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    Pool Night Lighting renders

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    • soloS Offline
      solo
      last edited by

      Adam, these look awesome.

      I do not really have any crits but one observation, had I done these renders I'd make the background/atmosphere darker in order to get better contrast with the lights.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • artysmediaA Offline
        artysmedia
        last edited by

        I can only say: Olรฉ! ๐Ÿ˜„
        Maybe i dont like the repetition of the trees in the last image ๐Ÿ˜•

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • X Offline
          xrok1
          last edited by

          awsome, just feels a touch bright to be a night scene to me though. maybe add some blue to your overall lighting.

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Thanks guys! Good point about the exposure being too bright. I debated on that and went with a tad brighter background image so I could bump up the exposure on the images themselves to show more detail. I guess I was going for more of a "Dusk lighting" look.

            BTW - I ended having to make a quick stacked stone texture for my walls. Here's a copy if anyone needs something like that. Could use some cleanup yet, but it was good enough to use with some displacement on my walls.


            Stacked Stone field_DIFFUSE.png

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • X Offline
              xrok1
              last edited by

              thanks alot, being a mason i can never get enough stone textures.

              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

              http://www.Twilightrender.com try it!

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              • soloS Offline
                solo
                last edited by

                @unknownuser said:

                thanks alot, being a mason i can never get enough stone textures.

                And your name is Rocky! ๐Ÿคฃ

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • X Offline
                  xrok1
                  last edited by

                  ๐Ÿ˜’

                  in the imortal words of Frederick Flintstone "drole... verrry drole." ๐Ÿ˜†

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • D Offline
                    dylan
                    last edited by

                    Fantastic Adam, really high class renders ๐Ÿ‘

                    The lighting looks really good, especially in the pool. Nice work.

                    http://dmdarchitecture.co.uk/

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                    • holmes1977H Offline
                      holmes1977
                      last edited by

                      the swimming pool bump reflection and lighting is fantastic.
                      Would have to agree with
                      @artysmedia said:

                      I can only say: Olรฉ! ๐Ÿ˜„
                      Maybe i dont like the repetition of the trees in the last image ๐Ÿ˜•

                      Also the stone at the bottom of the columns looks a little flat.

                      But overall I would be so happy if I could produce something like this.

                      Exaggeration makes a dull story better.

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                      • RichardR Offline
                        Richard
                        last edited by

                        For me mate the pool water illumination is a bit inconsistant from some camera angles.

                        Worth checking out some real examples where the water illumination tends to be carried throughout the pool. Could be worth faking it by making the inner pool surface it's self an very subtle emitter.

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • RichardR Offline
                          Richard
                          last edited by

                          Oops forgot to say, the water bump is a great result too, though for a night shot when the air is more still I might have smoothed it a tad!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Great points....thanks Richard for sharing your wisdom. I was adjusting and tweaking between renders, so that's probably a lot of why the inconsistency....toning down the bump on the water is a good suggestion. I'll do that on the next one.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              I like these renders a lot. ๐Ÿ‘
                              About the stone texture, well not seamless enough. Its difficult, I know. So here's my gift, seamless enough.


                              wallZtex1.jpg

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Ran this one overnight. I decided to upgrade the pool decking to a flagstone texture. Client is doing finished concrete around the pool, but I figured I'd do one for my portfolio with flagging. I rendered this on a low setting using Solid Rocks and a size of 3520x1980, which took 3.5 hours to render on a dual core laptop. I lowered the gamma a tad to darken the scene and added a slight bloom effect. That was it for PP besides adding a different background. Quite pleased with this one, although it does feel a touch too dark. I warmed the color tone on the vray lights and added some fake emitters to get more cast on the pillars. Better?


                                borthwick new waterfall night lighting_flagdeck_LR.jpg

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  3rd image looks almost real, well done

                                  oli

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                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    Hmmm?

                                    Mate I think if your gut feels it's too dark - put your bottom dollar you've got a good gut feeling I reckon!

                                    For me you may have overly toned the lights and darkened the whole too much, in fact maybe way too much. I'd also be careful with too much bloom - around here it is a WAY overused effect. If my digital camera shot with the level of bloom I see here in most images I'd whipe the finger prints of the lense! ๐Ÿ˜„

                                    Glad you don't mind constructive crit, I'm a PPB regular you can get away with harsh crit there as most people beg for it to improve.

                                    Mate I think often we all (I know I do 90% of the time) try to gain an effect, night shot, reflection, bump - what ever it is and as we feel it is what will make the image punch we tend to step over the mark of subtlety and distroy the image.

                                    Like Olishea suggested I think your third posted image was just about spot on the mark, save a little material tweaking here and there.

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Thanks Richard and Oli. If it weren't for constructive crit and humbly growing out of one's mistakes, we'd never grow. I've only been doing 3D for a little over a year and a half and feel I have so much to learn yet. The physical part of modeling I think can be grasped by all. The whole other side of the coin is being able to relay an emotion through composition, staging, lighting, color, etc. Modeling is a function...like turning a wrench or pushing a saw. Designing is where I have so much to learn and study and to find the place of feeling what's right. I especially appreciate the comments and criticism that comes from the design mindset. I grow so much from your comments and the time you take to express them. Thank you.

                                      BTW- I just got word back from my client and while I already sold the patio and masonry work, these renders also sold the client on doing outdoor lighting. Myself and my two workers will be building this project in about 3 weeks.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        @earthmover said:

                                        ...these renders also sold the client on doing outdoor lighting...

                                        Great! That's what counts ๐Ÿ‘ ๐Ÿ‘

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • RichardR Offline
                                          Richard
                                          last edited by

                                          @ Earthy!

                                          Well said mate! Like myself I long for the crits we learn more from!

                                          And congrats on selling the idea of including the exterior lighting to the client.

                                          @ Michael

                                          Thanks for the texture mate thats a great one - Here is a bump to go with it! Not to hijack the thread but will bring a few things up with this attachment. I'd like to know what others think if what I've done here is an improvement. I'll experiment more to see if I can improve the technique then post a tut.

                                          I found playing with an image the other night that by using some of the functions of PS's render > lighting effects functions, down the bottom (CS) of the filter are some further texture options. When these are used for the dominant colour changes parts of the original texture become more pronounced. If the lighting is set correctly opposing that casting the shadow I'm finding it is tending to correct the norm of overly pushing only the shadowed areas into black. And also bringing out more of the 3rd dimension of the oringinal map.

                                          Very interesting stumble upon.


                                          wallZtex1 bump.jpg

                                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Interesting find Richard. What light type did you use and did you desaturate the image before taking it into the lighting effects filter?

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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