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    [Question] Is it possible to set the face.normal?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      But I'd still like to understand if you are getting this to interact with SketchUP somehow? Can you change what and how SU renders with this?

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        Is this Windows and OSX compatible?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Q Offline
          qpik
          last edited by

          Yes you can! πŸ˜„
          I've just found the first thing that changed the view of the model.
          I typed in the Ruby console glDisable(GL_DEPTH_TEST).
          To see result try turning the model around.
          Bear in mind that I'm just starting to learn OpenGL πŸ˜’ .

          ps. You need to run SU with the files from the zip above in Plugins, except the example.

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          • PixeroP Offline
            Pixero
            last edited by

            SU keep asking for glut32.dll. It's not in the zip you provided?

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            • Q Offline
              qpik
              last edited by

              @pixero said:

              SU keep asking for glut32.dll. It's not in the zip you provided?

              It didn't ask me. Maybe because I have it in my Ruby installation.

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              • Q Offline
                qpik
                last edited by

                I suppose so, try it on Mac.

                Below is not however, only Windows. This seems to freeze SketchUp OpenGL.

                FindWindow = Win32API.new("user32.dll", "FindWindow", ['P','P'], 'N')
                GetDC = Win32API.new("user32.dll", "GetDC", ['N'], 'N')
                GetCurrentContext = Win32API.new("opengl32.dll", "wglGetCurrentContext", ['V'], 'N')
                CreateContext = Win32API.new("opengl32.dll", "wglCreateContext", ['N'], 'N')
                MakeCurrent = Win32API.new("opengl32.dll", "wglMakeCurrent", ['N','N'], 'V')
                DeleteContext = Win32API.new("opengl32.dll", "wglDeleteContext", ['N'], 'V')
                
                
                hwnd = FindWindow.call(0, "Untitled - SketchUp")
                hdc = GetDC.call(hwnd)
                hglrc = GetCurrentContext.call()
                DeleteContext.call(hglrc)
                

                I wonder if this is good direction?

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                • PixeroP Offline
                  Pixero
                  last edited by

                  So where can I get a Ruby install that has it?

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                  • Q Offline
                    qpik
                    last edited by

                    One-click windows installer has it. Here: http://rubyinstaller.org/

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Anyone getting more than one line to work?

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                      • Q Offline
                        qpik
                        last edited by

                        I only got to change some OpenGL Server variables like GL_COLOR_MATERIAL or GL_DEPTH_TEST.
                        I don't know the way to hack into drawing context. I wonder how it is done in LightUp (supposing it is done similar way), maybe a window is layered on top of native SketchUp viewport.

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          I don't think Lightup does this. I think it renders materials and bakes them into faces in SU. At least that is my (severely limited and naive) understanding.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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