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    Merida Proyect

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    • P Offline
      Prisoner
      last edited by

      Very nice. I expecially like the slightly mono-colored version of the first picture, nr. 5 I think (sorry, don't know a better way to describe the effect, even though I know how to do it in PS). But again, great work with a cozy color style.

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      • tinanneT Offline
        tinanne
        last edited by

        😲

        Executive Director : American Society of Architectural Illustrators
        AIP 30 Competition opens soon. ASAI.org

        Architectural Rendering

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        • T Offline
          teofas
          last edited by

          thx again guys for all comments!!! πŸ‘

          http://www.spazioarquitectura.com

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ teofas

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            • S Offline
              stann_ph
              last edited by

              wow nice render

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              • esteromxE Offline
                esteromx
                last edited by

                Ecuadorian Merida es una ciudad de Mexico, es la capital de el estado de Yucatan.

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                • soloS Offline
                  solo
                  last edited by

                  Teofas, your renders are always so perfect and so full of detail, you use Vray for SU right?
                  How do you get all that detail into SU?, how long does the scene take to process before render starts?

                  Would it be possible to see a wire/line SU image of your setup, I am very interested in your lighting setup also.

                  Amazing work as usual, you set a very high standard, thanks for inspiring me.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • F Offline
                    fymoro
                    last edited by

                    Teofas, you are the best... πŸ˜‰
                    It is quasi impossible to see if your render are from Vray for 3dsmax or sketchup... πŸ‘
                    I always use your setting to do my render when I use Vray for SU. (the setting that you share on the Vray Website)

                    Thanks again for these fabulous images... πŸ‘

                    http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                    • T Offline
                      teofas
                      last edited by

                      wow guys really i feel gratefull for your kind words, thx so much for that!!

                      solo: hi bro! yes i use vray for skp, i mostly use evermotion components or free componentes from archive3D.net, i use skp 6 cause skp 7 in my very personal opinion does not handle highpoly components like skp6 and i also use the old version of vray cause the new one takes for ever to even start rendering a scene like this ones,,,with my workflow the renders takes like 2 or 3 min. to start rendering, and the lightning isue is always diferent in each work, but i use a lot of rect light like backup lightning and GI from vray..also a lot of photoshop CS3
                      here are some wires...hope i answer the questions bro! btw your a superfreaking good modeler bro, i visit from time to time your webpage and always admire your work, wich i consider art πŸ‘


                      http://img97.imageshack.us/img97/4793/wirespst.jpg

                      http://www.spazioarquitectura.com

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        What a pleasure it is to see such high level of details... 😎
                        Once again, GREAT job, Teo...! πŸ‘

                        Cheers
                        Kim Frederik

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          I just want to talk about topology. Most render problems have to do with it.
                          That's true, see how poor reflections a bad topology can produce.


                          Picture 1.jpg

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                          • T Offline
                            teofas
                            last edited by

                            frederik: thx bro!!

                            michalis: thats a good point and i didnt notice that till now, thx!!

                            http://www.spazioarquitectura.com

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                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              What??
                              I had to look twice to make sure you didn't sneak a photo.
                              Amazing skills there. Something to get inspired from.

                              Comfortably numb...

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                              • B Offline
                                benwheels
                                last edited by

                                These are fantastic Teo!! πŸ‘ πŸ‘

                                Makes me want to start learning V-ray for Sketchup. Although I'm sure it would take a whole lot of learning to get renders of this type of quality.

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