The A show (post your Thea images)
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Sorry Solo for the late reply - no emoticon for tongue in cheek on the pumpkin and coke jest!! The woolen tecture looks fantastic on it!
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loving this demo. don't know if i can live without relight now that i've tried it!
its cool that scenes i've made with twilight have all the lights recognized by thea.is the 50% discount pricing over?
never mind i read back and realized that the discount is the price listed for now. anyone know how long this will last? it says till 1 month after official release but whens that? -
@xrok1 said:
loving this demo. don't know if i can live without relight now that i've tried it!
its cool that scenes i've made with twilight have all the lights recognized by thea.is the 50% discount pricing over?
never mind i read back and realized that the discount is the price listed for now. anyone know how long this will last? it says till 1 month after official release but whens that?No worries, introduction price is still valid. Official release is planned to June '10.
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@notareal said:
@xrok1 said:
loving this demo. don't know if i can live without relight now that i've tried it!
its cool that scenes i've made with twilight have all the lights recognized by thea.is the 50% discount pricing over?
never mind i read back and realized that the discount is the price listed for now. anyone know how long this will last? it says till 1 month after official release but whens that?No worries, introduction price is still valid. Official release is planned to June '10.
i see there will be texture baking (been wanting this forever) which will be the deciding factor for my purchasing or not, but i'm curious about the work flow. i want to be able to get the baked textures back into SU easily not jump through ump-teen hoops. is there a planed work flow for this or is it something thats just for internal Thea use like baking normal maps... ?
also, is there a way to revisit relight by reloading a previous render or does one have to rerender and do all relight work before closing Thea?
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@xrok1 said:
i see there will be texture baking (been wanting this forever) which will be the deciding factor for my purchasing or not, but i'm curious about the work flow. i want to be able to get the baked textures back into SU easily not jump through ump-teen hoops. is there a planed work flow for this or is it something thats just for internal Thea use like baking normal maps... ?
You better ask that at Thea forums
@xrok1 said:
also, is there a way to revisit relight by reloading a previous render or does one have to rerender and do all relight work before closing Thea?
If you save Thea image and scene files then you can resume relight (and unbiased rendering), by loading them both and starting Render>Resume. You cannot made any changes to scene file.
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This is the South African research station Sanae IV on Nunatak, Antarctica. The void below works as a subzero maelstrom, sucking in snow to avoid snow from burying the station.
Rendered 30 mins TR1 each, will be changing a few details and final rendering soon.
Modelled with Sketchup.
resized to post. -
Wow, great images Pete.
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Is there a Thea material repository or any plans for one in the future? (drooling over Pete's textures)
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@earthmover said:
Is there a Thea material repository or any plans for one in the future? (drooling over Pete's textures)
It's in plans and should be available 4-6 months after the release.
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@notareal said:
It's in plans and should be available 4-6 months after the release.
But some users and members of the Thea team, have posted some materials in the Materials & Textures section of the Thea Forum...
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pete i love your wool. it looks real. i wanna hold it!
i saw these research units on google earth....i wondered what the hell they were! i though i was the only one who had seen them until i saw all the blogs/comments speculating as to what they are!! there were a few nut-jobs saying they are UFO landing sites lol great work pete and interesting subject.
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@earthmover said:
Is there a Thea material repository or any plans for one in the future? (drooling over Pete's textures)
do kerky materials work? they have a collection over there.
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@xrok1 said:
@earthmover said:
Is there a Thea material repository or any plans for one in the future? (drooling over Pete's textures)
do kerky materials work? they have a collection over there.
Thea Render does a automatic material conversion for KT scenes. KT materials cannot be directly used in Thea Render because different engine and material systems.
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@gistman said:
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Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?
...in my sight it is now "integrated and clear" each thing has it's own place and after a while of playing you'd be familliar with it.while Kt 2008 was toooooo clear and easy to use comparing to previous version, BTW making right materials needs using "layering system" that is really confusing for a beginner, so then twilight has made it easy tto make the materials, placing lights... and also I like it bkz it's working inside the SU and so no need to have "export-merge" process as it is needed in such render engines as Thea , maxwell, kt... etc. now , "scene", "workspace","settings" are the main panels that each one "says" you what is it doing". then at each sub-panel you'll find related questions. also I was hoping to have some minor change (such as an optoion to see a larger version of material ball , as there is such option in Fry render, and not only ability to see the textures larger).
I am also noob at Thea, and so there are times that my changes in settings (I mean biased) causes undesired results. BTW I like the "clearness" and ease of Thea.
here are just some playing,(after wisiting a furniture exhibition) models are raw (Su+wings3D to subdvide). the balls about toke 6-7 min!!! (biased) but the tray scene about one hour to be cooked!!! and less noise (unbiased). I used unbiased bks was not sure about lighting and was interested to make some good caustics, so used the relight system after rendering to have it "clearly" (while I guess now I culd use the same settings in biased way )
also maybe we must be patient about the Thea , as it is a beta, and in it's starting steps
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after using vray.. i am hesistant to try Twiglight nor Kerky.. but man after seeing your render. i think i will try thea..... excellent render pete. your play with materials is excellent.
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Can someone point me to a good "Relight" tutorial for Thea? Can't seem to find one on the Thea site.
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Hi Adam,
I don't think there's a public relight tutorial, only an internal video, which needs to get updated...
I've never used the relight option myself, but I know that Pete master it...
Here's what he wrote some time ago...@unknownuser said:
Save the scene .scn.thea and then save the image as .img.thea
Now you can either continue the render or just load the completed image for relight adjusting and saving etc by reloading them.
Please also see page 26 in the "Manual.pdf", which can be found in the directory, where Thea is installed...
(I.e. C:\Program Files\Thea Render\Manual.pdf) -
Adam
Do you have a scene you want to use relight with?
Please feel free to ask any questions and I will try help where I can.If I get some time I will compile a simple scene and set up for relight then make it available as either a test scene or tutorial (time being the decider)
Alternatively if you have Skype then I could walk you through a basic setup.
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Would it be possible to video the Skype session?
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i think the best part of relight is that you can play while the render is happening. its freakin awesome! pretty well worth the price of admission for that alone.
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