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    Using an observer to delete a screen note

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    • P Offline
      pvbuero
      last edited by

      @chris fullmer said:

      It really is not all that difficult to make your script export a series of jpgs
      Chris

      Chris,

      can I also export directly into an avi file somehow ?
      To make it a bit easier for the user ... πŸ˜‰

      Matthias

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      • D Offline
        danbig
        last edited by

        @chris fullmer said:

        It really is not all that difficult to make your script export a series of jpgs that can then turned into a movie (its more dificult for the user though 😞 ). But if you feel that is an option, you could try writing your own export method and then you can update the screen text for each frame easily that way.

        Chris

        "Difficult" being a relative term here. πŸ˜‰

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Oh I agree. But really exporting an image is not that hard. For me, the hardest part BY FAR was getting it recognize the location I was trying to save it. I really struggle with ruby and files/paths. Its is remarkably painful. But you might be able to use the save dialog box and let the user supply the path easier than hard coding like I think I did.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @pvbuero said:

            @chris fullmer said:

            It really is not all that difficult to make your script export a series of jpgs

            can I also export directly into an avi file somehow ?
            To make it a bit easier for the user

            A thot... πŸ’­

            .. I wonder if MS MediaPlayer or MovieMaker or PhotoStory could be run in batch mode, to stitch a collection of image files (in a folder,) into a AVI, by calling the exe with command line parameters.

            Many of the old SlideShow executables would do similar for a slideshow. (Which is now built into XP.)

            If not, perhaps out there somewhere, is a command line "AVI maker" executable that would do the job.

            I'm not here much anymore.

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            • D Offline
              danbig
              last edited by

              Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.

              I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I really don't blame you, that is a sensible way to do it I think.

                @Dan R., there is a free command line encoder called mencoder that will take a series of still images and turn it into any video format. It is Win, Mac, Linus capable too. I have thought to write a ruby to test out its capabilities half a dozeon times, and jhust never fully sat down and done it. If anyone ever does look at it, it would be awesomw if they posted their code snippet that interacts with that command line encoder.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • P Offline
                  pvbuero
                  last edited by

                  @danbig said:

                  Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.
                  I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

                  I made it that way and it works:

                   
                  shadowtime_on_screen = [sunrise..sunset]
                  
                   for hour in sunrise..sunset
                    time = Time.gm(2010,month,day,hour,minute,00)
                    shadowinfo["ShadowTime"]= time
                    shadowinfo["DisplayShadows"]= true 
                    shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                    shadowtime_on_screen[hour].hidden = true
                   end
                    for hour in sunrise..sunset
                     time = Time.gm(2010,month,day,hour,minute,00)
                     shadowinfo["ShadowTime"]= time
                     shadowtime_on_screen[hour].hidden = false
                     page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                     shadowtime_on_screen[hour].hidden = true
                     page.delay_time= 0
                     page.transition_time= 3
                   end
                  

                  First I create all the notes on the screen and hide them, then I unhide one by one and create the corresponding pages.

                  My next step will be to allow steps which are different from one hour... and as I learnd here I have to deal with jquery (sigh) to enter the start and the end time...

                  Matthias

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                  • D Offline
                    danbig
                    last edited by

                    @unknownuser said:

                    I made it that way and it works:

                     
                    shadowtime_on_screen = [sunrise..sunset]
                    
                     for hour in sunrise..sunset
                      time = Time.gm(2010,month,day,hour,minute,00)
                      shadowinfo["ShadowTime"]= time
                      shadowinfo["DisplayShadows"]= true 
                      shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                      shadowtime_on_screen[hour].hidden = true
                     end
                      for hour in sunrise..sunset
                       time = Time.gm(2010,month,day,hour,minute,00)
                       shadowinfo["ShadowTime"]= time
                       shadowtime_on_screen[hour].hidden = false
                       page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                       shadowtime_on_screen[hour].hidden = true
                       page.delay_time= 0
                       page.transition_time= 3
                     end
                    

                    Is this code ready to execute through the console or webconsole? I get an "undefined local variable" error for sunrise when I evaluate it.

                    What I'd like to do is merge your code, above, with this script (Chris essentially wrote this, and I have simply tweeked it to suit my needs):
                    I'm not as concerned with sunrise and sunset, if those values are used in your script. I prefer to set the start and stop times myself, and create the screen notes associated with the times and intervals I have chosen.

                    model = Sketchup.active_model
                    si = model.shadow_info
                    ps = model.pages
                    si["DisplayShadows"]= true
                    #set the year, month, day, and time of first shading scene as follows; (year,month,day,hour,min,sec)
                    t = Time.gm(2010,"dec",1,9,0,0).to_i
                    
                    
                    #set number of days to repeat
                    31.times do |day|
                    si["ShadowTime_time_t"]=t
                    page = ps.add
                    #set scenes to save camera position (true or false)
                    status = page.use_camera=false
                    #set scene transition time to 0 from PM of previous day to AM of next day
                    page.transition_time = 0.0
                    #set hours from first scene for day until second scene for the same day (sec*min*hours)
                    t= t+(60 * 60 * 6)
                    si["ShadowTime_time_t"]=t
                    page = ps.add
                    status = page.use_camera=false
                    page.transition_time = -1
                    #set hours from second scene for day, until first scene of next day (sec*min*hours)
                    t= t+(60 * 60 * 18)
                    end
                    
                    
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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @danbig said:

                      Is this code ready to execute through the console or webconsole?
                      NO.. because it is NOT wrapped in a module. When you run code like this in the console (or webconsole,) it runs INSIDE class Object. EVERYTHING in Ruby is a subclass of class Object, and inherits all of it's methods, constants and most important, it's local variables. (Say "Reference clashes, boys and girls!")
                      When you declare a sunrise var (or any other var using a common word like start and stop,) in the console (ie, in Object,) you run the risk of clashing (overwriting,) a var of the same name, by another script (if it is also not module wrapped.)

                      @danbig said:

                      I get an "undefined local variable" error for sunrise when I evaluate it.
                      You'd get the same for sunset.
                      It's obviously a snippet from a larger script, where these local vars are predefined, most likely grabbing them from the model's ShadowInfo settings.

                      Stay within YOUR namespace, YOUR namespace is your friend. It protects your code from the rest of the world, and visa versa.
                      Don't have a namespace?
                      Let's invent one, how about Danbig ?? (..you can chose another, but for example's sake..)

                      In EACH and EVERYONE of your Ruby script files, all your code will be wrapped inside a Danbig module block, like:
                      ` module Danbig

                      code goes here.

                      end # Danbig`
                      Then for each separate plugin, you create a submodule inside YOUR Danbig namespace, so that YOUR plugins do not clash with each other. Like:

                      module Danbig
                        module ShadowAnim
                          #
                          # code goes here.
                          #
                        end # ShadowAnim
                      end # Danbig
                      

                      The beauty is that module and class definitions can span across multiple files (but method defs cannot, a method def will totally redefine any method that is already defined***.)

                      *** This is why you should NOT define methods in the console (inside Object,) as they will often end up redefining someone else's method, or worse (and it's happened,) one of the important Ruby methods of Object or Kernel [which is mixed-into Object,] causing problems for EVERYONE.)

                      Anyhow.. you'd refer to your animation start method as:
                      Danbig::ShadowAnim.start
                      using the **::** scope operator.

                      Now you don't need $global vars to share settings or info among your plugins. Just create either CONSTANTS, @@class vars or @attributes inside the Danbig module.
                      Constants can be refered to (in individual plugin submodules,) as Danbig::CONSTANTNAME
                      For @@ or @ vars you'd make getter and setter methods inside Danbig. It's easy to make @vars with the attr_accessor method.
                      ` module Danbig

                      setup common @vars for ALL my plugins

                      attr_accessor(:time,:starttime,:endtime,:danbigmenu) #etc.
                      endcreates attribute vars: @time @starttime @endtime @danbigmenuand methods: Danbig.time Danbig.starttime Danbig.endtime Danbig.danbigmenu Danbig.time= Danbig.starttime= Danbig.endtime= Danbig.danbigmenu=After attr_accessorthe @vars will all be nil, but you can (below that in code,) set them to an initial value inside the Danbig initialize` method.

                      Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...
                      http://forums.sketchucation.com/viewtopic.php?f=180&t=24356&p=255792#p254458
                      and beginning post 4 at:
                      http://groups.google.com/group/sketchupruby/browse_frm/thread/4f22a3ac2c3a8603/4d538051fc7cbf75?lnk=gst&q=File+spanning#4d538051fc7cbf75

                      I'm not here much anymore.

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                      • P Offline
                        pvbuero
                        last edited by

                        it 's just an extract of the script with the part where the notes are added and where the pages are added with the corresponding note unhidden...
                        My script is far from perfect therefore I'didn't want to post it here.

                        If you keep in mind, that it's the work of a beginner you can see it here complete:

                        require 'sketchup'
                        
                        Sketchup.send_action "showRubyPanel;"
                        
                        class ShadowInformation
                         @@shadowinfo = Sketchup.active_model.shadow_info
                         def sunrisetxt
                           @sunrisetext = @@shadowinfo["SunRise"].gmtime.strftime("Sonnenaufgang;  %H;%M Uhr")
                         end
                        
                         def sunsettxt
                           @sunsettext = @@shadowinfo["SunSet"].gmtime.strftime("Sonnenuntergang;  %H;%M Uhr")
                         end
                         def shadowdatetxt
                          @shadowdatetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Tag des Jahres;  %d.%b")
                         end
                        
                        def shadowtimetxt
                          @shadowtimetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Uhrzeit;  %H;%M")
                         end
                        end
                        
                        
                        UI.menu("Plugins").add_item("Shadowanimation"){create_scenes}
                        
                        def create_scenes
                        
                         shadInf = ShadowInformation.new
                         #UI.messagebox shadInf.shadowtimetxt
                         @xpos_shadowtime = 0.1
                         @ypos_shadowtime = 0.2
                        
                         shadowinfo = Sketchup.active_model.shadow_info
                         #Stunde des Sonnenauf- und Untergang ermitteln
                         von_Stunde = (shadowinfo["SunRise"].gmtime.hour.to_s)
                         bis_Stunde = ((shadowinfo["SunSet"].gmtime.hour + 1).to_s)
                        
                        
                         # Hier werden die Parameter fΓΌr die Verschattungsanimation abgefragt
                         prompts = ["von-Stunde", "bis-Stunde"]
                         defaults = [von_Stunde,bis_Stunde]
                         list = ["1|2|3|4|5|6|7|8|9|10|11|12|","12|13|14|15|16|17|18|19|20|21|22|23|24"]
                         input = UI.inputbox prompts, defaults, list, "Verschattungsanimation Voreinstellungen"
                        
                         sunrise = input[0].to_i
                         sunset = input[1].to_i
                         minute = 00
                         day = shadowinfo["ShadowTime"].gmtime.day
                         month = shadowinfo["ShadowTime"].gmtime.month
                        
                         shadowtime_on_screen = [sunrise..sunset]
                        
                         for hour in sunrise..sunset
                          time = Time.gm(2010,month,day,hour,minute,00)
                          shadowinfo["ShadowTime"]= time
                          shadowinfo["DisplayShadows"]= true 
                          shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                          shadowtime_on_screen[hour].hidden = true
                         end
                          for hour in sunrise..sunset
                          time = Time.gm(2010,month,day,hour,minute,00)
                          shadowinfo["ShadowTime"]= time
                          shadowtime_on_screen[hour].hidden = false
                          page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                          shadowtime_on_screen[hour].hidden = true
                          page.delay_time= 0
                          page.transition_time= 3
                         end
                        Sketchup.active_model.add_note (shadInf.sunrisetxt,0.1,0.05)
                        Sketchup.active_model.add_note (shadInf.sunsettxt,0.1,0.1)
                        Sketchup.active_model.add_note (shadInf.shadowdatetxt,0.1,0.15)
                        end
                        

                        The idea is, that you can choose the starting- and the end-hour and that sunrise-hour and sunset-hour are the default values...

                        The next step would be the input of a start- and a end-time (instead of only the hour) and a that the time between the scenes could be choosen free. (instead of one hour steps).

                        Matthias

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @pvbuero said:

                          If you keep in mind, that it's the work of a beginner you can see it here complete:

                          A few issues I see at first glance:

                          It's NOT wrapped in a module with YOUR namespace name.

                          ONLY Ruby base classes should ever be defined at the top level. "Base class" means a generic global class used by the entire Ruby world (not just the Sketchup scripting realm.)

                          If you only need one copy of the code, it should probably be a module.
                          But if say (on a Mac where there can be more than 1 model open,) if each model needs it's own 'copy' (called an instance,) then a class is the thing to write (probably within a module that tracks and controls the instances of your class.)
                          ie:

                          
                          module Pvbuero
                            module ShadowAnimManager
                              class ShadowInformation
                                # instance methods
                              end #class
                              # menu setup code
                              # other run once code
                              def create_scenes
                                # code here
                              end #def
                            end #mod
                          end #mod
                          
                          

                          call it as: Pvbuero::ShadowAnimManager.create_scenes
                          (you can name your submodules whatever you wish, it's YOUR namespace.)

                          I'm not here much anymore.

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                          • P Offline
                            pvbuero
                            last edited by

                            @unknownuser said:

                            Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...

                            that's not ranting. Thats most valuable information for beginners like me, who don't see the wood for the trees...

                            Great help.

                            Matthias

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @dan rathbun said:

                              call it as: Pvbuero::ShadowAnimManager.create_scenes

                              A little more on calling from scope to scope.

                              If your outside Pvbuero (in another module, or at the TOPLEVEL,) call it as:
                              Pvbuero::ShadowAnimManager.create_scenes

                              If your inside Pvbuero call it as:
                              ShadowAnimManager.create_scenes

                              If your inside ShadowAnimManager call it as:
                              create_scenes

                              Also there is the TOPLEVEL scope operator, that you can use so your nesting specification begins at the TOPLEVEL, no matter where your calling the code from, is called as:
                              ::Pvbuero::ShadowAnimManager.create_scenes

                              I'm not here much anymore.

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                              • D Offline
                                danbig
                                last edited by

                                Hi Dan -

                                Thank you for the rant; this is very helpful information for ruby explorers like myself.

                                Let me ask you a question about namespaces:

                                If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @danbig said:

                                  If I have two scripts in my plugin folder, which use the same namespace definition, they are essentially in the same "space," correct?

                                  YES because module (and class,) definitions can span more than one file.

                                  BAD if everyone is trying to share the same namespace, such as Object (aka the TOPLEVEL namespace.)

                                  GOOD because you can define your OWN namespace (as I showed,) and define ALL your plugins inside it, within submodules, or subclasses. Then your code can in no way clash with other people's code, and their code cannot clash with yours.
                                  BUT, you can still cause your code to clash with itself. However, it's a lot easier to control and keep track of what YOU do, when you no longer have to worry about what the rest of the Sketchup Ruby coding realm is do wrong.

                                  See my post at Google Groups on File Spanning:
                                  File Spanning (start at post 4)

                                  I'm not here much anymore.

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                                  • P Offline
                                    pvbuero
                                    last edited by

                                    Hello,

                                    I experimented a little with modules now and I think (hope) I now understand the use of them.

                                    Despite all your great help it took me several hours till I found this:

                                    @unknownuser said:

                                    Like class methods, whenever you define a method in a module, you specify the module name followed by a dot and then the method name.

                                    Before that I used the method name without the module name in front and nothing worked...

                                    Matthias

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