|4|5|6|7|8|9|10|11|12|","12|13|14|15|16|17|18|19|20|21|22|23|24"]
                     input = UI.inputbox prompts, defaults, list, "Verschattungsanimation Voreinstellungen"
                    
                     sunrise = input[0].to_i
                     sunset = input[1].to_i
                     minute = 00
                     day = shadowinfo["ShadowTime"].gmtime.day
                     month = shadowinfo["ShadowTime"].gmtime.month
                    
                     shadowtime_on_screen = [sunrise..sunset]
                    
                     for hour in sunrise..sunset
                      time = Time.gm(2010,month,day,hour,minute,00)
                      shadowinfo["ShadowTime"]= time
                      shadowinfo["DisplayShadows"]= true 
                      shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                      shadowtime_on_screen[hour].hidden = true
                     end
                      for hour in sunrise..sunset
                      time = Time.gm(2010,month,day,hour,minute,00)
                      shadowinfo["ShadowTime"]= time
                      shadowtime_on_screen[hour].hidden = false
                      page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                      shadowtime_on_screen[hour].hidden = true
                      page.delay_time= 0
                      page.transition_time= 3
                     end
                    Sketchup.active_model.add_note (shadInf.sunrisetxt,0.1,0.05)
                    Sketchup.active_model.add_note (shadInf.sunsettxt,0.1,0.1)
                    Sketchup.active_model.add_note (shadInf.shadowdatetxt,0.1,0.15)
                    end
                    

                    The idea is, that you can choose the starting- and the end-hour and that sunrise-hour and sunset-hour are the default values...

                    The next step would be the input of a start- and a end-time (instead of only the hour) and a that the time between the scenes could be choosen free. (instead of one hour steps).

                    Matthias

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @pvbuero said:

                      If you keep in mind, that it's the work of a beginner you can see it here complete:

                      A few issues I see at first glance:

                      It's NOT wrapped in a module with YOUR namespace name.

                      ONLY Ruby base classes should ever be defined at the top level. "Base class" means a generic global class used by the entire Ruby world (not just the Sketchup scripting realm.)

                      If you only need one copy of the code, it should probably be a module.
                      But if say (on a Mac where there can be more than 1 model open,) if each model needs it's own 'copy' (called an instance,) then a class is the thing to write (probably within a module that tracks and controls the instances of your class.)
                      ie:

                      
                      module Pvbuero
                        module ShadowAnimManager
                          class ShadowInformation
                            # instance methods
                          end #class
                          # menu setup code
                          # other run once code
                          def create_scenes
                            # code here
                          end #def
                        end #mod
                      end #mod
                      
                      

                      call it as: Pvbuero::ShadowAnimManager.create_scenes
                      (you can name your submodules whatever you wish, it's YOUR namespace.)

                      I'm not here much anymore.

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                      • P Offline
                        pvbuero
                        last edited by

                        @unknownuser said:

                        Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...

                        that's not ranting. Thats most valuable information for beginners like me, who don't see the wood for the trees...

                        Great help.

                        Matthias

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @dan rathbun said:

                          call it as: Pvbuero::ShadowAnimManager.create_scenes

                          A little more on calling from scope to scope.

                          If your outside Pvbuero (in another module, or at the TOPLEVEL,) call it as:
                          Pvbuero::ShadowAnimManager.create_scenes

                          If your inside Pvbuero call it as:
                          ShadowAnimManager.create_scenes

                          If your inside ShadowAnimManager call it as:
                          create_scenes

                          Also there is the TOPLEVEL scope operator, that you can use so your nesting specification begins at the TOPLEVEL, no matter where your calling the code from, is called as:
                          ::Pvbuero::ShadowAnimManager.create_scenes

                          I'm not here much anymore.

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                          • D Offline
                            danbig
                            last edited by

                            Hi Dan -

                            Thank you for the rant; this is very helpful information for ruby explorers like myself.

                            Let me ask you a question about namespaces:

                            If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @danbig said:

                              If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

                              YES because module (and class,) definitions can span more than one file.

                              BAD if everyone is trying to share the same namespace, such as Object (aka the TOPLEVEL namespace.)

                              GOOD because you can define your OWN namespace (as I showed,) and define ALL your plugins inside it, within submodules, or subclasses. Then your code can in no way clash with other people's code, and their code cannot clash with yours.
                              BUT, you can still cause your code to clash with itself. However, it's a lot easier to control and keep track of what YOU do, when you no longer have to worry about what the rest of the Sketchup Ruby coding realm is do wrong.

                              See my post at Google Groups on File Spanning:
                              File Spanning (start at post 4)

                              I'm not here much anymore.

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                              • P Offline
                                pvbuero
                                last edited by

                                Hello,

                                I experimented a little with modules now and I think (hope) I now understand the use of them.

                                Despite all your great help it took me several hours till I found this:

                                @unknownuser said:

                                Like class methods, whenever you define a method in a module, you specify the module name followed by a dot and then the method name.

                                Before that I used the method name without the module name in front and nothing worked...

                                Matthias

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