Where are we? [updated]
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Looks like pollen without a bee.
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Come on it is pubic hair, two of us have picked it up so far!
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Every time I see this thread's title, I remember this dialogue from Yellow Submarine:
- Where are we?
- I don't know, it looks like the foothills.
- The foothills of what?
- The foothills of the headlands.
<Lucy in the Sky with Diamonds starts>
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this is nice reminds me of some twisted tim burton production!
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Some more detail, no texturing yet just geometry:

And a sketchy accident that looked pretty cool:

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Its cool! ...for some reason it reminds me of that kids book "Where the Wild Things Are"
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haha that brings back memories. the illustrations used to freak me out

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Looks great Oli, what renderer did you use? and what setting as that looks biased.
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a walkway of spikey glass?
What renderer is this? -
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frederik.......is it possible to increase the AA of the alpha mask preset?
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Are there any render tutorials on twilight? I've seen a lot of great renders done with twilight (including this one
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twilight for this particular one.
I used exterior progressive to flint template. spherical sky and sunlight enabled
(although I added sky back in PP cos it was a bit distorted)(previous renders were podium biased for speed)
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Very striking images, I like them a lot. Great job!
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@olishea said:
frederik.......is it possible to increase the AA of the alpha mask preset?
In my knowledge no, but if you render alpha mask with 2-3x greater resolution and scale it down in photoshop, you will get AA + Supersampling.
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ahh ha!
thanks good idea

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yeah......the manual lol

this was very easy to setup, like 5 mins to setup the render (lots more time to model) and 15 hours to render it, although I could have stopped it a lot sooner.
See the youtube transition here:
sorry about the bad quality, thats youtube for ya
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@olishea said:
frederik.......is it possible to increase the AA of the alpha mask preset?
If it's for replacing the background, have you tried this with a big plane instead?
http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=471 -
Some more detail. Glass forest this time......still WIP
one iteration of subsmooth

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