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    [Plugin] VisMap 2 - Improved Layer/Scene Visibility Map

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    • josephkim626J Offline
      josephkim626
      last edited by

      @db11 said:

      @jim said:

      Martin gave me the ok to update this for Sketchup 14/15. I might not have time until the weekend.

      That's great news Jim. Will look forward to the update.

      Same here!

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      • J Offline
        Jim
        last edited by

        Here is version 2.1.

        • Updated to work with Ruby 2 versions of SketchUp (version 14 or later.) Use the original version if you want to use Vismap2 on earlier versions of SketchUp.
        • Made a SketchUp Extension to allow enabling/disabling in extension managers.

        I am not sure how to handle distribution. I am unable to put it in the Plugins Store under Martin's name. That would make it harder to do further updates. I could post it under my plugins, but not sure if it would cause much confusion.


        vismap-v2.1.rbz

        Hi

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        • J Offline
          Jim
          last edited by

          @driven said:

          can you leave out the dated css??

          john

          At some point. Can you help? Do you do Bitbucket/git?

          Hi

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          • D Offline
            driven
            last edited by

            @jim said:

            At some point. Can you help? Do you do Bitbucket/git?

            git, a bit...

            I clone things to my mac, mess about, then panic when it asks if I want to commit changes...
            I may still even have css for this one, a 'native' os look...
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • G Offline
              glro
              last edited by

              @jim said:

              Here is version 2.1.

              • Updated to work with Ruby 2 versions of SketchUp (version 14 or later.) Use the original version if you want to use Vismap2 on earlier versions of SketchUp.
              • Made a SketchUp Extension to allow enabling/disabling in extension managers.

              I am not sure how to handle distribution. I am unable to put it in the Plugins Store under Martin's name. That would make it harder to do further updates. I could post it under my plugins, but not sure if it would cause much confusion.

              works perfectly again in SU15

              thank you

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              • Bob JamesB Offline
                Bob James
                last edited by

                Thank you for updating it! Once again, a very useful tool.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • josephkim626J Offline
                  josephkim626
                  last edited by

                  I also conform that it works fine in 2014 as well.

                  Thank you so much.

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                  • J Offline
                    Jim
                    last edited by

                    👍

                    Hi

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      The download from your website does not contain the file vismap2_extension.rb
                      I have it and it identifies the Version as 2.1

                      VisMap appears in the list of extensions in SU and operates as expected with or without the file vismap2_extension.rb. I assume from this that the file is no longer needed. Correct?

                      Magically, if I add a # in front of vismap2_menu.rb to make it #vismap2_menu.rb, SU complains on startup, but VisMap appears at the top of the extension list!!

                      VisMap is on neither Extension Warehouse or SketchUcation Plugin Store. IMHO it should: it's a great tool for people with large numbers of scenes (like me).

                      It also does not have a toolbar icon. IMHO I think it needs one.

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • Bob JamesB Offline
                        Bob James
                        last edited by

                        @tig said:

                        I am not sure how to handle distribution. I am unable to put it in the Plugins Store under Martin's name. That would make it harder to do further updates. I could post it under my plugins, but not sure if it would cause much confusion.

                        I vote for you to put it in the store(s) as a Tig-VisMap2.1

                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                        • L Offline
                          laaljohn
                          last edited by

                          This plugin looks great and ideal for what I need. Unfortunately I can't get it to work and keep getting the following error message.
                          Capture.JPG
                          I'm running SU8, and have purged the components, saved the model and tried running VisMap2 again, and get the same error. This occurs on both model I'm working on with ~25 layers and scenes, and a newly created model with 3 layers and 4 scenes.

                          Any suggestions gratefully received.

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                          • M Offline
                            monkers
                            last edited by

                            Just bumping this thread guys. Would love to see this working in later versions of SU 18-19-20 etc

                            In SU19 I get this message. I'm not sure why because in a blank scene it can get data fine. But when I try load it in a more complex scene I get the below message. I have tried removing symbols and special characters such as _ & etc from both scene names and layers names with no effect.

                            Error Analyzing Model

                            Reported Error - undefined method `each' for nil:NilClass

                            Try Window/Model Info/Statistics Purge Unused
                            and then try Vismap again.

                            I would be happy to buy the plugin or pay for time to get it working if someone is able to have a go at it. Would be pretty useful for me.

                            Cheers

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                            • J Offline
                              jsteacy
                              last edited by

                              @monkers said:

                              Just bumping this thread guys. Would love to see this working in later versions of SU 18-19-20 etc

                              I would be happy to buy the plugin or pay for time to get it working if someone is able to have a go at it. Would be pretty useful for me.

                              Cheers

                              I asked martin (the original developer) years ago if he would let me find someone to fix it. He said yes, and I got distracted. But about a year ago I found someone to fix it. I just emailed Martin for permission to post the corrected files. It is an amazingly useful tool and I haven't had any trouble with the fixed version so far. If I can share it I want it to be 'by the book' in the legal sense which I have no experience in and not sure what it means/how to go about it. I figured verifying with him that it is ok post is step one.

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                              • J Offline
                                jsteacy
                                last edited by

                                Hi, I received permission to post the fixed Vismap. To the Sketchucation world, how do we get it into the Plugin store?

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                                • M Offline
                                  monkers
                                  last edited by

                                  @jsteacy said:

                                  Hi, I received permission to post the fixed Vismap. To the Sketchucation world, how do we get it into the Plugin store?

                                  Thats fantantasic I really appreciate both you and Martin getting back to us here. I received your email but no attachment. Its appears email filters do not like the rbz files. There is an option to attach the file on this forum just below the comment text box there's an upload attachment tab. Maybe give that a whirl at least that way its here for everyone.

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                                  • J Offline
                                    jsteacy
                                    last edited by

                                    Everyone, here is the fixed vismap2, hopefully it ends up on the plugin store someday. It runs in 2020 so I assume it's backwards compatible.

                                    Martin Reinhart is the original programmer but moved on, he gave me permission to find someone to fix it and repost. Turns out my brother-in-law was able to do just that but he doesn't want to be named/credited. All usage/modification should follow Martin's original licensing which I guess is just freeware.

                                    I'm not a coder, so all I can tell you is how to use it and that the errors went away when I started using the attached script.

                                    Definitely a great one. Would highly recommend.


                                    should work up to SU2020

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                                    • M Offline
                                      monkers
                                      last edited by

                                      @jsteacy said:

                                      Everyone, here is the fixed vismap2, hopefully it ends up on the plugin store someday. It runs in 2020 so I assume it's backwards compatible.

                                      Martin Reinhart is the original programmer but moved on, he gave me permission to find someone to fix it and repost. Turns out my brother-in-law was able to do just that but he doesn't want to be named/credited. All usage/modification should follow Martin's original licensing which I guess is just freeware.

                                      I'm not a coder, so all I can tell you is how to use it and that the errors went away when I started using the attached script.

                                      Definitely a great one. Would highly recommend.

                                      Got it can confirm its working on SU19 I did have to got in and manually remove old versions first.

                                      Thanks Gents. Appreciate it.

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