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    Quick and Dirty WIP...very raw + V2

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    • StinkieS Offline
      Stinkie
      last edited by

      I'm dying to see an interior. πŸŽ‰

      You boys gonna shed some light on upcoming new features, or do we have to wait 'til the beta's out?

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      • S Offline
        sepo
        last edited by

        I think waiting for official release notes is the current thinking. Here is another test. I will see to get an interior render as well.

        http://i965.photobucket.com/albums/ae136/sepo100/HardwaterLane1.jpg

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        • F Offline
          FoXar
          last edited by

          That's cool, I like the gloomy effect of this very much! PP or straight output? Although I'm seeing some colour waves, and that's a real down point for me
          in render apps, I'm experiencing the same in Vfsu a lot.

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          • S Offline
            sepo
            last edited by

            Thanks ....it is with pp. Interesting you call it gloomy .. I call it sunny. πŸ˜„

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            • F Offline
              FoXar
              last edited by

              Nope, oh well, yes, actually I would call it bloom-effect, but that's more particular in the game development 'world'.

              How about rendering times in this new engine?

              Btw, could you let me know something about the pm, just so I know an answer and I can move on, I can understand
              you might feel like it's risky or that you don't have any need of it πŸ˜‰

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              • S Offline
                sepo
                last edited by

                Aha....you mean bloom....The render times are pretty good.

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  @sepo said:

                  I think waiting for official release notes is the current thinking.

                  Figured as much. It was worth a try. πŸ’š

                  @sepo said:

                  I will see to get an interior render as well.

                  Brilliant. Thanks. Looking forward to giving V2 a spin.

                  @ Johannes:

                  Sla je renders op als een .exr of een .hdr. Tonemap ze vervolgens met het gratis programma Picturenaut. Lukt je dat niet, laat dan wat weten op het 'Extensions & Applications Discussions'-subforum.

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Another interesting render. Very 'mediterranean' light. Though there's an issue with refraction.

                    @foxar said:

                    Although I'm seeing some colour waves, and that's a real down point for me

                    This always happens. Is a 8 bit graphics colour issue. For printing is even worst. The only way to avoid this is 'dithering', this means noise. Its better to avoid 'gradients' and go for a background sky photo. Avoid simple colours on walls as well and use textures. Gradients in photoshop for example use dithering, (even this is not enough, have to add some noise too). Its only 0-255 zones from black to white, if you need a gradient from 25-50 there exist only 25 zones, what do you expect to see? Some renders don't have this issue but if you look closer you'll most probably see lot of noise there.

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                    • S Offline
                      sepo
                      last edited by

                      Here is one more with V2

                      http://i965.photobucket.com/albums/ae136/sepo100/wilderness.jpg

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Beautiful colours here. πŸ‘
                        When you say V2 you mean the famous WW2 V2 weapon? 😎

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                        • S Offline
                          sepo
                          last edited by

                          @michaliszissiou said:

                          Beautiful colours here. πŸ‘
                          When you say V2 you mean the famous WW2 V2 weapon? 😎

                          Haha....it should be new rendering weapon. Here is studio lighting , frosted glass test.

                          http://i965.photobucket.com/albums/ae136/sepo100/FROSTEDGLASS.jpg

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Interesting thread Sepo and nice renders πŸ‘ .

                            I particularly like the color bleeding on the Podium V2 versions.
                            Seems like the new render engine will be a very good one and I can't wait to see it in action more, both on interiors as exteriors.

                            Good luck with development. A lot of people, including me, are looking forward to it.

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                            • I Offline
                              imabzeous
                              last edited by

                              Waiting waiting

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                              • S Offline
                                sepo
                                last edited by

                                Thanks Chris. I think we are nearly here. πŸ‘

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                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Nice work on those first few Sid!

                                  I wonder if V2 of Podium is using the new Sunflow open source engine?

                                  In the second set of renders as Michalis points out some really weird refraction going on from the balcony glass and some very patchy GI in the underside shaded areas, almost as if a negative emitter is placed there or the glass in acting as a light sink! Strange!

                                  Looking forward to seeing more mate!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Thanks Richard.
                                    No Podium V2 is not using Sunflow. It is different render engine.
                                    Yes there are some problems at moment with refraction. I decided to post it nvertheless as it is beta so nothing to hide. The patchy GI is me adding noise and pushing blues and whites in pp.
                                    On the flipside I love the quality of light and colour bleeding. Also I do not see anymore problem with moire and texture AA.

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                                    • EdsonE Offline
                                      Edson
                                      last edited by

                                      amazing results, sid. i have no doubts V2 will be well worth the wait.

                                      edson mahfuz, architect| porto alegre β€’ brasil
                                      http://www.mahfuz.arq.br

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        i want this goddam V2! πŸ‘Ώ

                                        oli

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          lol. Me too. I am really curious about the UI/workflow.

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                                          • F Offline
                                            FoXar
                                            last edited by

                                            @ stinkie, Bedankt voor de tip, helaas werk ik op Mac OSX en is er Picturenaut daar niet op beschikbaar, mogelijk probeer ik een alternatief als ik er eentje gevonden heb,
                                            btw, ben je van BelgiΓ« of Nederland afkomstig? Dacht eerst van New York i.v.m. al dat gallerij'en in NY gedoe πŸ˜›

                                            @ michaliszissiou, Now that explains a lot! I've never had the idea it would be like that, thanks a lot for pointing that out! πŸ˜„

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