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    Can we improve ExtrudeEdgebyRails? (add options)

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    • juan974J Offline
      juan974
      last edited by juan974

      Hello, my question is about the supa plugin named ExtrudeEdgebyRails?
      I would like to understand exactly how it works, because sometimes when you use 2 rails whit different number of segments it increase seriously the number of meshs...
      i heart that the big brother of EEbR, ExtrudeEdgeSbyRails2 is on the way, i imagine that the problem of the number of meshs will be more heavy on this new plugin...
      i think EEbR if based on ExtrudeEdgebyEdge, isn t it ?
      working from EEbE and compare to EEbR is a good way of research, any idea ?
      so that's why i would to know if it s possible to think about ways to improve ExtrudeEdgebyRails?
      i ll post some pics to show what i mean by improve
      Keywords :
      -EEbE : ExtrudeEdgebyEdge (by TIG)
      -EEbR : ExtrudeEdgebyRails (by TIG)
      -Segment
      -Profil
      -Point
      -Rail
      -any suggestions ?

      Guideline : translate what is beautiful (from designers) to maths (for developers)

      1- Edit : 19 dec 2009

      post the picture whit a sampleimproveEEbR1.jpgimproveEEbR1.skp
      how to EEbR whit a difference of one segment between the 2 rails?
      picture 5. and 6. : there are 5 ways to merge the difference one segment between the 2 rails. i use first EEbE whit the profil and the bigger rail (in segments number), then i ajust each line (profil) (whit scale tool) to the smaller rail.
      (Anyone knows a simple way to select the profil in one click or 2 ?)
      does anyone (who wants to contribuate) need to know how to go from step 4. to step 5?
      Now drafters, we need a more complicate sample (rails : less than 20 segments, difference of 5-6 between rails, wee will increase step by step), and your design background, any ideas ?

      juan974 (Réunion island)
      website : http://sketchucation.com/click.php?url=http://www.tarn.us

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      • TIGT Offline
        TIG Moderator
        last edited by

        I am 'Mr EEbyRails'. 🤓
        I am already aware of your ideas about mesh facet minimizing, from other threads - my initial idea was to keep the mesh as 'smooth' as possible by sub-dividing the opposing rails' edges equally.
        It's still best in terms of a 'smoothed' mesh, BUT I know that making a mesh with 100 times more faces just because the edge-count is a little uneven seems pretty unreasonable...
        Still best to keep the opposing edge-counts related...
        I am looking at ways of offering 'options' - e.g. if opposing edges are equal or simple multiples then 'no options' - if they are not 'equal' then a dialog giving options - telling you the number of edges required to 'smooth it' OR take option to make main mesh even and edges 'from a point' to even up the rest as you have suggested...

        EEbyRails v2 with Initial-Profile, Rail-1, Rail-2 and Melding-Profile*** is going well - the second profile*** you choose [or re-pick the first one to make the mesh as made currently] means the mesh profile is 'melded' along the rails between the two forms - allowing a predetermined start and end profile - a 'lathe' along rails if you will...
        Watch this space... ☀

        TIG

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          One thought I've had on this TIG is to redefine their rails with some algebra using a curve of best fit method. There are many out there to choose from. They the user could specify how many segments they want added, regardless of how many are actually there. Of course then the problem becomes that the reails are only approximating the rails they supplied, but it is a nice wat to smooth things out.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • R Offline
            remus
            last edited by

            TIG,i think i read that you get the same number of edges by multiplying the number of segments in each edge to get a common multiple. If this is the case im sure itd be easy enough to improve by finding a smaller common multiple.

            i.e. edge a has 3 segments, edge b has 6 segments, so common factor = 6 rather than 18.

            Apologies if im just imagining that you wrote that 😛

            http://remusrendering.wordpress.com/

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            • TIGT Offline
              TIG Moderator
              last edited by

              It does take the smallest so 6 and 12 uses 6 -you can't go smaller than that for one set of edges as it might form other geometry...
              However, 6 and 13 has nothing except 6x13= 78 !
              we could go 12 and make the odd 1 taper to zero at one end, bit this affects the smoothness of the mesh...

              TIG

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              • R Offline
                remus
                last edited by

                Fair enough.

                http://remusrendering.wordpress.com/

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @chris fullmer said:

                  One thought I've had on this TIG is to redefine their rails with some algebra using a curve of best fit method. There are many out there to choose from. They the user could specify how many segments they want added, regardless of how many are actually there. Of course then the problem becomes that the reails are only approximating the rails they supplied, but it is a nice way to smooth things out.

                  Chris

                  Approximating a curve only works if that 'curve' is something 'arithmetical' BUT a curve can be any collection of 3D edges in a 3D Polyline... 😕

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    I now have v2 of EEbyRails working - in this version you pick 2/3/4 curves - the Profile, then Rail-1, then Rail-2 [which could also be Rail-1 again] and then a 'Melding-Profile' [could be the Profile again]...
                    This 'Melding-Profile' lets you dictate the end form/location of the mesh as well as the start derived from the Profile - effectively allowing a 'Coons mesh' from 4 defined paths, with the mesh 'morphing' between them all...
                    I am going away for a few day but then I plan to issue v2 early next week - however, I haven't addressed the segmentation matching of Rails/Profiles yet - any comments before I commit would be welcomed...EEbyRv2.png

                    TIG

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Great news TIG. Have you tried it on Jeff's "impossible" scenario yet?

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • pilouP Offline
                        pilou
                        last edited by

                        What about number of segments of each part?
                        Must be equal for more speedy result or not important as taken from existant between neighbour forms?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • CarrozzaC Offline
                          Carrozza
                          last edited by

                          Great news TIG !!!

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I moved this into the developer section. Sorry for any confusion that might cause - but we're trying to keep the Plugin section an index only. 🤓

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • JClementsJ Offline
                              JClements
                              last edited by

                              Looks very promising and seems to me that it would be easier to use and be more predictable.

                              Thanks, TIG for all your hardwork. What will 2010 bring? Hard to imagine.
                              😕
                              John

                              John | Illustrator | Beaverton, Oregon

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                              • juan974J Offline
                                juan974
                                last edited by

                                Edit first post

                                juan974 (Réunion island)
                                website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  The principal problem is avoid cracks between each existant sides!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @unknownuser said:

                                    The principal problem is avoid cracks between existing sides!

                                    The good news is that EEbyRv2 - yet to be unleashed - ensures that the 2 rails and 2 profiles selected are kept so now there are no 'cracks'; however, the number of facets increases dramatically with unmatched segment counts - especially if the rails AND profiles have unmatched segment counts - especially if there's no common factors.
                                    equal segment-counts for rails + profiles =
                                    5&5 & 5&5 =>> 5x5 = 25 =>> 50 facets [remember that quads are triangulated so we need to x2]
                                    10&10 & 10&10 =>> 10x10 = 100 =>> 200 facets [x2 the mesh edges =>> x4 the mesh facets]
                                    Paired segments with a common factor increase by a bigger amount, but still not too unwieldy - here it's x4 for a mesh that has x2 the edge segments =
                                    10&5 & 10&5 =>> 10x10 = 100 =>> 200 facets [same number of mesh facets from far fewer mesh edges]
                                    BUT a similar segment-count but with no common factor give enormously faceted meshes =
                                    10&9 & 10&9 =>> 90x90 = 8,100 =>> 16,200 facets !!!
                                    However, this subdivision method WILL give a properly 'smooth' mesh.
                                    However, there is an alternative algorithm that I am trying to incorporate, which takes the segment count of the most segmented rail/profile as the maximum and projects back 'triangulated wedges' of mesh to a repeated vertex position on the rail/profile with the fewer segments, these 'wedges' will be positioned as evenly as possible along that rail/profile.
                                    I'll probably introduce an extra warning dialog if the facet-count gets above a certain limit - say ~1,000 - which will tell you that it could take some time to make a 'perfect mesh' because you have [stupidly] made the rails/edges with awkwardly uneven segment-counts: and then offering you the chance to 'Cancel' and fix it manually & retry, or answer 'No' to go for the quicker [but simpler and less perfect] mesh, or 'Yes' to carry on as you are and wait for the very faceted mesh to finish processing... zzzzzzzzzzzzzzzzzzzzz.
                                    I hope to have something published early this coming week...
                                    Merry Christmas! ☀

                                    TIG

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      It's not an easy thing to convert an box modeling prog to a nurbs one 😉
                                      Happy new year and see you the next one ☀

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • JClementsJ Offline
                                        JClements
                                        last edited by

                                        TIG,

                                        I am wondering if, through your recent experimentation with different algorithms for your "railing" scripts, that a better means for creating a terrain from contours could be developed (v.s. the sandbox method which often requires so much time consuming and tedious cleanup)?

                                        John

                                        John | Illustrator | Beaverton, Oregon

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @unknownuser said:

                                          over 30°C (86°F) for christmas do you believe that ?

                                          No 💚 😉 😎 ☀

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • juan974J Offline
                                            juan974
                                            last edited by

                                            @unknownuser said:

                                            tig wrote : However, there is an alternative algorithm that I am trying to incorporate, which takes the segment count of the most segmented rail/profile as the maximum and projects back 'triangulated wedges' of mesh to a repeated vertex position on the rail/profile with the fewer segments, these 'wedges' will be positioned as evenly as possible along that rail/profile.

                                            what do you think about :

                                            lot of faces may be created, would you try the method of distribution of wedges whitch decrease the number of created face?
                                            |_no "continue whit classic algorithm"
                                            |_yes "open another dialog box"
                                            _|_how would you like to distribute the wegdes
                                            __|_from start "all from start to middle of rail"
                                            __|_from end "all from middle to end"
                                            _| homogeneous "..."
                                            _|_ok
                                            _|_cancel

                                            do you think is a good way?

                                            EDIT : is not a good way, i was thinking about low difference between segments's rails, but dont works for big difference ...

                                            merry christmas to all, joyeux noel zot toute
                                            over 30°C (86°F) for christmas do you believe that ?

                                            juan974 (Réunion island)
                                            website : http://sketchucation.com/click.php?url=http://www.tarn.us

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