Modern Kitchen - Renderings with New Version of Vray
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These are from a side project that I am just doing for fun and to test out the new build of vray. I am actually creating an entire "beach house", but I just finished these and wanted to post them, because it probably wont be for a while until I get back to working on the rest. But I plan on updating as things go. For now though, these were created with the latest release of vray as the title explains. We all know about the bugs that the developers are working on, but I must admit, if you take those out of the equation, this version of vray is really pleasing to work with and in my opinion, the results are more predictable than they have ever been. I litterally made 2-3 adjustments in my rendering settings and I was good to go, and the material editor, although a bit slower in some aspects, was a lot more enjoyable to work with. Im not by any means saying these images are perfect, but I hope they are good enough to encourage people about the newest version, because I know the ASGVIS guys are working hard, but have been getting a lot of heat lately and as soon as these bugs get worked out, this rendering software is going to be great for everyone. I hope you all enjoy the images, and as always, critiques and feedback are welcome and appreciated.
-steelers05
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Hi steelers05, sounds easy for you and congrats to your amazing work!
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Very impressive, steelers05...
A question... Is the DOF post pro or native Vray in the second image...??
It's far too strong IMO, but overall really great renders... -
hey,
I really like your work, except for the DOF in the second image. In reality you could never get this kind of blurryness in your pictures.
Anyway: is this the built in DOF of vray? I cannot get mine to work properly!
Does it only work with phys cam?
I also use the new vray, and indeed: the material-editor is kinda slow!
You could check out my posts, if you want!Greetz, Fritz
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I like the overall look of the kitchen. Good design IMHO. Look forward to seeing the rest of your images.
I also felt DOF on the second image was way too strong and focus on the toaster a weird choice
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I really like the first image a lot, the second one I need to agree that the DOF is too much. The third image begs the question "does she come with kitchen?"
One other remark is the appliances and cabinets, what material is that? some kind of brushed aluminum?
I really like the frosted glass.
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wow bloody awesome work!! love the frosted glass!
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thanks guys...im glad you like these and the feedback is great
Frederik: I see what you mean about the DOF. It was actually done in post production. I go back and forth between trying it with the vray camera and photoshop, but for this one I just had an extra rendering that I did and I just tried playing with it to make the view a little more interesting cause I really didnt like the original camera angle to begin with. The photography concepts are still something that I am battling with to get better at. I have never taken a photography class and I honestly have never used a camera other than a dinky little digital one. I plan to look around for more photography resources, because my only knowledge has been from reading information on vray's physical camera since they say it tries to replicate one in real life . But thanks again bud.
Unkr: Thanks. DOF does only work with a phys cam from what I know. I am not sure how it handles in the newest version, but when it gets all worked out, it should work very easily from what I would guess.
Derm: Im glad you brought up the desing, because I forgot to mention that the design is not mine. I took it from a kitchen rep. poster lying around the office and I wanted to see how closely I could match the scene since it was a practice project. Then as you see me update this (hopefully), I desinged the rest of the house around this kitchen with my own design ideas. Ur right about the toaster...I wanted make it the faucet, but it just wasnt working for me in photoshop
Solo: Thanks bud. That chick was brought up too on the ASGVIS forum and I totally see it now...she makes it look way too staged and you perfectly put that into words with your quote. And I dont think she is blended perfectly into the scene yet either and I think positioning her where i did and the fact that she is looking right at the camera doesnt help because it makes her a focal point like someone had suggested to me. The metal is a brushed material that I was practicing to make myself...it still needs work, but Teofas guided me to a really nice one that someone made that I amg goin to try in this scene.
Oli: Thanks, im glad you like it
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