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    Using an observer to delete a screen note

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    • J Offline
      Jim
      last edited by

      I don't think the FrameChangeObserver works either when exporting an animation.

      Hi

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        That's interesting. I've never noticed that observer (I tend to stay away form them after hearing all of Thom's problems with them). That seems like it would be a great one to use here if only it worked during animation export.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • P Offline
          pvbuero
          last edited by

          Hello,

          it's a pity that I read this post just now, when I finished my little plugin using the shadowinfo_observer to achieve exactly what danbig described. Display the Shadowtime for different shading situations.
          My Plugin works perfectly. I was proud of it until I tried an animation export 😑
          Is this problem solved by now?
          It seems not very sophisticated to me, to write notes on every page which are hidden when another page is displayed...
          is there no other way ?

          Matthias

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @chris fullmer said:

            That's interesting. I've never noticed that [FrameChangeObserver observer] ...

            Yes that is because is one of the API missing class boo-boos. It IS mentioned within the API, in passing.
            Pages.add_frame_change_observer
            Pages.remove_frame_change_observer

            It was featured (documented) in the Sketchup API BlogSpot:
            Dynamic Components that react to scene (aka page) changes

            ('scenes.rb') Code properly formatted (by Todd Burch) at:
            http://www.smustard.com/forum/viewtopic.php?f=9&t=25

            It basically only has one event callback:
            frameChange( fromPage, toPage, percent_done ),
            the intialize method, plus any custom method(s) you need inside to keep your code readable and organized.

            @chris fullmer said:

            That seems like it would be a great one to use here if only it worked during animation export.

            I guess the animation export is a manual 'built-in' C++ side plugin? And as such all Ruby processing stops? (..similar to what happens when the App Modal 'Preferences' dialog opens.)
            .. or is it a special way of running an Animation object?

            I'm not here much anymore.

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            • D Offline
              danbig
              last edited by

              I, for one, have decided that I have a knack for attempting the most complicated tasks as my "test project" in a new area. πŸ˜’

              Matthias: I'm sorry that you got so far before realizing the issue with the shadowinfo_observer. This is a lesson that I've learned too many times: test code at the smallest possible snippets, and verify it's functionality individually before putting it all together into a larger code block.

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              • P Offline
                pvbuero
                last edited by

                @danbig said:

                I, for one, have decided that I have a knack for attempting the most complicated tasks as my "test project" in a new area. πŸ˜’

                danbig,
                It's dawning on me that this might be true for me too πŸ˜’

                I try the approach with one note per page. Hopefully this will be more successful πŸ˜‰

                Matthias

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  It really is not all that difficult to make your script export a series of jpgs that can then turned into a movie (its more dificult for the user though 😞 ). But if you feel that is an option, you could try writing your own export method and then you can update the screen text for each frame easily that way.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • P Offline
                    pvbuero
                    last edited by

                    @chris fullmer said:

                    It really is not all that difficult to make your script export a series of jpgs
                    Chris

                    Chris,

                    can I also export directly into an avi file somehow ?
                    To make it a bit easier for the user ... πŸ˜‰

                    Matthias

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                    • D Offline
                      danbig
                      last edited by

                      @chris fullmer said:

                      It really is not all that difficult to make your script export a series of jpgs that can then turned into a movie (its more dificult for the user though 😞 ). But if you feel that is an option, you could try writing your own export method and then you can update the screen text for each frame easily that way.

                      Chris

                      "Difficult" being a relative term here. πŸ˜‰

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Oh I agree. But really exporting an image is not that hard. For me, the hardest part BY FAR was getting it recognize the location I was trying to save it. I really struggle with ruby and files/paths. Its is remarkably painful. But you might be able to use the save dialog box and let the user supply the path easier than hard coding like I think I did.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @pvbuero said:

                          @chris fullmer said:

                          It really is not all that difficult to make your script export a series of jpgs

                          can I also export directly into an avi file somehow ?
                          To make it a bit easier for the user

                          A thot... πŸ’­

                          .. I wonder if MS MediaPlayer or MovieMaker or PhotoStory could be run in batch mode, to stitch a collection of image files (in a folder,) into a AVI, by calling the exe with command line parameters.

                          Many of the old SlideShow executables would do similar for a slideshow. (Which is now built into XP.)

                          If not, perhaps out there somewhere, is a command line "AVI maker" executable that would do the job.

                          I'm not here much anymore.

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                          • D Offline
                            danbig
                            last edited by

                            Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.

                            I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I really don't blame you, that is a sensible way to do it I think.

                              @Dan R., there is a free command line encoder called mencoder that will take a series of still images and turn it into any video format. It is Win, Mac, Linus capable too. I have thought to write a ruby to test out its capabilities half a dozeon times, and jhust never fully sat down and done it. If anyone ever does look at it, it would be awesomw if they posted their code snippet that interacts with that command line encoder.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • P Offline
                                pvbuero
                                last edited by

                                @danbig said:

                                Call me unambitious, but I'm back to the strategy of placing the screen note on each scene, and hiding it on all the others. It would work for my workflow, and it seems digestible for me.
                                I could then use the standard "export to animation" function to either jpg or avi, and (I think) it would come out as expected.

                                I made it that way and it works:

                                 
                                shadowtime_on_screen = [sunrise..sunset]
                                
                                 for hour in sunrise..sunset
                                  time = Time.gm(2010,month,day,hour,minute,00)
                                  shadowinfo["ShadowTime"]= time
                                  shadowinfo["DisplayShadows"]= true 
                                  shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                                  shadowtime_on_screen[hour].hidden = true
                                 end
                                  for hour in sunrise..sunset
                                   time = Time.gm(2010,month,day,hour,minute,00)
                                   shadowinfo["ShadowTime"]= time
                                   shadowtime_on_screen[hour].hidden = false
                                   page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                                   shadowtime_on_screen[hour].hidden = true
                                   page.delay_time= 0
                                   page.transition_time= 3
                                 end
                                

                                First I create all the notes on the screen and hide them, then I unhide one by one and create the corresponding pages.

                                My next step will be to allow steps which are different from one hour... and as I learnd here I have to deal with jquery (sigh) to enter the start and the end time...

                                Matthias

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                                • D Offline
                                  danbig
                                  last edited by

                                  @unknownuser said:

                                  I made it that way and it works:

                                   
                                  shadowtime_on_screen = [sunrise..sunset]
                                  
                                   for hour in sunrise..sunset
                                    time = Time.gm(2010,month,day,hour,minute,00)
                                    shadowinfo["ShadowTime"]= time
                                    shadowinfo["DisplayShadows"]= true 
                                    shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                                    shadowtime_on_screen[hour].hidden = true
                                   end
                                    for hour in sunrise..sunset
                                     time = Time.gm(2010,month,day,hour,minute,00)
                                     shadowinfo["ShadowTime"]= time
                                     shadowtime_on_screen[hour].hidden = false
                                     page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                                     shadowtime_on_screen[hour].hidden = true
                                     page.delay_time= 0
                                     page.transition_time= 3
                                   end
                                  

                                  Is this code ready to execute through the console or webconsole? I get an "undefined local variable" error for sunrise when I evaluate it.

                                  What I'd like to do is merge your code, above, with this script (Chris essentially wrote this, and I have simply tweeked it to suit my needs):
                                  I'm not as concerned with sunrise and sunset, if those values are used in your script. I prefer to set the start and stop times myself, and create the screen notes associated with the times and intervals I have chosen.

                                  model = Sketchup.active_model
                                  si = model.shadow_info
                                  ps = model.pages
                                  si["DisplayShadows"]= true
                                  #set the year, month, day, and time of first shading scene as follows; (year,month,day,hour,min,sec)
                                  t = Time.gm(2010,"dec",1,9,0,0).to_i
                                  
                                  
                                  #set number of days to repeat
                                  31.times do |day|
                                  si["ShadowTime_time_t"]=t
                                  page = ps.add
                                  #set scenes to save camera position (true or false)
                                  status = page.use_camera=false
                                  #set scene transition time to 0 from PM of previous day to AM of next day
                                  page.transition_time = 0.0
                                  #set hours from first scene for day until second scene for the same day (sec*min*hours)
                                  t= t+(60 * 60 * 6)
                                  si["ShadowTime_time_t"]=t
                                  page = ps.add
                                  status = page.use_camera=false
                                  page.transition_time = -1
                                  #set hours from second scene for day, until first scene of next day (sec*min*hours)
                                  t= t+(60 * 60 * 18)
                                  end
                                  
                                  
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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @danbig said:

                                    Is this code ready to execute through the console or webconsole?
                                    NO.. because it is NOT wrapped in a module. When you run code like this in the console (or webconsole,) it runs INSIDE class Object. EVERYTHING in Ruby is a subclass of class Object, and inherits all of it's methods, constants and most important, it's local variables. (Say "Reference clashes, boys and girls!")
                                    When you declare a sunrise var (or any other var using a common word like start and stop,) in the console (ie, in Object,) you run the risk of clashing (overwriting,) a var of the same name, by another script (if it is also not module wrapped.)

                                    @danbig said:

                                    I get an "undefined local variable" error for sunrise when I evaluate it.
                                    You'd get the same for sunset.
                                    It's obviously a snippet from a larger script, where these local vars are predefined, most likely grabbing them from the model's ShadowInfo settings.

                                    Stay within YOUR namespace, YOUR namespace is your friend. It protects your code from the rest of the world, and visa versa.
                                    Don't have a namespace?
                                    Let's invent one, how about Danbig ?? (..you can chose another, but for example's sake..)

                                    In EACH and EVERYONE of your Ruby script files, all your code will be wrapped inside a Danbig module block, like:
                                    ` module Danbig

                                    code goes here.

                                    end # Danbig`
                                    Then for each separate plugin, you create a submodule inside YOUR Danbig namespace, so that YOUR plugins do not clash with each other. Like:

                                    module Danbig
                                      module ShadowAnim
                                        #
                                        # code goes here.
                                        #
                                      end # ShadowAnim
                                    end # Danbig
                                    

                                    The beauty is that module and class definitions can span across multiple files (but method defs cannot, a method def will totally redefine any method that is already defined***.)

                                    *** This is why you should NOT define methods in the console (inside Object,) as they will often end up redefining someone else's method, or worse (and it's happened,) one of the important Ruby methods of Object or Kernel [which is mixed-into Object,] causing problems for EVERYONE.)

                                    Anyhow.. you'd refer to your animation start method as:
                                    Danbig::ShadowAnim.start
                                    using the **::** scope operator.

                                    Now you don't need $global vars to share settings or info among your plugins. Just create either CONSTANTS, @@class vars or @attributes inside the Danbig module.
                                    Constants can be refered to (in individual plugin submodules,) as Danbig::CONSTANTNAME
                                    For @@ or @ vars you'd make getter and setter methods inside Danbig. It's easy to make @vars with the attr_accessor method.
                                    ` module Danbig

                                    setup common @vars for ALL my plugins

                                    attr_accessor(:time,:starttime,:endtime,:danbigmenu) #etc.
                                    endcreates attribute vars: @time @starttime @endtime @danbigmenuand methods: Danbig.time Danbig.starttime Danbig.endtime Danbig.danbigmenu Danbig.time= Danbig.starttime= Danbig.endtime= Danbig.danbigmenu=After attr_accessorthe @vars will all be nil, but you can (below that in code,) set them to an initial value inside the Danbig initialize` method.

                                    Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...
                                    http://forums.sketchucation.com/viewtopic.php?f=180&t=24356&p=255792#p254458
                                    and beginning post 4 at:
                                    http://groups.google.com/group/sketchupruby/browse_frm/thread/4f22a3ac2c3a8603/4d538051fc7cbf75?lnk=gst&q=File+spanning#4d538051fc7cbf75

                                    I'm not here much anymore.

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                                    • P Offline
                                      pvbuero
                                      last edited by

                                      it 's just an extract of the script with the part where the notes are added and where the pages are added with the corresponding note unhidden...
                                      My script is far from perfect therefore I'didn't want to post it here.

                                      If you keep in mind, that it's the work of a beginner you can see it here complete:

                                      require 'sketchup'
                                      
                                      Sketchup.send_action "showRubyPanel;"
                                      
                                      class ShadowInformation
                                       @@shadowinfo = Sketchup.active_model.shadow_info
                                       def sunrisetxt
                                         @sunrisetext = @@shadowinfo["SunRise"].gmtime.strftime("Sonnenaufgang;  %H;%M Uhr")
                                       end
                                      
                                       def sunsettxt
                                         @sunsettext = @@shadowinfo["SunSet"].gmtime.strftime("Sonnenuntergang;  %H;%M Uhr")
                                       end
                                       def shadowdatetxt
                                        @shadowdatetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Tag des Jahres;  %d.%b")
                                       end
                                      
                                      def shadowtimetxt
                                        @shadowtimetxt = @@shadowinfo["ShadowTime"].gmtime.strftime("Uhrzeit;  %H;%M")
                                       end
                                      end
                                      
                                      
                                      UI.menu("Plugins").add_item("Shadowanimation"){create_scenes}
                                      
                                      def create_scenes
                                      
                                       shadInf = ShadowInformation.new
                                       #UI.messagebox shadInf.shadowtimetxt
                                       @xpos_shadowtime = 0.1
                                       @ypos_shadowtime = 0.2
                                      
                                       shadowinfo = Sketchup.active_model.shadow_info
                                       #Stunde des Sonnenauf- und Untergang ermitteln
                                       von_Stunde = (shadowinfo["SunRise"].gmtime.hour.to_s)
                                       bis_Stunde = ((shadowinfo["SunSet"].gmtime.hour + 1).to_s)
                                      
                                      
                                       # Hier werden die Parameter fΓΌr die Verschattungsanimation abgefragt
                                       prompts = ["von-Stunde", "bis-Stunde"]
                                       defaults = [von_Stunde,bis_Stunde]
                                       list = ["1|2|3|4|5|6|7|8|9|10|11|12|","12|13|14|15|16|17|18|19|20|21|22|23|24"]
                                       input = UI.inputbox prompts, defaults, list, "Verschattungsanimation Voreinstellungen"
                                      
                                       sunrise = input[0].to_i
                                       sunset = input[1].to_i
                                       minute = 00
                                       day = shadowinfo["ShadowTime"].gmtime.day
                                       month = shadowinfo["ShadowTime"].gmtime.month
                                      
                                       shadowtime_on_screen = [sunrise..sunset]
                                      
                                       for hour in sunrise..sunset
                                        time = Time.gm(2010,month,day,hour,minute,00)
                                        shadowinfo["ShadowTime"]= time
                                        shadowinfo["DisplayShadows"]= true 
                                        shadowtime_on_screen[hour] = Sketchup.active_model.add_note (shadInf.shadowtimetxt,0.1,0.2)
                                        shadowtime_on_screen[hour].hidden = true
                                       end
                                        for hour in sunrise..sunset
                                        time = Time.gm(2010,month,day,hour,minute,00)
                                        shadowinfo["ShadowTime"]= time
                                        shadowtime_on_screen[hour].hidden = false
                                        page = Sketchup.active_model.pages.add time.strftime("%d %b %H;%M Uhr")
                                        shadowtime_on_screen[hour].hidden = true
                                        page.delay_time= 0
                                        page.transition_time= 3
                                       end
                                      Sketchup.active_model.add_note (shadInf.sunrisetxt,0.1,0.05)
                                      Sketchup.active_model.add_note (shadInf.sunsettxt,0.1,0.1)
                                      Sketchup.active_model.add_note (shadInf.shadowdatetxt,0.1,0.15)
                                      end
                                      

                                      The idea is, that you can choose the starting- and the end-hour and that sunrise-hour and sunset-hour are the default values...

                                      The next step would be the input of a start- and a end-time (instead of only the hour) and a that the time between the scenes could be choosen free. (instead of one hour steps).

                                      Matthias

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @pvbuero said:

                                        If you keep in mind, that it's the work of a beginner you can see it here complete:

                                        A few issues I see at first glance:

                                        It's NOT wrapped in a module with YOUR namespace name.

                                        ONLY Ruby base classes should ever be defined at the top level. "Base class" means a generic global class used by the entire Ruby world (not just the Sketchup scripting realm.)

                                        If you only need one copy of the code, it should probably be a module.
                                        But if say (on a Mac where there can be more than 1 model open,) if each model needs it's own 'copy' (called an instance,) then a class is the thing to write (probably within a module that tracks and controls the instances of your class.)
                                        ie:

                                        
                                        module Pvbuero
                                          module ShadowAnimManager
                                            class ShadowInformation
                                              # instance methods
                                            end #class
                                            # menu setup code
                                            # other run once code
                                            def create_scenes
                                              # code here
                                            end #def
                                          end #mod
                                        end #mod
                                        
                                        

                                        call it as: Pvbuero::ShadowAnimManager.create_scenes
                                        (you can name your submodules whatever you wish, it's YOUR namespace.)

                                        I'm not here much anymore.

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                                        • P Offline
                                          pvbuero
                                          last edited by

                                          @unknownuser said:

                                          Oh! There I go again.. ranting on Namespaces. For more info from some of my other rants...

                                          that's not ranting. Thats most valuable information for beginners like me, who don't see the wood for the trees...

                                          Great help.

                                          Matthias

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @dan rathbun said:

                                            call it as: Pvbuero::ShadowAnimManager.create_scenes

                                            A little more on calling from scope to scope.

                                            If your outside Pvbuero (in another module, or at the TOPLEVEL,) call it as:
                                            Pvbuero::ShadowAnimManager.create_scenes

                                            If your inside Pvbuero call it as:
                                            ShadowAnimManager.create_scenes

                                            If your inside ShadowAnimManager call it as:
                                            create_scenes

                                            Also there is the TOPLEVEL scope operator, that you can use so your nesting specification begins at the TOPLEVEL, no matter where your calling the code from, is called as:
                                            ::Pvbuero::ShadowAnimManager.create_scenes

                                            I'm not here much anymore.

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