The Art of SketchUp - part 1: Fantasy
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Hi guys,
I hope you had a wonderful weekend.
So I finally got the green light to post the concepts I did for Simcity 5 (http://www.simcity.com/).
Here are some of them at larger resolution than the ones I posted earlier. Keep checking this thread as I will add more concepts whenever I have time.
For those of you who have played the game, you may recognize some of the buildings.
Comments + questions are welcome.
Thanks for stopping by.
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html -
Hi there,
Here's a couple of trailer homes for Simcity.
Have a great day!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
Very cool as usual!
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Beautifully done. I supose there not ADA compliant ether. (Ha)
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Impressive. The red car looks kind of small, and it's also a nice car for someone living in a 'shed'.
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@unknownuser said:
Very cool as usual!
>> Merci, Pilou.
@ccaponigro said:
Beautifully done. I supose there not ADA compliant ether. (Ha)
>> Thanks, Ccaponigro. I included ADA compliance in the design of some of my first concepts, but the Art Director told that we can skip it and have a more simplified design since these buildings are for video games.
@adorno said:
Impressive. The red car looks kind of small, and it's also a nice car for someone living in a 'shed'.
>> Thank you for your kind words, Adorno. Similar to my answer above, vehicles, props and people are also simplified and smaller than real life proportions.
**Hello everyone,
It has been a while I have not posted some stuff for Rift. (http://www.riftgame.com/en/)
So I dug out some older conceptual models I did.
Have a great day!
_KN**
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
Middle age Lego!
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@unknownuser said:
Middle age Lego!
LOL...merci for your comment, Pilou.
Some more Rift conceptual models:
This Elven palisade is a set of modular pieces that can be use to create different designs. This was one of my first projects when I started working for Trion world.
Sometimes when I was not assigned to come up with the design, I built conceptual models based on another concept artist's art. The left images in these two following images were done by the lead concept artist. What I did was build the conceptual model and solve problems like perspective, interior section, etc. I also was able to come up with my own designs for parts that were not well thought out.
Thanks for visiting.
Have a great week!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
Hello everyone,
Here's a conceptual model that I did for the game Rift more than 3 years ago. This is one of my favorite and most detailed models.
It is called Caer Mathos and is located in Mathosia. It is a fortress of some kind of evil knight or something. Due to the change of design directions (new stories) and a new art director, Caer Mathos was unfortunately cancelled.
But I really had fun working on it. It took me a couple of days to finish it...J/K maybe a few weeks.
I have some bird's eye renders as well as interior concepts that I will post soon.
Cheers!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
@ken28875 said:
...This is one of my favorite and most detailed models.
My first thought too
I hope there are some components in thereNice model!
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Hi there,
An interior section of the fortress Caer Mathos.
Have a great week!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
WoW nice!
I love that Caer Mathos. It does look a lot like Gothic Church. -
@coremaster110 said:
WoW nice!
I love that Caer Mathos. It does look a lot like Gothic Church.Thanks, Karl. I appreciate your and kind comments. Yes, it does look like a Gothic Church because I was inspired by images of Gothic Church when I designed it.
Have a nice day!
_KN
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Hi guys,
Here are some more interior concepts of Caer Mathos.
Have a great day!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
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@ CoreMaster110: Thanks for your kind "comment, Karl.
Hi guys,
I have not posted some Simcity concepts for a while.
So here they are.
For those who play Simcity, you know you have many options for one building style.
As an example, below I have 3 different designs for the "Chicago Style" buildings.
And here is a strip mall.
Have a great weekend!
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
Texturing Tutorials:
http://www.sketchupartists.org/tutorials/sketchup-and-photoshop/art-of-sketchup-texture-workflow/ -
Hi guys,
I have posted this one a few months ago, but the image was really low rez due to Non-Disclosure-Agreement when Simcity was not shipped yet.
So here's a larger size.
Have a great day!
_KN
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Hello everyone,
I hope you had a great weekend.
I forgot to mention that I have started another contract with Electronic Arts/Maxis, the people behind Simcity.
Indeed, a few weeks ago I got an email from the Development Director with whom I worked on Simcity 5, who said they needed my help with concepting architecture for their next project and offered the job.
It is an unannounced game, and due to Non-Disclosure-Agreement, I cannot say anything yet. But I have been working on it for the past two weeks and I am quite excited about it.
I hope to show some Sketchup models/Renders in the near future.
_KN
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Sounds exciting. Looking forward to it.
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