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The A show (post your Thea images)

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  • S Offline
    solo
    last edited by 30 Mar 2010, 12:14

    Done...

    http://www.solos-art.com

    If you see a toilet in your dreams do not use it.

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    • T Offline
      timmy16744
      last edited by 31 Mar 2010, 09:59

      i've been trying to get a good skin material, havent quite got it yet but here is a render of a girl i did quickly in thea, well not quickly...i let it run over night so it ran for 10 hours (about 500 passes on my mbp) πŸ˜„
      solo, or anyone else who uses thea, have you been able to create a realistic skin material. if so would you be able to post it? thanks
      Girl copy.jpg

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      • M Offline
        majid
        last edited by 31 Mar 2010, 19:55

        it seems nice πŸ‘ , but in my sight a bit too shiny πŸ˜’ . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing πŸ˜‰ )

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • J Offline
          joppermann
          last edited by 31 Mar 2010, 23:57

          real skin also has translucency. The material needs to have a few layers with the top one being more translucent. How you go about that I am not entirely sure. I do know that is how CGI animators do it however. So perhaps try doing alittle research on that and see if you can get anyideas.

          Cheers

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          • G Offline
            gistman
            last edited by 1 Apr 2010, 00:11

            Sorry to jack the thread-

            @timmy16744- have a look for at this: http://www.nzone.com/object/nzone_humanhead_home.html and, http://developer.nvidia.com/object/doc_characters.html#skin

            It's all about the sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model... πŸ˜‰

            So Solo you seem sold on THEA? I just had a second and was amazed at your post... I'm going to a meeting and will be back later to check and read the entire thread... So far your images look ridiculously fantastical!

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            • G Offline
              gistman
              last edited by 1 Apr 2010, 03:31

              WOW WOW WOW...

              Majid- Really nice work. How do you feel about the ease of learning Thea now that you've seen it Kerky and Twilight?

              "Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine " That's quite a rendering for 2 hours...

              Solo- Haha, reading through your posts with the renderings seemed like a fantastic sales pitch...

              "Thea biased render 4mins 31s"

              "not forgetting the amazing solid exporter Tomasz created." <-- Which by the way is probably the most complex .rb ever written for SU Certainly the best thing literally since sliced bread, seriously. I dream of the say I can buy more than a few drinks... although at this point he's probably spent so much time developing the latest plugins he would probably prefer a little cash... Then a round of drinks!

              "9 minutes 7 seconds, original size 1718x527, no post work"

              " those buttons have strong kung-fu."

              SOLD- Although the check out process is a little funny? I'm also getting more and more suspicious / paranoid about internet security... I thought I had read somewhere that it was threw paypal, but it doesn't say that (from what I could see) while on the "Cart" page.

              I unfortunately have flubbed the whole process... I backed out of paypal when I realized I didn't add the SU2TH plugin - Woops.

              Anyone have thoughts on THEA being sold as a package? Like- If you have SU and MAC buy this one... If you use Windows and SU buy this one... I sometimes pretend to not be as smart as I really am in order to test the UI on websites and software... 😳 ( which really means I blew it)

              As far as I'm concerned, using the plug-ins is a must. I remember having to export an .obj from SU then load it to KT... Get the plug-in.

              Be careful and make sure you have both the Thea Render License and the appropriate plug-in...

              Hopefully I just didn't buy 14 copies...

              Thank you guys for posting these great images- I'm looking forward to see more from you guys and maybe show a little of my own work.

              It's been a good day- Hope everyone is doing well.

              Gistman- (aaron)

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              • M Offline
                michaliszissiou
                last edited by 1 Apr 2010, 09:16

                @majid said:

                it seems nice πŸ‘ , but in my sight a bit too shiny πŸ˜’ . guessing that the real skin is not only a color , but also it has textures ,part to part, and sketchup is not good app for those sort of texturing. you may do the texturing ussing blender , max , etc... good tecturing definitely will improve the model (thers is a good tutorial on sketchupartists web site on blender-sketchup texturing πŸ˜‰ )

                Cheers majid. πŸ˜„
                It looks like you already mastered thea, impressive renders, well done. πŸ‘

                About SubSurfaceScattering 'SSS': Its complicated and mostly is in use for realistic portraits - skin. A good tip here is to render a second layer (skin parts only) using a few warm area lights behind. Then PP the two layers. BTW nice model (the girl), excellent choice for an office environment. πŸ˜†

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                • T Offline
                  teofas
                  last edited by 1 Apr 2010, 21:31

                  really amazing stuff going on in this treath my friend!! keep posting!

                  http://www.spazioarquitectura.com

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                  • S Offline
                    sepo
                    last edited by 1 Apr 2010, 22:02

                    "BTW nice model (the girl), excellent choice for an office environment."

                    I wonder what kind of office is that. πŸ’š

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                    • M Offline
                      michaliszissiou
                      last edited by 2 Apr 2010, 12:27

                      My office. πŸ’š

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                      • T Offline
                        teofas
                        last edited by 3 Apr 2010, 06:06

                        ohh you 2 dirty mind people...shes just going to the swimming pool πŸ˜• hehe

                        http://www.spazioarquitectura.com

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                        • N Offline
                          notareal
                          last edited by 4 Apr 2010, 14:36

                          @earthmover said:

                          @notareal said:

                          @sepo and others with png alpha, updated the guide at SU2TH forum .

                          Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.

                          In case someone missed latest update, Thea Studio build 350 has now a automatic clipmap from png aplha when png (with aplha) used as a diffuse texture.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • M Offline
                            majid
                            last edited by 4 Apr 2010, 18:14

                            it seems finally i could figur out , how displacement works


                            citroen-white-biased--resized.jpg

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • M Offline
                              michaliszissiou
                              last edited by 4 Apr 2010, 19:14

                              nice render majid. πŸ‘
                              Displacement works much better with B&W 16 bit images. These images should look almost grey, no contrast at all, the middle grey tone is crucial its the neutral. 8 bit images tend to cause steps effects.

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                              • M Offline
                                majid
                                last edited by 7 Apr 2010, 20:03

                                it is a raw sketch of a wip (also after next two weeks, that i'll be away on a trip). however su is not good on curve texturing at all, it was a bit hard for me , but for the nest version, certainly will improve it, maybe adding more detail,...
                                here I was seeking a late sunset mood, so increased the overall contrast in Thea, no post pro.


                                garden-statue1.jpg


                                sunset mood, vignetting,gamma correction, soft sun shadow

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                • M Offline
                                  michaliszissiou
                                  last edited by 7 Apr 2010, 21:23

                                  Nice renders majid,
                                  "however su is not good on curve texturing at all, it was a bit hard for me , but for the next version, certainly will improve it, maybe adding more detail,..."
                                  Don't be so sure... the whole SU concept is against this. Its about UV mapping. Except... well, have you heard about 'ptex'?

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                                  • N Offline
                                    notareal
                                    last edited by 7 Apr 2010, 21:58

                                    Ptex sounds like a great concept, who knows if it will find a way to SU and wider... As the Ptex library is now available as open source under the BSD. Just dream... no more UV mapping troubles.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • M Offline
                                      majid
                                      last edited by 8 Apr 2010, 02:11

                                      Ptex sound great as UVmapping for me is a nightmare still (so lazy to learn Max or Blender mapping, and generraly no need for an architec πŸ˜‰ )....


                                      statue-det-2.jpg

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • C Offline
                                        choppir
                                        last edited by 8 Apr 2010, 13:16

                                        very very very impressive!!!

                                        For that price it's an amazing renderer!

                                        Very good images mate.
                                        Well done!

                                        choppir

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                                        • S Offline
                                          solo
                                          last edited by 8 Apr 2010, 19:41

                                          I'm still amazed at the speed of the BSD engine, here is one similar to a series of integrated bathroom instalations that I'm getting done for a catalogue, this is half the size of original (resized for posting) as they need to be 300dpi for print.
                                          This render took 1 minute 49 seconds, unbelievable.

                                          I'd like to show the actual renders and designs but I'm bound by an NDA for the moment, but as soon as it goes live I'll link it to this post. (modelled with Sketchup)


                                          http://img39.imageshack.us/img39/3640/bsd1m49s.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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