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    Final streetscape - sketchup, twilight, photoshop

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    • D Offline
      d12dozr
      last edited by

      oops 😳

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • olisheaO Offline
        olishea
        last edited by

        in reality the gradient isn't so steep. so no need for a landing or anything in the real proposal. the topo survey wasn't very good so my model terrain isn't amazing. this was an absolute biatch of a model to make-and the texturing was just so intense. more images to come.....

        i really wanna play with podium version 2....but i gotta get this out of the way 😑

        no worries d12dozr πŸ‘ πŸ˜†

        oli

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        • S Offline
          sepo
          last edited by

          We do not have ADA... In England access is controlled by Building Regulations and DDA. It is not necessery to have access at every point. I presume there is access to properties from the carpark and/or from the pavement higher up.

          Renders are nice ...bit saturated for my taste and slightly dark ...but still nice. Gabions are cool btw.

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          • olisheaO Offline
            olishea
            last edited by

            thanks Sid!!

            yeah there is level access to all houses. front and back. lots of provision for disabled access....but yeah like you say Sid, access is not required everywhere.

            i think architect did a great job to be honest. remember these are council houses!!!

            I agree about saturation sid....sometimes you need someone else to look at it, thank you. ive updated original.

            still working away........ 😑

            oli

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Nice work Oli πŸ‘

              Are these houses or flats? Either way, it's a funky housing design that'll look great when developed.

              Download the free D'oh Book for SketchUp πŸ“–

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              • olisheaO Offline
                olishea
                last edited by

                council houses. or association housing....whatever you wanna call it. the form and materiality takes influence from the industrial context-saw tooth roof mills etc, north lights (oldham, greater manchester, uk).

                i think it'll really improve the lives of the people who live there β˜€

                this is what St Mary's estate looks like at the moment (neighbouring estate).


                st mary's.jpg

                oli

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                • olisheaO Offline
                  olishea
                  last edited by

                  and wtf man
                  @unknownuser said:

                  "Oh, it not personal, but I absolutely abhor gabion baskets in any way, shape or form."
                  this isn't even constructive... personal taste means nothing in this game. what would you suggest?.....a big brick wall? gabions were chosen for visual lightness and the fact that plants can grow from them further softening their appearance. gabion material is reclaimed too so its a great choice IMO

                  oli

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                  • D Offline
                    dylan
                    last edited by

                    I love the architecture and I love the render.

                    The thing that really stands out to me and in a good way, is just how good the road looks!
                    Is that and image you have used Oli?

                    http://dmdarchitecture.co.uk/

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                    • olisheaO Offline
                      olishea
                      last edited by

                      im so glad somebody finally noticed!! I spent a lot of time getting the road right! I adapted a texture from cg textures.com. its as close to a typical british road as I could make! I made a bumpmap for it too and applied a rough stone template in twilight. I got the curb texture from this forum and projected it over the curb.

                      I made most of the textures so if you would like any (including bumps) let me know and I will post them. Got higher res version of road texture too if you want it.

                      oli

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                      • D Offline
                        dylan
                        last edited by

                        I would love the road texture and bump Oli.
                        Also the kerb if possible too.

                        Thanks

                        http://dmdarchitecture.co.uk/

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                        • S Offline
                          sepo
                          last edited by

                          Road texture would be quite nice to have.

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                          • olisheaO Offline
                            olishea
                            last edited by

                            PM me your email guys and I'll send it to you. its too large and its not worth reducing.

                            i'll post a photobucket version in meantime here:

                            dylan you can use the kerb texture itself as a bump map in the twilight bump channel.

                            http://i654.photobucket.com/albums/uu269/olishea/Roads0021_L.jpg

                            http://i654.photobucket.com/albums/uu269/olishea/Roads0021_L_bumpmap.jpg

                            here is kerb texture:

                            http://forums.sketchucation.com/viewtopic.php?f=40&t=22057&p=194908&hilit=side+walk#p194908

                            oli

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                            • olisheaO Offline
                              olishea
                              last edited by

                              here are material settings (to rough stone template)


                              Picture 8.png

                              oli

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                              • R Offline
                                rickgraham
                                last edited by

                                @olishea said:

                                and wtf man
                                @unknownuser said:

                                "Oh, it not personal, but I absolutely abhor gabion baskets in any way, shape or form."
                                this isn't even constructive... personal taste means nothing in this game. what would you suggest?.....a big brick wall? gabions were chosen for visual lightness and the fact that plants can grow from them further softening their appearance. gabion material is reclaimed too so its a great choice IMO

                                Sorry, but it is from personal (mis) use here in the states. The wires in gabions have a tendency to break and then you have these nice pointy wires that can cause problems. Yours might be completely different gabions that what I am used to here in the states. We use them at stream edges. I am a proponent for natural scapes ( take a look at http://www.wildlandhydrology.com/). So if you are asking for an alternative within those parameters, a vertical green wall might work well.

                                Again, this was not meant as a personal attack - honest.

                                Rick

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                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Man I love Gabions in any shape or form! We use tham a lot here without any structural failure of the mesh!

                                  Though in Oli's case though I like them I would like to see a material break every now and then!

                                  Nice work by the way Oli!!!! My only crit would be as someone else suggested the colours are a bit saturated and the grass could use some work. And there are a lot of people for a simple street scene IMHO!!

                                  Those ramps give me the jitters a bit though, nice wide steps are so much more appealing.

                                  As I said though, great work! I didn't really expect less!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    Thanks for the comments Richard, always welcome and helpful.

                                    The architect wanted more people in the scenes but I secretly deleted them haha!

                                    I keep the colours a bit saturated for printing because the printer is always dull.

                                    Rick: no worries pal

                                    Here are the two other images. I rushed the PP on these so please forgive any mistakes! And don't slag the car off because its identical to mine, thanks to majid for the car paint!

                                    Cheers

                                    http://i654.photobucket.com/albums/uu269/olishea/23_final_small.jpg

                                    http://i654.photobucket.com/albums/uu269/olishea/25_final.jpg

                                    oli

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      This is with Podium Version 2 Beta!! Materials only took 5 minutes to setup and this render took only 40 mins as opposed to 5-10 hour unbiased.

                                      I removed the trees because the current beta doesn't render dirty PNGs too well, but the team is working on it I hear.

                                      Little bit of photshop, but generally all Podium version 2! the colours are lovely compared to the previous podium.

                                      http://i654.photobucket.com/albums/uu269/olishea/v2jpg.jpg

                                      oli

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                                      • D Offline
                                        dylan
                                        last edited by

                                        Agree about the Podium colours, they really work well.
                                        Just needs a better glass reflection and it will make a big difference imo.

                                        http://dmdarchitecture.co.uk/

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          Perhaps I shouldn't comment on this, but I really can't see the huge difference you guy's can... πŸ˜•

                                          Cheers
                                          Kim Frederik

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                                          • M Offline
                                            meak
                                            last edited by

                                            bravo,
                                            pretty light and textures.
                                            lovely ambience.

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