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    Autumn Render SU > Maxwell

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    • D Offline
      dylan
      last edited by

      Beautifully rendered and the attention to detail is superb.

      I like the little things like open windows, modelled roof tiles, the roof valley and especially the ridge tiles.
      Great work πŸ‘

      http://dmdarchitecture.co.uk/

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      • pilouP Offline
        pilou
        last edited by

        Funny because here it's Spring time πŸ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • RichardR Offline
          Richard
          last edited by

          Hey thanks to all for the positive comments!!

          @ Aidus - Mate all the trees are from Onyx, the plants all self modelled and mapped. The ground leaves are modelled and mapped.

          @ Oli - The tiles are modelled, a bit of up and down added here and there to upset the perfections. Even the upper left weatherboard is modelled. I've developed a nice workflow that works well to speed these small frontage scenes. Hey surprised you didn't pick my crap tile mapping at the front door! Remember clearly picking you up on the same! We have to lift our game mate, neither should be committing that sin!

          @ David57 - Vertcals mate verticals!!

          @ xrok1 - with you there mate! Luckily I can be critical of the design, I just do the materials / colours and breakup! The building BTW is actually two adjoined dwellings. 2/1 garages!

          @ Pyroluna - I agree that where the front cant sell it well pick something else! Though not my choice - Frontages so they can see what it looks like!

          Thanks also Fymoro, Dylan and frenchy! BTW frenchy, it's just because you're at the wrong end, when it all runs out we'll probably have the last bit of ice (though be it far away) left to keep the beer cold!

          As mentioned to Oli, I've worked out some funnily hidiously simple ways to speed up creating scenes recently (last week) like getting the reflections in windows right (tut posted to the sketchup related forum already) and another simple trick to get perfectly designed shadow cast from foreground objects that I'll get a tut out for too! But basically you just throw something in the scene, turnoff perspective and then rotate the camera so that the object traces it's own shadow perfectly! Then when you put in your foreground trees (in this case clipped billboards) you can move them where you want and get the shadow cast absolutely perfect WYSIWYG!!! Brilliant! And SO darn simple!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • marked001M Offline
            marked001
            last edited by

            great stuff, richard.... nice to see some images out of you again. is this 1.7 or have you upgraded? i need to start using maxwell again..

            http://www.revision21vis.com

            instagram: revi21on

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            • RichardR Offline
              Richard
              last edited by

              Thanks mate! This is 1.7! I have upgraded my license but yet to switch as just need to get these out quickly and don't have time for any issues whilst workflow aint broke at present!

              Yeah I'm keen to get into 2 as now with proper shadows from IBL one can set physical sky then save as low res HDRI and use direct instead of sky and about halve render time!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • A Offline
                Aidus
                last edited by

                Oh yess now I see that they are onyx πŸ˜„ Only onyx has those weird branches and trunks but only if you look very close to that trees πŸ˜„

                Very very nice work!

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • broomstickB Offline
                  broomstick
                  last edited by

                  Hi Richard, yours is a great render.

                  Can I ask you to link the tutorials you made about the environment? They would come in handy

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                  • ken28875K Offline
                    ken28875
                    last edited by

                    Awesome render, Richard! πŸ‘ πŸ‘

                    I love the lighting and shadows on the ground.

                    Best,

                    _KN

                    Follow Your Dreams.

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                    • RichardR Offline
                      Richard
                      last edited by

                      @broomstick said:

                      Hi Richard, yours is a great render.

                      Can I ask you to link the tutorials you made about the environment? They would come in handy

                      Mate here is the tut on getting perfect reflections, yet to do the other!

                      http://forums.sketchucation.com/viewtopic.php?f=15&t=27839

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @unknownuser said:

                        Hey surprised you didn't pick my crap tile mapping at the front door

                        mate i really havent picked up on it....whats wrong with it? looks fine to me..... 😳

                        oli

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                        • RichardR Offline
                          Richard
                          last edited by

                          @olishea said:

                          @unknownuser said:

                          Hey surprised you didn't pick my crap tile mapping at the front door

                          mate i really havent picked up on it....whats wrong with it? looks fine to me..... 😳

                          The entry apron and step to the door are in the same tile but not aligned! Naughty me, normally anal about stuff like that!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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