Extruding on a tapered polygon.
-
@jean lemire said:
Hi Dave, hi folks.
You are rigth. The "Follow me" Tool first operation is to rotate any profile that is not perpendicular to the start of the path in such a way that it becomes perpendicular. the only problem is that it is not really a rotation but a projection. In this case of a circular groove, it will, indeed, becomes elliptical.
In my example, I just drew a circle centered on the midpoint of the slanted side and then I erased the unwanted part to get a circular grove. A more refined method would be to carefully position this "cutting" circle to mimick, as well as possible, the positioning of a real life router bit.
Another possibility would be to carefully position a cylinder on one side of the leg, then do an intersection and finally delete unwanted geometry. After that, a circular array can be made with the grooved face to obtain 5 more. This would work but is a lot of work.
Just ideas.
Hi Jean,
I think I did it your way this evening (this SU can become addictive, I am learning). I made a tapered leg and then realigned the axes for each face before I drew a vertical bead up the side of the leg using the push/pull tool. It seems to have worked quite well. I had to do a little cleanup at the top of each leg, but that wasn't hard.
Thank you (everyone) for your help.
I shall be back!!
Mel
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement