sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Tridem's WIP with SU and Kerkythea

    Scheduled Pinned Locked Moved Gallery
    31 Posts 9 Posters 4.1k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      steelers05
      last edited by

      i think you are starting to develope a style, but the graineness/quality of the materials really takes away from making a good assessment on your style

      1 Reply Last reply Reply Quote 0
      • tridemT Offline
        tridem
        last edited by

        thanks guys for precious comments
        @Steelers: I know the sharpness is very bad but a such image takes 10 hours to cook, I'm trying to improve it before spending much more time to render.
        @Roger: totally agree about the left light, thanks for letting me notice it. Since the sea is a background picture it doesn't produce reflections, I should add them in postpro like the reflection of the girl on the ground... but I'm not so sure those reflections could be so visible into the room...I'll think it over πŸ˜‰

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          how come you are using MLT preset? what's the advantage?

          like the last image, nice mood. entourage well integrated too.

          oli

          1 Reply Last reply Reply Quote 0
          • tridemT Offline
            tridem
            last edited by

            @olishea said:

            how come you are using MLT preset? what's the advantage?..

            as I know, there are no really alternatives for a interior nightime shot. apart MLT gives the best result in terms of realism, biased methods need very high settings to resolve the complexity of lights and reflections. perhaps wait anyhow 10 hours or more, and finally find the picture full of white dots... πŸ˜• no thanks

            1 Reply Last reply Reply Quote 0
            • R Offline
              Roger
              last edited by

              Angle of incidence equals the angle of reflection. The sun is low in the sky so light will reflect off the ocean from way out. When you can see that bright pool of light on the ocean, it means , you the viewer, are in line with the sun's reflection. This is why sailors and pirates used to wear eye patches. They were going blind taking sun sights. My daughter has a pool outside a west facing window and it send sun sparkes dancing all over the living room ceiling. Because the pool is small and close to the house this happens much earlier in the day. If the pool were stretched to the horizon you would see it closer to sunset.

              http://www.azcreative.com

              1 Reply Last reply Reply Quote 0
              • D Offline
                D-space
                last edited by

                @tridem said:

                @olishea said:

                how come you are using MLT preset? what's the advantage?..

                as I know, there are no really alternatives for a interior nightime shot. apart MLT gives the best result in terms of realism, biased methods need very high settings to resolve the complexity of lights and reflections. perhaps wait anyhow 10 hours or more, and finally find the picture full of white dots... πŸ˜• no thanks

                MLT being unbiased is physically accurate but better tweaks on lightings are necessary esp for night shots. Probably can halves the noise and the rendering hrs.
                Biased presets, ie Photon Map..would looks somewhat different compared, but decent rendering time is possible. But tweaking the presets is a tough call for most users IMHO.
                Also couple of color or curves adjusments PP are needed to make the image look right.
                Probably can achieve somewhat closer to what QMC GI can produce.

                Btw..MLT is equivalent to preset #9 for TL πŸ˜‰

                http://blibestmentalt.no/54981

                1 Reply Last reply Reply Quote 0
                • tridemT Offline
                  tridem
                  last edited by

                  So, I've done some adjustements, in the meantime the girl has gone, I'm sorry πŸ˜’
                  raw KT view plus light flares added, I'm gonna work on Gimp.
                  I thought back to the environment reflections, I'll keep just the light coming from the spherical sky, I've seen the scene also from another point of view and I believe it's ok


                  bed14-02_21h_130ps4_filtered.jpg

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Roger
                    last edited by

                    A suggestion

                    The render has become much better although I do miss the girl. The interior, for me, just needs a touch more pop. I have done a little post processing on your latest image to illustrate what I mean. Good work by the way.

                    http://www.azcreative.com

                    1 Reply Last reply Reply Quote 0
                    • tridemT Offline
                      tridem
                      last edited by

                      Hi Roger, thanks for your suggestions once again. I like your version, there's another point of view I want to render (time permitting...) surely I'll take it into account.
                      Luca

                      1 Reply Last reply Reply Quote 0
                      • tridemT Offline
                        tridem
                        last edited by

                        here is my last attempt...

                        bedroomsyria.jpg

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          Roger
                          last edited by

                          The new view made me notice that the perspective is off. The vanishing point is somewhere in the middle of the water. It should be on or slightly above the horizon.

                          http://www.azcreative.com

                          1 Reply Last reply Reply Quote 0
                          • tridemT Offline
                            tridem
                            last edited by

                            😲 not a thing escapes you! You're right, I noticed the sea surface was bended but didn't realize the background was too high πŸ˜†
                            ...one more lesson to learn tridem...

                            1 Reply Last reply Reply Quote 0
                            • tridemT Offline
                              tridem
                              last edited by

                              this is a scene wich I've been played around for a while, now I'm just fed up with it πŸ‘Š
                              livingroom-226PASS.jpg

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                Mocki010
                                last edited by

                                I think your renders need a lot of improvement. Specialy on the light and the
                                textures. You should also not ignore the basics of furniture construction. 😞

                                1 Reply Last reply Reply Quote 0
                                • tridemT Offline
                                  tridem
                                  last edited by

                                  Since I don't think is all scrap, please be more detailed on what you think was wrong in order I can try improve it... wich texture? and wich forniture? eg the left part is almost exactly my living room πŸ˜†

                                  1 Reply Last reply Reply Quote 0
                                  • tridemT Offline
                                    tridem
                                    last edited by

                                    Let's change subject...I did this scene some months ago, but I'd got troubles with the steel brush mapping, now I believe it works somehow

                                    Keys-wm.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      joppermann
                                      last edited by

                                      @tridem said:

                                      Let's change subject...I did this scene some months ago, but I'd got troubles with the steel brush mapping, now I believe it works somehow

                                      [attachment=0:3sx61sa6]<!-- ia0 -->Keys-wm.jpg<!-- ia0 -->[/attachment:3sx61sa6]

                                      Nice! I think the brushed metal works very well. I don't have any place giving critic because I am not anywhere near the level that you are but I will say this anyway. Just because I have seen enough of your work to think you could do it pretty easy. The plug on the usb seems too perfect. (If that makes any sense.) For some reason my eye keeps getting drawn to it. Perhaps too smooth...not sure. It is just such a great render its a shame to be distracted by it. But like I said...I certainly couldn't anything like this...so what the hell do I know. πŸ˜‰

                                      Love it!

                                      1 Reply Last reply Reply Quote 0
                                      • tridemT Offline
                                        tridem
                                        last edited by

                                        thanks Jeff for so many compliments 😳
                                        You're absolutely right about the plug, I set a bump map since a metal sheet cannot be so 'flat' as a mirror but something has gone wrong and I did not figured out why, I get often problems with UV and scale settings in Kerkythea, expecially with the procedural bitmaps πŸ˜’

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          ScottPara
                                          last edited by

                                          The last render is by far better than the others. The brushed metal material does look nice. It comes off as a brushed metal with a clear coat which is believable. The plug material is a bit flat. Typically this is aluminum and has quite a shine to it. Also try putting some vertical scratches that will give the effect of use. The vertical scratches should be faint but there none the less. The keys are well modeled but have a few issues. The are not laying correctly to me. The tips would usually be touching the table. The material is spot on except for the last one (farthest away from camera). This one is a bit blown out. The table material is not adding to the render as it is reflecting too much. Maybe a wood material which a blurry refelction of something like that would work better.

                                          All in all this is one of your best and just needs some small tweaks to make it damn near perfect. Good work.

                                          Scott

                                          Love the fact that some HATE my avatar.....

                                          1 Reply Last reply Reply Quote 0
                                          • tridemT Offline
                                            tridem
                                            last edited by

                                            Hi Scott, actually I wanted show it like some brand new product rather than a realistic one, so I don't agree about the scratches. Also I like the reflective surface very much. πŸ’š
                                            About the laying of the keys I know it's strange, but I worked around for a while and cannot able to find a better position, 😳 I should have been using sketchyphisics to solve definitively.
                                            Thanks anyway, I really appreciated your comments πŸ‘

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement