Ancient Rome - Cell Temple Rendering and HDR merge WIP
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Hi, I was trying some settings of rendering for this model i made with SU:
http://sketchup.google.com/3dwarehouse/details?mid=41204f98bad58895e7ca18fd816a11daThe problem is: how to render the candles light and soft shadows produced by this particular source?
Original Model:
This is only a little experiment: an HDR image from 5 renderings with different EV, from -2 to +2:

The sources would be 2 great candelabra or chandeliers near the base of goddess statue.. (not present in model)
-PM Method High AA 0,3...
Suggestions to improve realism? What do you think about?

Original Model here (SKP File of 40,1 MB):
http://www.megaupload.com/?d=NU7CTW51 -
Great work!
Especially the light sources can take much rendering time. I don't know what to improve, it's perfect. For my models, I sometimes use dirt mapping to make them look old, but that would not fit to this clean marble. -
Awsome, great picture. Specially lights and shadows give depth to this space.

MALAISE
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Just dandy...love the ominous white accents!
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Thanks to all!!

I've added two great braziers from my another model, so the light has some sort of source.This is a "Monkey" Light Transport (MLT)
:

I'm changing the textures for the vault coffers with a different gold decoration:


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awsome. the only thing i can think of is to make your lights some yellow some orange (very close together)to give more of a candle lit/shadow effect.
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With your input, this post could be even better ๐
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