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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Chris, I have filtered out everything, and visually checked the parent of each entity. All have the model as their parent, but the error still persist.

      The entities takes the form of #Sketchup::Face:0xe4d85c8, etc. A previous error messages made reference to requiring the form as Sketchup::Entity, and I wondered if I had to edit out "<#", and ">" from the variable. I tried to use v1.chop, but that failed, and the compiler reported that it was a "private" method. In any case, do I need to edit the form the array takes?

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      • thomthomT Offline
        thomthom
        last edited by

        @honoluludesktop said:

        Chris, I have filtered out everything, and visually checked the parent of each entity. All have the model as their parent, but the error still persist.

        The entities takes the form of #Sketchup::Face:0xe4d85c8, etc. A previous error messages made reference to requiring the form as Sketchup::Entity, and I wondered if I had to edit out "<#", and ">" from the variable. I tried to use v1.chop, but that failed, and the compiler reported that it was a "private" method. In any case, do I need to edit the form the array takes?

        No - not need to edit out <# and >. This is just what the string Entity.to_s or Entity.inspect method outputs. It's automatically called when you puts entity to the console.

        What would help is if you posted more of the script so we can see the how it's working. Much easier than guessing.

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          I basically tried it two ways:

          if comp.is_a? Sketchup;;ComponentInstance 
            if @sel == "yes"
              comp.definition.entities.each do |subcomp|
              ###if entity is a sub componant
              if subcomp.is_a? Sketchup;;ComponentInstance 
                comp_entities = []
                comp_entities = comp.definition.entities
                #do stuff with entities here
          				
                my_group = entities.add_group(comp_entities)
                #my_comp = my_group.to_component
                #my_comp.name= my_comp_name
              end
            end
          

          ๐Ÿ™‚
          and

          if comp.is_a? Sketchup;;ComponentInstance 
            if @sel == "yes"
              comp.definition.entities.each do |subcomp|
                ###if entity is a sub componant
                if subcomp.is_a? Sketchup;;ComponentInstance
                  comp_entities = comp.explode
                  #do stuff here
          				
                   comp_entities.each do |filter|
                   if filter.to_s.split(';0x').first != "#<Sketchup;;Loop" and filter.to_s.split(';0x').first != "#<Sketchup;;EdgeUse" and filter.to_s.split(';0x').first != "#<Sketchup;;AttributeDictionary" and filter.to_s.split(';0x').first != "#<Sketchup;;AttributeDictionaries"
                      comp_ok_entities.push filter
          	  end
          	end
          				
          	my_group = entities.add_group(comp_ok_entities)
          	#my_comp = my_group.to_component
          	#my_comp.name= my_comp_name
               end
              end	
          
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          • thomthomT Offline
            thomthom
            last edited by

            Instead of adding the entities to a new group and converting it back to a component, make the component unique. http://code.google.com/apis/sketchup/docs/ourdoc/componentinstance.html#make_unique
            (note, the API says it return true/ false, but it really returns a new ComponentInstance.)

            
                if comp.is_a? Sketchup;;ComponentInstance
                  if @sel == "yes"
                    comp.definition.entities.each do |subcomp|
                    ###if entity is a sub componant
                    if subcomp.is_a? Sketchup;;ComponentInstance
                      my_comp = subcomp.make_unique
                      comp_entities = my_comp.definition.entities
                      #do stuff with entities here
                    end
                  end
            

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Understood, however my problem came about because I was having difficulty understanding transformations of individual ComponentInstance.definition.entities, and was only able to do it after exploding the component. Which brought me back to returning it into a component form. I assume that I can not return to the original definition (some component entities have been relocated), so I was trying to create a new component.

              When I do the following with a component selection that has no sub-components:

              comp_entities = []
              selection.each do |g|
                if g.is_a? Sketchup;;ComponentInstance
                  comp_entities = g.definition.entities
                  #do stuff here
              
                  my_group = entities.add_group(comp_entities)
                end
              end
              

              I get (eval):10:in โ€˜add_groupโ€™: wrong argument type (expected Sketchup::Entity). When I add after #do stuff here

              comp_entities.each do |f|
                puts f.parent
              end
              

              Puts echo's #Sketchup::ComponentDefinition:0xe4ba1a8 for each entity to the display, demonstrating that the entities have the same parent. So what is a "wrong argument type" for my_group = entities.add_group(comp_entities)?

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              • thomthomT Offline
                thomthom
                last edited by

                Are you doing anything to the comp_entities variable?

                if you add right before your add_group

                adebug = comp_entities.to_a.select { |e| !e.is_a?(Sketchup;;Entity) }
                adebug.inspect
                

                What does it output? That snippet should return an array of everything in that collection which isn't inherited from Sketchup::Entity.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  At this time, I am not doing anything, just trying to group the array of entities. Once I figure how to do that, I will place my procedure (rotates one of the entities) in the if-end "block" (is that the right word?).

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    In your snippet there, the variable comp_entities is pointing to an entities object. That is not what .add_group is expecting. That is what the error is. .add_group is expecting a single entitiy OR an array of entities. So just change the loine to this and see if it works:

                    my_group = entities.add_group(comp_entities.to_a)

                    I just added a .to_a to turn the entities object into an actual aray. Now it should work, I think.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      ok, and I just got onto a machine with SU on it. I tested what happens if I explode a group and then try to add the entities returned in the explosion to a group. And I got the error about adding entities with the same parent. So far so good.

                      I found that exploding the component instance does not return the inner geometry of each sub-component like I thought it might be doing. So there really is no need to test the parent of each entity. It is just a matter of making an array of only the parts you want.

                      So I exploded the component instance, and I then made an array of just faces, edges, groups and componentinstances. And then added that array to a new group and it worked just fine. Here is what that code looks like:

                      model = Sketchup.active_model
                      ents = model.active_entities
                      explode_array = model.selection[0].explode
                      good_ents = []
                      
                      explode_array.each do |e|
                      good_ents << e if e.is_a? Sketchup;;Face
                      good_ents << e if e.is_a? Sketchup;;Edge
                      good_ents << e if e.is_a? Sketchup;;Group
                      good_ents << e if e.is_a? Sketchup;;ComponentInstance
                      end
                      
                      ents.add_group( good_ents )
                      
                      

                      And that works from the web console with a single component Instance selected, and it can have sub components and sub groups (but not sub-images since I didn't test for those.

                      Anyhow, I hope it helps. But in the end I think you might be better off approaching this entirely differently.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        If you are rotating (or tranforming) everything inside a componentinstance, apply your tranformation to all the entities by using Entities.transform_entities http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#transform_entities

                        Chris, that snippet can be made easier if you check for inheritance from the Drawingelements instead of individual classes.

                        
                        model = Sketchup.active_model
                        ents = model.active_entities
                        explode_array = model.selection[0].explode
                        good_ents = explode_array.select { |e| e.is_a?(Sketchup;;Drawingelement) }
                        ents.add_group( good_ents )
                        
                        

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • honoluludesktopH Offline
                          honoluludesktop
                          last edited by

                          Thanks, Guys. Not able to get back to this tonight, will try tomorrow night.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I like that Thom. I've also seen you use "select" a few times recently. I'll try to look at it, but is it different than collect? I recently ran across that one, and I never rememeber to use it. But they both appear to do about the same thing, and are remarkably useful for populating an array.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @chris fullmer said:

                              I like that Thom. I've also seen you use "select" a few times recently. I'll try to look at it, but is it different than collect? I recently ran across that one, and I never rememeber to use it. But they both appear to do about the same thing, and are remarkably useful for populating an array.

                              Chris

                              They are not the same.

                              Enumerable.collect (alias Enumerable.map)

                              arr = [0, 1, 2, 3, 4] arr.collect { |i| i * 2 }
                              returns: [0, 2, 4, 6, 8]
                              I use it for instance to collect Point3ds from vertices collections.
                              points = face.vertices.collect { |vertex| vertex.position }

                              Enumerable.select (alias Enumerable.find_all)
                              arr = [0, 1, 2, 3, 4] arr.select { |i| i%2 > 0 } # block returns true if i is an odd number
                              returns: [1, 3]

                              I recently noticed this:

                              Enumerable.partition
                              arr = [0, 1, 2, 3, 4] arr.partition { |i| i%2 > 0 } # block returns true if i is and odd number
                              returns: [[1, 3], [0, 2, 4]]

                              Also rather handy.

                              The Enumerable module, which the Array class includes, has a number of very nice methods which I've found do many of the things I often do with arrays. I just haven't noticed them, partly because not everything in the Enumerable module isn't listed in the Array class docs.

                              model.selection.all? { |e| e.is_a?(Sketchup::Edge) }

                              or

                              [ruby:af7phbud]model.selection.any? { |e| e.is_a?(Sketchup::Edge) }[/ruby:af7phbud]

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Wow those are great Thom. I see the difference now there with collect and select. And I really like that partition method. Not sure where I'd use it right now, but I have a feeling it might come in handy eventually.

                                Thanks!

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Those five methods there has cut down many lines in my older codes. ๐Ÿ˜„

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Hi Guy, Finally got around to working on my program, and thanks to you it works. I have one question. How do I understand the following bit of code?

                                    comp_new = comp_entities.select do |e| 
                                      e.is_a?(Sketchup;;Drawingelement)
                                    end
                                    

                                    Sorry for the long-hand, but it helps me to read my code, perhaps when I get better:-}

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      your variable name is a bit confusing. "comp_entities" is the resulting array from .explode ? Assuming it is:

                                      "comp_new" sounds like it's a ComponentInstance or ComponentDefinition, but in this case it will be a collection of entities.

                                      Example of .select: arr1.select will return a new array will all the elements of arr1 when the block returns true.

                                      In your case, you have an array returned from .explode. That array contains lots of thing you don't want. But the common denominator for the items you do want is that they inherit from the DrawingElement class. So we use the .select method to extract only the items that inherits from that class e.is_a?(Sketchup::Drawingelement).

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Yes.

                                        When you see in the API manual, for the Face class for example: http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html
                                        Notice it says: Parent: Drawingelement

                                        And the Drawingelement class says Parent: Entity

                                        And the Loop class: Parent: Entity

                                        So a Face
                                        .is_a?(Sketchup::Face) == true
                                        .is_a?(Sketchup::Drawingelement) == true
                                        .is_a?(Sketchup::Entity) == true

                                        But a Loop
                                        .is_a?(Sketchup::Loop) == true
                                        .is_a?(Sketchup::Drawingelement) == false <- Notice
                                        .is_a?(Sketchup::Entity) == true

                                        Because the relationship of a Face is:
                                        Sketchup::Face < Sketchup::Drawingelement < Sketchup::Entity < Object

                                        While a Loop is:
                                        Sketchup::Loop < Sketchup::Entity < Object

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          The Object Diagram is a nice graphical overview of the classes relationships: http://code.google.com/intl/nb/apis/sketchup/docs/diagram.html

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @honoluludesktop said:

                                            Yes, "comp_entities" is the exploded array. OK, so when I see is_a? in this manner, the do loop is "select(ing) the entity(s)" in the array that is a (are) %(#FF0000)Sketchup::Drawingelement. Is it faster (better) then:

                                            comp_entities.select do |e| 
                                            >   if e.is_a? Sketchup;;Drawingelement
                                            >     comp_new.push e
                                            >   end
                                            > end
                                            

                                            In your examples, what you mean to do is:

                                            comp_entities.each do |e| 
                                              if e.is_a? Sketchup;;Drawingelement
                                                comp_new.push e
                                              end
                                            end
                                            

                                            Notice the .each instead of .select

                                            .each is a simple iterator - it does not return any values.
                                            .select returns a new array - where the content depends on when the block yields true.

                                            
                                            comp_new = []
                                            comp_entities.each do |e|
                                              if e.is_a? Sketchup;;Drawingelement
                                                comp_new.push e
                                              end
                                            end
                                            
                                            

                                            Does the exact same thing as:

                                            
                                            comp_new = comp_entities.select do |e|
                                              e.is_a?(Sketchup;;Drawingelement)
                                            end
                                            
                                            

                                            Can also we written as one line:

                                            
                                            comp_new = comp_entities.select { |e| e.is_a?(Sketchup;;Drawingelement) }
                                            
                                            

                                            There are many ways to do things - but Ruby has many useful methods for repeated tasks that saves your from typing the same code structure over and over again.
                                            In these examples - I'm not sure if anyone is any significantly faster than the other. But .select saves some characters.

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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