Sketchup / Artlantis / Lumion / Octane - el azul estudio
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Yeah, hundreds of 2D plants equals only a quarter of the polygon strain of one evermotion plant. You also have the issue of conversion. If you buy the collection, they come as .max files or .obj. (Download the sample file and check) I just tried to bring the .obj sample file into sketchup with TIG's .obj importer and after 5 minutes, it's still calculating. Perhaps something like mootools or deep exploration could do the conversion and poly reduction in order to get it into sketchup, but the load on the program would be intense. Xfrog has a 3D groundcover collection that is a little lower on the polygon count side, but should still be used in a limited fashion in sketchup. - http://xfrog.com/product/X-09.html
And apologies to Nacho for taking his thread off topic. Beautiful works as always.
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http://www.youtube.com/watch?v=RXeC8dNu0CU&feature=player_embedded
the lake part of the basball park projectthanx earthmover for answer the question, and yes most of our plants are from evermotion, and its impossible to use it in sketchup.
we model a base project in sketchup (most of the architecture part) and then in artlantis (or vue, or lumion, or 3d max (for octane) or shotpro,) insert the plants, trees, palms, furniture, texture it and etc...regards
nacho -
You have really cool renders, the architecture and the sceenery look great, but in a lot of your pictures, the cars and the people stand out to much, they are different style, and that spoils the overall impression for me. I suggest you use less reflection on your car materials, and try to opt for photoshop people, or 3d, not both in the same scene. Architecture is really nice to look at
cheers
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Thanx for your jcomments Andrija, as always i take note of all your comments and its a great feedback.
regards
nacho -
new ones!
regards
nacho -
new ones!
regards
nacho -
Bridge
regards
nacho -
I swear a couple of those look incredibly similar to a project I worked on in Culver City, California. Any chance that's where the bridge is? Probably not, but I thought I'd ask anyhow.
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Hi Chris, the bridge its under construction in Hermosllo, Sonora, Mexico.
Right Here: http://maps.google.com/maps?q=hermosillo,+sonora&hl=en&ll=29.03723,-110.95858&spn=0.002007,0.004034&sll=37.0625,-95.677068&sspn=58.685917,132.1875&vpsrc=6&t=h&z=19&layer=c&cbll=29.037155,-110.958594&panoid=rqSC1CjFJbuMHCmi6zR3Xg&cbp=12,334.38,,0,2.93regards
nacho -
new one
regards
nacho -
Interior
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nacho -
http://www.360cities.net/image/residence-interior?override_cache=true#-116.26,90.00,70.0
360 Panoramicregards
nacho -
animation urbanism, restore the historic center of a mining city
sketchup / lumion / artlantisregards
nacho -
bridge
regards
nacho -
@nomo81 said:
hi Brodie, thanx for your comments, and yes we are a team of architects/designers
new oneregards
nachonomo81, can you share with me how you do that exquisite clay roof tile?
I can't believe its a texture only. perhaps your using a combination texture and 3d tiles?
TIA! -
hi tomot,
it pretty easy make single tile, convert it to component and repeat it, make a group and repeat it.
not much work... take it easy with the object faces, cuz can overload your model and crash your render engine.regards
nacho -
nomo
Great image,like the wall textures.
What's up with the prison bars?
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Yeah, great great work. I would be interseted in hearing about how you make the road surface. That is one that always is difficult for me, and it always comes out looking fake and flat. Yours - especially that recent freeway overpass one - looks amazing! Any chance you could explain how you make it? Do you have certain texture maps you use?
Chris
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Thanx Solo and Chris
solo
you are right about the prison bars heheh :s, we base our desing in some pictures that our client sent to us.chirs
we use clasic cement or road textures that you can find in cgtextures.com or google image search, and then we adjust the light and sharp in photoshop.new ones..
regards
nacho -
Bridge "el gallo"
regards
nacho
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