The A show (post your Thea images)
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i've been trying to get a good skin material, havent quite got it yet but here is a render of a girl i did quickly in thea, well not quickly...i let it run over night so it ran for 10 hours (about 500 passes on my mbp)
solo, or anyone else who uses thea, have you been able to create a realistic skin material. if so would you be able to post it? thanks
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it seems nice , but in my sight a bit too shiny . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing )
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real skin also has translucency. The material needs to have a few layers with the top one being more translucent. How you go about that I am not entirely sure. I do know that is how CGI animators do it however. So perhaps try doing alittle research on that and see if you can get anyideas.
Cheers
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Sorry to jack the thread-
@timmy16744- have a look for at this: http://www.nzone.com/object/nzone_humanhead_home.html and, http://developer.nvidia.com/object/doc_characters.html#skin
It's all about the sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model...
So Solo you seem sold on THEA? I just had a second and was amazed at your post... I'm going to a meeting and will be back later to check and read the entire thread... So far your images look ridiculously fantastical!
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WOW WOW WOW...
Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?
"Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine " That's quite a rendering for 2 hours...
Solo- Haha, reading through your posts with the renderings seemed like a fantastic sales pitch...
"Thea biased render 4mins 31s"
"not forgetting the amazing solid exporter Tomasz created." <-- Which by the way is probably the most complex .rb ever written for SU Certainly the best thing literally since sliced bread, seriously. I dream of the say I can buy more than a few drinks... although at this point he's probably spent so much time developing the latest plugins he would probably prefer a little cash... Then a round of drinks!
"9 minutes 7 seconds, original size 1718x527, no post work"
" those buttons have strong kung-fu."
SOLD- Although the check out process is a little funny? I'm also getting more and more suspicious / paranoid about internet security... I thought I had read somewhere that it was threw paypal, but it doesn't say that (from what I could see) while on the "Cart" page.
I unfortunately have flubbed the whole process... I backed out of paypal when I realized I didn't add the SU2TH plugin - Woops.
Anyone have thoughts on THEA being sold as a package? Like- If you have SU and MAC buy this one... If you use Windows and SU buy this one... I sometimes pretend to not be as smart as I really am in order to test the UI on websites and software... ( which really means I blew it)
As far as I'm concerned, using the plug-ins is a must. I remember having to export an .obj from SU then load it to KT... Get the plug-in.
Be careful and make sure you have both the Thea Render License and the appropriate plug-in...
Hopefully I just didn't buy 14 copies...
Thank you guys for posting these great images- I'm looking forward to see more from you guys and maybe show a little of my own work.
It's been a good day- Hope everyone is doing well.
Gistman- (aaron)
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@majid said:
it seems nice , but in my sight a bit too shiny . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing )
Cheers majid.
It looks like you already mastered thea, impressive renders, well done.About SubSurfaceScattering 'SSS': Its complicated and mostly is in use for realistic portraits - skin. A good tip here is to render a second layer (skin parts only) using a few warm area lights behind. Then PP the two layers. BTW nice model (the girl), excellent choice for an office environment.
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really amazing stuff going on in this treath my friend!! keep posting!
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"BTW nice model (the girl), excellent choice for an office environment."
I wonder what kind of office is that.
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My office.
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ohh you 2 dirty mind people...shes just going to the swimming pool hehe
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@earthmover said:
@notareal said:
@sepo and others with png alpha, updated the guide at SU2TH forum.
Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.
In case someone missed latest update, Thea Studio build 350 has now a automatic clipmap from png aplha when png (with aplha) used as a diffuse texture.
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it seems finally i could figur out , how displacement works
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nice render majid.
Displacement works much better with B&W 16 bit images. These images should look almost grey, no contrast at all, the middle grey tone is crucial its the neutral. 8 bit images tend to cause steps effects. -
it is a raw sketch of a wip (also after next two weeks, that i'll be away on a trip). however su is not good on curve texturing at all, it was a bit hard for me , but for the nest version, certainly will improve it, maybe adding more detail,...
here I was seeking a late sunset mood, so increased the overall contrast in Thea, no post pro.
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Nice renders majid,
"however su is not good on curve texturing at all, it was a bit hard for me , but for the next version, certainly will improve it, maybe adding more detail,..."
Don't be so sure... the whole SU concept is against this. Its about UV mapping. Except... well, have you heard about 'ptex'? -
Ptex sounds like a great concept, who knows if it will find a way to SU and wider... As the Ptex library is now available as open source under the BSD. Just dream... no more UV mapping troubles.
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Ptex sound great as UVmapping for me is a nightmare still (so lazy to learn Max or Blender mapping, and generraly no need for an architec )....
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very very very impressive!!!
For that price it's an amazing renderer!
Very good images mate.
Well done!choppir
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I'm still amazed at the speed of the BSD engine, here is one similar to a series of integrated bathroom instalations that I'm getting done for a catalogue, this is half the size of original (resized for posting) as they need to be 300dpi for print.
This render took 1 minute 49 seconds, unbelievable.I'd like to show the actual renders and designs but I'm bound by an NDA for the moment, but as soon as it goes live I'll link it to this post. (modelled with Sketchup)
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Wow Pete! That is one cool lookin' coffee pot. Could be a little messy tho' with half the side missing. Still it is a great render.
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