Dynamic mesh?
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So i got done with part of my creation, the wheel. The wheel has an inside cutout (pushout) that i wanted as a physical surface, and the wheel needs to move, but i noticed that convex hull doesn't work with wheels with inside cutouts and static mesh doesn't move. I read that static mesh doesn't move because it requires too much processing. What I'm trying to make is a physics simulation and i don't care if I only get 1 frame a second. If not possible, is it because of NGD or SP? Also if not possible could you please refer me to another application? But not WM2D, it's flawed. I must make a working simulation! Please HALP!

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Its a Newton limitation. In the case of a wheel you can get around it by making the wheel out of segments. The outer part of each can be as round as you want but the inner segment needs to be straight. Think of a washer with a square hole. Each side of the square in the middle and part of the outer rim is a segment. More segments will mean the inner hole is more round.
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Thanks but that doesn't work. At the end, each segment must be grouped to make a wheel, and thus I run into the same problem with convex mesh, the wheel looses all physics.
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