Pebbles and balls
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Absolutely awesome Nomo - are you sure its not a photograph!!!
Brilliant render.
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thanks guyz...i think its more because of the proper treatment of map.. all maps that i have used can be downloaded on my blog... http://www.nomeradona.wordpress.com. nothing really special on the setting. just placing the maps on those slots (speculat, normal map and displacement map.
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Very convincing Nomer, especially pebles.
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Excellent! Remember when I was struggling to use HDRI and still keep the sun shadows....Jackson, you're a genius!
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Maurits Cornelis Escher in colors
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@sepo said:
Very convincing Nomer, especially pebles.
thanks sid.. the pebbles are combination of using specualr maps, normal map on the bump layer and displacement map on the displacement slot. (vraySU)
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@stefanq said:
Excellent! Remember when I was struggling to use HDRI and still keep the sun shadows....Jackson, you're a genius!
ah we all struggled with this, and remember biebel and the rest. i made also lots of render. but our friend jackson has nailed it.
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@unknownuser said:
wow awesome render nomer, and yes those pebbles look good!
thanks james for your comment. -
were you referring to this? M.C. Escher. . .reflecting Sphere-
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@unknownuser said:
were you referring to this? M.C. Escher. . .reflecting Sphere-
ooh first time to see this work of echer.. maybe pilou was refering on this indeed. i have lots of books of him but all about tesselation and morphing and of course his clever use of figure and ground.
first time to see this one.. thanks david for sharing it.
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@nomeradona said:
thanks jackson for your tip on making Blend material on the enviroment slot to have a better shadow when using hdri...
Very nice Nomer!
What is that tip about using a blend in the environment slot? -
More this one
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hey is talking about a blendmap in the environment slot which has a blend between vraysun and hdri image
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hik kwisten.. yeah remon is correct, jackson has shared a very good solution how to have a nice shadow while using hdri. you knwo this waseven one of our request... yeah by putting a blend map on the enviroment slot (sky + hdri).. by doin this you could solve the shadow problem in just using hdri.
thanks pilou for that..
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Oh yes, that trick.
Unfortunately, it doesn't seem to work for me using v.1.0.047 (different multiplier values).
Actually it does work, but controlling intensity is nearly impossible. -
@kwistenbiebel said:
Oh yes, that trick.
Unfortunately, it doesn't seem to work for me using v.1.0.047 (different multiplier values).
Actually it does work, but controlling intensity is nearly impossible.
it does with my 1.5.. i control the intensity of the sky submap.. not the blend map -
Nomer , could you post the link to that discussion please.
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im dazed,,, still cant find it.
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