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    Find the global position of a Vertex in a Group/Component

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    • G Offline
      gbabcock
      last edited by

      jessejames, thats not quite what I was after, but thanks for the post!

      thomthom, thanks for the feedback. I'll check out PickHelper in any case, sounds interesting.

      BTW, the code snippet I posted does work, I was testing it last night, and it doesn't traverse the model. The only caveat was that I had to use group.make_unique on copies of groups due to the bug discussed on this forum.

      Glenn

      Glenn

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      • thomthomT Offline
        thomthom
        last edited by

        @gbabcock said:

        BTW, the code snippet I posted does work, I was testing it last night, and it doesn't traverse the model.

        What was your testcase? With group or components? Did you try with scaled instances as well?

        @gbabcock said:

        The only caveat was that I had to use group.make_unique on copies of groups due to the bug discussed on this forum.

        Which one was that? Getting the correct parent for a group?
        http://forums.sketchucation.com/viewtopic.php?f=180&t=19765

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          I'd avoid making groups unique. I some times get models made by others where groups have been used as components. Provided the groups have not been made unique I can still recover them, by using Selection Toys.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • G Offline
            gbabcock
            last edited by

            @thomthom said:

            What was your testcase? With group or components? Did you try with scaled instances as well?

            I tested Groups, nested Groups, scaled Groups, rotated Groups, translated Groups, Group copies, Components (single only). Works for all of them.

            I've updated my Position Explorer tool, see attached. I'll post the update in the Plugins forum.

            @thomthom said:

            Which one was that?

            http://forums.sketchucation.com/viewtopic.php?f=180&t=14062&p=105782

            Glenn


            Position Explorer 13 Feb 2010

            Glenn

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            • G Offline
              gbabcock
              last edited by

              @thomthom said:

              I'd avoid making groups unique. I some times get models made by others where groups have been used as components. Provided the groups have not been made unique I can still recover them, by using Selection Toys.

              So how do I work around the bug? If I make a copy of a group and immediately try to get it's position I get the original's transformation.

              Glenn

              Glenn

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                #returns an array of Point3d objects that equal the global position of the vertices in an edge
                #currently only gets the first parent instance, components may have many instances

                You're not dealing with components with many instances? You only pick the first instance?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • G Offline
                  gbabcock
                  last edited by

                  @thomthom said:

                  You're not dealing with components with many instances? You only pick the first instance?

                  I am, I just haven't gotten that far with the tool yet!

                  Glenn

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @gbabcock said:

                    @thomthom said:

                    You're not dealing with components with many instances? You only pick the first instance?

                    I am, I just haven't gotten that far with the tool yet!

                    Well, that is a key major problem. Getting the correct instance. It's why traversing the parent won't work, as you only get the definition, but no way of getting the right instance.
                    If you make components work, then you make groups with group copies work. They are the same thing under the hood.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • G Offline
                      gbabcock
                      last edited by

                      Thanks, that's helpful. I'll play around with that.

                      Glenn

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                      • G Offline
                        gbabcock
                        last edited by

                        @thomthom said:

                        Well, that is a key major problem. Getting the correct instance...

                        OK, I see now. It's not a true hierarchy, since an element (vertex, face, edge, etc.) can be in more than one instance. Parent only gets you the Definition, with no way to get the correct Instance, as you said.

                        Thanks for helping me understand!

                        Glenn

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Only way is to map the whole model, going from Model and up. Which is just a brute force way to do it. 😕

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            jessejames
                            last edited by

                            @thomthom said:

                            SU changes the co-ordiates when you open a group/component. When a group or component is open SU returns global co-ordinates for the entities in that context.

                            It seems Tim Toady is more prevalent that i had originally feared! 😮

                            PS: Before some hot shot notices i made a mistake in accessing the origin using

                            collection..transformation[-1]
                            

                            Since the transformation is a 16 element array an NOT a 4 element array of 4 element sub arrays that code will only return the last float.

                            Always sleep with a loaded gun under your pillow!

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                            • AdamBA Offline
                              AdamB
                              last edited by

                              @thomthom said:

                              Only way is to map the whole model, going from Model and up. Which is just a brute force way to do it. 😕

                              Not really true. Its certainly non-trivial but LightUp does it 😄. ie LightUp needs to find the transform of every instance of a Component called PointLightSource. Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Took a fair amount of head scratching but its all in lightcache.rb if you want to take a butchers.

                              Its invoked by list = LightCache.flat(LightCache.walk(ent, ent.transformation)) which gives you back a list of transforms.

                              Adam

                              Developer of LightUp Click for website

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Very interesting Adam. I'm glad to be proven wrong.

                                I will for sure poke about that code of yours. Is it ok with you if I adapt it to a generic method and add it to my generic library shared between my plugins?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • G Offline
                                  gbabcock
                                  last edited by

                                  @adamb said:

                                  Clearly starting at the top and walking down is "one way" buts its incredibly inefficient. Better is to get each instance (trivial) then work your way back up concatenating transforms as you go - and dealing with the fact that there can be many instances of Components as thomthom points out. Adam

                                  Exactly what I'm trying to do! Thanks, Adam, I'll check this out.

                                  Glenn

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                                  • G Offline
                                    gbabcock
                                    last edited by

                                    OK, I think I'm getting a clearer picture now. ❗ Let me sum it up to make sure.

                                    Since we can have multiple instances of a Group/Component, there is a One-to-Many relationship between a Vertex and Transformations:

                                    Vertex->ComponentDefinition->ComponentInstances->ComponentInstance->Transformation

                                    model.jpg
                                    Therefore, to get the global position of a Vertex you need BOTH the Vertex (which is in ComponentDefinition) AND the specific ComponentInstance you are evaluating. From there you can walk UP the hierarchy of ComponentInstances and get their Transformations to apply to the Vertex.

                                    So in Ruby we have:
                                    Sketchup.active_model #top of model
                                    Sketchup.active_model.definitions #returns DefinitionList
                                    Sketchup.active_model.definitions[n] #returns ComponentDefinition[n] from array
                                    Sketchup.active_model.definitions[n].instances[n] #returns ComponentInstance[n] from array

                                    You can get a quick picture of this in SU with:

                                    Sketchup.active_model.definitions.each {|definition| puts "#{definition} contains #{definition.instances}\n" }
                                    

                                    Glenn

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Adam, that code returns the transformation of all the copies of that instance? But no way to track back a single path to the model, like you get with PickHelper?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • G Offline
                                        gbabcock
                                        last edited by

                                        @gbabcock said:

                                        From there you can walk UP the hierarchy of ComponentInstances

                                        Well, not quite... 😕

                                        The Parent of a ComponentInstance is a ComponentDefinition, which can exist in more than one ComponentInstance (for example, if you have multiple instances of a Component that has nested Components). So you can't even walk up the hierarchy of ComponentInstances. 😡

                                        But walking down works well! My use case is where I have selected a Group/Component (but not opened it) and need the global position of every Vertex. With limited testing performed, this code seems to give an accurate position report:

                                        #get vertices
                                        def Start
                                        	#get vertices
                                        	verts=[] #initialize vertices array
                                        	trans_h=[] #initialize transformation array use to store hierarchy of transformations
                                        	verts=createVerticesArray(sel,trans_h,verts)
                                        end
                                        
                                        def createVerticesArray(sel,trans_h,verts)
                                        	sel.each{|ent|
                                        		if (ent.is_a? Sketchup;;Group) || (ent.is_a? Sketchup;;ComponentInstance)
                                        			trans_h.push(ent.transformation) #push the Group/Component tranformation onto the array
                                        			ents=ent.definition.entities #get the entities in this Group/Component instance
                                        			verts=createVerticesArray(ents, trans_h, verts) #recurse
                                        		elsif (ent.is_a? Sketchup;;Edge)
                                        			ent.vertices.each{|vert| #begin analysis of vertices in this edge
                                        					puts vert if @debugFFD
                                        				#get global position of the vertex by applying the hierarchy of transformations
                                        				v_gpos=vert.position #returns local Point3d position of vertex
                                        					puts v_gpos if @debugFFD
                                        				flat_t=flatten(trans_h) #get the flattened transformation for the hierarchy
                                        					puts flat_t if @debugFFD
                                        				v_gpos.transform! flat_t #transform the vertex to get the global position
                                        				vert.set_attribute("vert","gpos",v_gpos)
                                        				verts.push(vert)
                                        			}		
                                        		end
                                        	}
                                        	#verts now contains redundant verts. remove duplicates.
                                        	verts.uniq!			
                                        	return verts
                                        end
                                        
                                        #thanks to Adam for the idea!
                                        def flatten(trans_h) #returns a flattened transformation from an array of transformations for the instance hierarchy
                                        	flat_t=Geom;;Transformation.new #create an entity transformation object
                                        	
                                        	#apply the hierarchy of transformations to the entity transformation
                                        	trans_h.each{|t|
                                        		flat_t=flat_t* t
                                        	}
                                        	return flat_t
                                        end
                                        
                                        

                                        It performs well too, though I'm sure it could be improved. I have used it on a component with ~8400 entities and 1720 vertices, and get the results back in 0.25 seconds consistently.

                                        Glenn

                                        Glenn

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                                        • D Offline
                                          dburdick
                                          last edited by

                                          Interesting thread. I'm trying to do figure out how to apply transformations to SU mesh objects for exporting. The object.transform! method seems to only perform rotation and scaling but not translation (e.g. the delta movement along the x, y, and z axis). I see that the transform matrix does indeed contain the translation values in the last row (row 4) of the matrix. Why doesn't the transform! method also perform the translation? Is this a bug or a feature?

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Never had any problems with translation and .tranform!.
                                            Maybe post a code snippet? (though in a new thread - as we're moving towards a new topic)

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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