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    Ancient Rome - Cell Temple Rendering and HDR merge WIP

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    • R Offline
      rev3rse
      last edited by

      Hi, I was trying some settings of rendering for this model i made with SU:
      http://sketchup.google.com/3dwarehouse/details?mid=41204f98bad58895e7ca18fd816a11da

      The problem is: how to render the candles light and soft shadows produced by this particular source?
      Original Model:

      http://img190.imageshack.us/img190/9827/sketchup.jpg

      This is only a little experiment: an HDR image from 5 renderings with different EV, from -2 to +2:

      http://img29.imageshack.us/img29/1033/hdrphotonmap01.jpg

      The sources would be 2 great candelabra or chandeliers near the base of goddess statue.. (not present in model)

      -PM Method High AA 0,3...

      Suggestions to improve realism? What do you think about? ๐Ÿ˜„

      Original Model here (SKP File of 40,1 MB):
      http://www.megaupload.com/?d=NU7CTW51

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      • A Offline
        Aerilius
        last edited by

        ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ Great work!
        Especially the light sources can take much rendering time. I don't know what to improve, it's perfect. For my models, I sometimes use dirt mapping to make them look old, but that would not fit to this clean marble.

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        • MALAISEM Offline
          MALAISE
          last edited by

          Awsome, great picture. Specially lights and shadows give depth to this space. ๐Ÿ‘

          MALAISE

          La Connaissance n'a de valeur que partagรฉe

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          • T Offline
            tomsdesk
            last edited by

            Just dandy...love the ominous white accents!

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • R Offline
              rev3rse
              last edited by

              Thanks to all!! ๐Ÿ˜„
              I've added two great braziers from my another model, so the light has some sort of source.

              This is a "Monkey" Light Transport (MLT) ๐Ÿ’š :
              MLT rendering

              I'm changing the textures for the vault coffers with a different gold decoration:
              Coffers

              โ“ ๐Ÿค“

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              • X Offline
                xrok1
                last edited by

                awsome. the only thing i can think of is to make your lights some yellow some orange (very close together)to give more of a candle lit/shadow effect.

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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