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    Sketchup / Artlantis / Lumion / Octane - el azul estudio

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    • P Offline
      patrickbateman
      last edited by

      @earthmover said:

      Patrick the plants are most likely a mix of Evermotion - http://www.evermotion.org/modelshop/show_product/archmodels-vol-61/48/0/0/ and Artlantis. They are very high poly and wouldn't work in sketchup without some serious polyreduction. They are most likely placed in Artlantis Studio. Some prior renders contain plants that come with Lumion.

      Would they cripple a model/render times? Right now I can render a nice sized model with hundreds of 2d plants in under a minute on this new machine. If it took 15-20 minutes to render a more complex scene with 3d plants that's manageable. I'm more interested in 3d groundcover/shrubs

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Yeah, hundreds of 2D plants equals only a quarter of the polygon strain of one evermotion plant. You also have the issue of conversion. If you buy the collection, they come as .max files or .obj. (Download the sample file and check) I just tried to bring the .obj sample file into sketchup with TIG's .obj importer and after 5 minutes, it's still calculating. Perhaps something like mootools or deep exploration could do the conversion and poly reduction in order to get it into sketchup, but the load on the program would be intense. Xfrog has a 3D groundcover collection that is a little lower on the polygon count side, but should still be used in a limited fashion in sketchup. - http://xfrog.com/product/X-09.html

        And apologies to Nacho for taking his thread off topic. Beautiful works as always.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • N Offline
          nomo81
          last edited by

          http://www.youtube.com/watch?v=RXeC8dNu0CU&feature=player_embedded
          the lake part of the basball park project

          thanx earthmover for answer the question, and yes most of our plants are from evermotion, and its impossible to use it in sketchup.
          we model a base project in sketchup (most of the architecture part) and then in artlantis (or vue, or lumion, or 3d max (for octane) or shotpro,) insert the plants, trees, palms, furniture, texture it and etc...

          regards
          nacho

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          • A Offline
            Andrija Posarić
            last edited by

            You have really cool renders, the architecture and the sceenery look great, but in a lot of your pictures, the cars and the people stand out to much, they are different style, and that spoils the overall impression for me. I suggest you use less reflection on your car materials, and try to opt for photoshop people, or 3d, not both in the same scene. Architecture is really nice to look at 😄

            cheers 😄

            Cheers, Andrija

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            • N Offline
              nomo81
              last edited by

              Thanx for your jcomments Andrija, as always i take note of all your comments and its a great feedback.
              regards
              nacho

              http://4.bp.blogspot.com/-AKQFKBATiE4/TjcbwMbevTI/AAAAAAAACko/iomg4gVX61I/s1600/el%2Bazul%2Bestudio%2Bnogales%2Bresidencia%2BFRONTAL.jpg

              http://3.bp.blogspot.com/-OdnQb_txcpc/TjcbwZSEWNI/AAAAAAAACkw/2h3IpMVNg6o/s1600/el%2Bazul%2Bestudio%2Bnogales%2Bresidencia%2Bposterior.jpg

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              • N Offline
                nomo81
                last edited by

                new ones!

                http://2.bp.blogspot.com/-saSbRvj89DY/Tk3Y0bcR-yI/AAAAAAAACk4/EsogSUaYiAA/s1600/1%2BEL%2BCHINO%2B21JULIO2011%2BTERCA%2Bel%2Bazul%2Bestudio.jpg

                http://3.bp.blogspot.com/-dY5WV5MhY7w/Tk3Y0og5PWI/AAAAAAAAClA/-e6J-2YwhSI/s1600/2%2BEL%2BCHINO%2B21JULIO2011%2BTERCA%2Bel%2Bazul%2Bestudio.jpg

                regards
                nacho

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                • N Offline
                  nomo81
                  last edited by

                  new ones!

                  http://4.bp.blogspot.com/-aqk89fl7TiM/TlRwCOjhUGI/AAAAAAAAClQ/Qeq7PKnWEDg/s1600/el%2Bazul%2Bestudio%2Bnavojoa.jpg

                  http://2.bp.blogspot.com/-iDv6yipl44M/TlRjqWRiJ_I/AAAAAAAAClI/XUM_nNZp1HM/s1600/isometrico%2Bsegundo%2Bpiso%2BCG%2B22agosto2011%2Bel%2Bazul%2Bestudio.jpg

                  regards
                  nacho

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                  • N Offline
                    nomo81
                    last edited by

                    Bridge

                    http://1.bp.blogspot.com/-2-xvcB24IaY/TlmDwZfQAeI/AAAAAAAAClY/ydjOfLsQUxE/s1600/PUENTE%2BEL%2BGALLO%2BEL%2BAZUL%2BESTUDIO%2BAGOSTO%2B2011%2BLOW.jpg

                    regards
                    nacho

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      I swear a couple of those look incredibly similar to a project I worked on in Culver City, California. Any chance that's where the bridge is? Probably not, but I thought I'd ask anyhow.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • N Offline
                        nomo81
                        last edited by

                        Hi Chris, the bridge its under construction in Hermosllo, Sonora, Mexico.
                        Right Here: http://maps.google.com/maps?q=hermosillo,+sonora&hl=en&ll=29.03723,-110.95858&spn=0.002007,0.004034&sll=37.0625,-95.677068&sspn=58.685917,132.1875&vpsrc=6&t=h&z=19&layer=c&cbll=29.037155,-110.958594&panoid=rqSC1CjFJbuMHCmi6zR3Xg&cbp=12,334.38,,0,2.93

                        regards
                        nacho

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                        • N Offline
                          nomo81
                          last edited by

                          http://1.bp.blogspot.com/-AN7mZiGFD3I/Tl722w9R2gI/AAAAAAAACl0/Br23RDraqho/s1600/CLUB%2BINDUSTRIAL%2B31AGOSTO2011%2Bel%2Bazul%2Bestudio%2Blow.jpg

                          http://4.bp.blogspot.com/-C66GzuOzG5Y/Tl_y9gy4vkI/AAAAAAAACl8/a3pQ7fM4Da4/s1600/CLUB%2BINDUSTRIAL%2B1SEPTIEMBRE2011%2Belazulestudio.jpg

                          new one

                          regards
                          nacho

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                          • N Offline
                            nomo81
                            last edited by

                            http://2.bp.blogspot.com/-L-zqLkMQHyk/TmbWPuNb84I/AAAAAAAACmQ/ju3SblhRPD4/s1600/aGandara%2BInterior%2B1el%2Bazul%2Bestudio.jpg

                            http://2.bp.blogspot.com/-csj74pV6gDU/TmbWPC3BN-I/AAAAAAAACmI/bhwUIEVtgK0/s1600/bGandara%2BInterior%2B1el%2Bazul%2Bestudio.jpg

                            Interior

                            regards
                            nacho

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                            • N Offline
                              nomo81
                              last edited by

                              http://www.360cities.net/image/residence-interior?override_cache=true#-116.26,90.00,70.0
                              360 Panoramic

                              regards
                              nacho

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                              • N Offline
                                nomo81
                                last edited by

                                animation urbanism, restore the historic center of a mining city
                                sketchup / lumion / artlantis

                                regards
                                nacho

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                                • N Offline
                                  nomo81
                                  last edited by

                                  bridge

                                  http://2.bp.blogspot.com/-s2preKq66qU/Tmk0zaBfr0I/AAAAAAAACmY/ESbphWtxCJ0/s1600/el+azul+estudio+Puente+el+Gallo+08septiembre2011low.jpg

                                  regards
                                  nacho

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                                  • T Offline
                                    tomot
                                    last edited by

                                    @nomo81 said:

                                    hi Brodie, thanx for your comments, and yes we are a team of architects/designers
                                    new one

                                    http://4.bp.blogspot.com/-oOi2vGUmAwk/TbjDjyTGDmI/AAAAAAAACZY/_E2cXraQp70/s1600/abril%2Bel%2Bazul%2Bestudio%2Blos%2Blagos.jpg

                                    regards
                                    nacho

                                    nomo81, can you share with me how you do that exquisite clay roof tile?
                                    I can't believe its a texture only. perhaps your using a combination texture and 3d tiles?
                                    TIA!

                                    [my plugins](http://thingsvirtual.blogspot.ca/)
                                    tomot

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                                    • N Offline
                                      nomo81
                                      last edited by

                                      hi tomot,
                                      it pretty easy make single tile, convert it to component and repeat it, make a group and repeat it.
                                      not much work... take it easy with the object faces, cuz can overload your model and crash your render engine.

                                      regards
                                      nacho

                                      http://3.bp.blogspot.com/-5qxdD4yIR9k/Tnqhy201zYI/AAAAAAAACqc/4PCfc4B7jSM/s1600/Residencia+Familia+I%25C3%25B1iguez+A+21SEPTIEMBRE2011+EL+AZUL+ESTUDIO.jpg

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        nomo

                                        Great image,like the wall textures.

                                        What's up with the prison bars?

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Yeah, great great work. I would be interseted in hearing about how you make the road surface. That is one that always is difficult for me, and it always comes out looking fake and flat. Yours - especially that recent freeway overpass one - looks amazing! Any chance you could explain how you make it? Do you have certain texture maps you use?

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • N Offline
                                            nomo81
                                            last edited by

                                            Thanx Solo and Chris

                                            solo
                                            you are right about the prison bars heheh :s, we base our desing in some pictures that our client sent to us.

                                            chirs
                                            we use clasic cement or road textures that you can find in cgtextures.com or google image search, and then we adjust the light and sharp in photoshop.

                                            new ones..

                                            http://3.bp.blogspot.com/-CsIjukF3zlw/ToFA8Hs6PAI/AAAAAAAACrM/NMWipioO7EE/s1600/POLLOLO+B+26SEPTIEMBRE2011+el+azul+estudio.jpg

                                            http://4.bp.blogspot.com/-LZOQo1OQRDQ/ToFBEOiwKaI/AAAAAAAACrQ/-1CpxHB_jmQ/s1600/POLLOLO+A+26SEPTIEMBRE2011+el+azul+estudio.jpg

                                            regards
                                            nacho

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